青白い幻
最大ライフが25%増加する
キャラクターサイズが20%増加する
Pallid Vision
SpectreN
Tagsanimal_claw_weapon, beast, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, mammal_beast, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, ursine_beast
ライフ
216%
防具
+25%
Ailment Threshold
216%
耐性
0 0 0 0
Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 18
Attack Time
1.095 Second
Damage Spread
±20%
経験値
90%
Model Size
110%
Type
BeastBoss
Metadata
BeastBossWhiteSpectralMinion
レベル
68
ライフ
13,896
防具
35,988
回避力
4,739
エナジーシールド
0
Damage
672
スペルダメージ
672
命中
290
Attack Time
1.095
経験値
9,230
Ailment Threshold
13,896
Chill
44
Shock
44
Brittle
249
Scorch
44
Sap
121
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 538–807
クリティカル率: 5%
Attack Time: 1.095 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Beasts/Beast"

Object Type Codes

version 2
extends "Metadata/Monsters/Beasts/Beast"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Beasts/BeastBossWhiteSpectralMinion"] = {
    name = "Pallid Vision",
    life = 2.16,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 18,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
最大ライフが25%増加する
キャラクターサイズが20%増加する
IdMonsterImplicitIncreasedLife1
FamilyMaximumLifeIncreasePercent
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • maximum life +% Min: 25 Max: 25 Global
  • base actor scale +% Min: 20 Max: 20 Global
  • Craft Tagsresource life
    Edit

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