フェイズラン
速く、見えにくくなっている。武器で攻撃を行いバフを終了させた場合、その攻撃のダメージが上昇する
base_movement_velocity_+%
monster_response_time_ms
phase_run_melee_physical_damage_+%_final
suppress_phasing_visual
Phase Running
Attribute /5

phase_run

KeyValue
Acronym投射物, Chain, アーマー, 回避力
IsRemovable1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID2
Base Movement Velocity +%
Codebase movement velocity +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codemonster response time ms
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codephase run melee physical damage +% final
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codesuppress phasing visual
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
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