ピット・ブッチャー
悪魔
monster do not fracture [1]
monster grants frenzy charges to allies within distance on death [50]
Pit Butcher
SpectreY
Tagsbeast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, small_height
ライフ
143%
アーマー
+40%
回避力
+60%
Ailment Threshold
143%
耐性
40 0 0 0
Damage
194%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.755 Second
Damage Spread
±20%
経験値
110%
Model Size
68%
Type
PitbullEmerge
Metadata
PitbullEmerge
レベル
68
ライフ
9,200
アーマー
40,306
回避力
7,582
エナジーシールド
0
Damage
725
スペルダメージ
725
命中
290
Attack Time
1.755
経験値
11,281
Ailment Threshold
9,200
Chill
29
Shock
29
Brittle
165
Scorch
29
Sap
80
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 580–870
クリティカル率: 5%
Attack Time: 1.755 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterDualStrikePitbull
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
デュアルストライク
Base Damage: 580–870
クリティカル率: 5%
Attack Time: 1.755 秒
クールダウン時間: 5 秒
両方の武器で攻撃し、両武器のダメージを一つの強打で与える。二刀流でのみ使える。ワンドでは使えない。
ダメージが10%低下する
skill double hits when dual wielding [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Transitionable
{
	num_states = 3
}

NPC
{
	marker_enabled = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_state_1 = "PlayAnimation( pit_wake );"
	create_state_2 = "PlayAnimation( pit_idle );"
}

Animated
{
	on_end_pit_wake = "PlayAnimation( pit_idle );"
}
Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Pitbull/PitbullEmerge"] = {
    name = "Pit Butcher",
    life = 1.43,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.94,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Axe",
    skillList = {
        "MonsterDualStrikePitbull",
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterDualStrikePitbull"] = {
    name = "Dual Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_double_hits_when_dual_wielding",
    },
    levels = {
        [1] = {-10, levelRequirement = 2, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster do not fracture [1]
IdMonsterDoNotFracture
FamilyMonsterDoNotFracture
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • monster grants frenzy charges to allies within distance on death [50]
    IdMonsterImplicitGrantsFrenzyChargesToAlliesOnDeath1
    FamilyMonsterGrantsCharges
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster grants frenzy charges to allies within distance on death Min: 50 Max: 50 Global
  • Craft Tagsfrenzy_charge
    ピット・ブッチャー
    悪魔
    monster do not fracture [1]
    monster grants frenzy charges to allies within distance on death [50]
    Pit Butcher
    SpectreY
    Areaダレッソの夢
    Tagsbeast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, small_height
    Packs
  • ダレッソの夢: ピット・ブッチャー
  • ライフ
    143%
    アーマー
    +40%
    回避力
    +60%
    Ailment Threshold
    143%
    耐性
    40 0 0 0
    Damage
    194%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    経験値
    110%
    Model Size
    68%
    Type
    PitbullEmerge
    Metadata
    PitbullEmergePitEncounter
    レベル
    37
    ライフ
    1,123
    アーマー
    3,007
    回避力
    2,232
    エナジーシールド
    0
    Damage
    138
    スペルダメージ
    138
    命中
    81
    Attack Time
    1.755
    経験値
    3,160
    Ailment Threshold
    1,123
    Chill
    4
    Shock
    4
    Brittle
    20
    Scorch
    4
    Sap
    10
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 110–165
    クリティカル率: 5%
    Attack Time: 1.755 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterDualStrikePitbull
    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    デュアルストライク
    Base Damage: 110–165
    クリティカル率: 5%
    Attack Time: 1.755 秒
    クールダウン時間: 5 秒
    両方の武器で攻撃し、両武器のダメージを一つの強打で与える。二刀流でのみ使える。ワンドでは使えない。
    ダメージが10%低下する
    skill double hits when dual wielding [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Transitionable
    {
    	num_states = 3
    }
    
    NPC
    {
    	marker_enabled = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	create_state_1 = "PlayAnimation( pit_wake );"
    	create_state_2 = "PlayAnimation( pit_idle );"
    }
    
    Animated
    {
    	on_end_pit_wake = "PlayAnimation( pit_idle );"
    }
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pitbull/PitbullEmergePitEncounter"] = {
        name = "Pit Butcher",
        life = 1.43,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.94,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MonsterDualStrikePitbull",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDualStrikePitbull"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-10, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • monster grants frenzy charges to allies within distance on death [50]
    IdMonsterImplicitGrantsFrenzyChargesToAlliesOnDeath1
    FamilyMonsterGrantsCharges
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster grants frenzy charges to allies within distance on death Min: 50 Max: 50 Global
  • Craft Tagsfrenzy_charge
    ピット・ブッチャー
    悪魔
    monster do not fracture [1]
    monster grants frenzy charges to allies within distance on death [50]
    Pit Butcher
    SpectreY
    Tagsbeast, canine_beast, demon, flesh_armour, gladiator, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon
    ライフ
    143%
    アーマー
    +40%
    回避力
    +60%
    Ailment Threshold
    143%
    耐性
    40 0 0 0
    Damage
    194%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    経験値
    110%
    Model Size
    68%
    Type
    PitbullEmerge
    Metadata
    PitbullEmergeStandalone
    レベル
    68
    ライフ
    9,200
    アーマー
    40,306
    回避力
    7,582
    エナジーシールド
    0
    Damage
    725
    スペルダメージ
    725
    命中
    290
    Attack Time
    1.755
    経験値
    11,281
    Ailment Threshold
    9,200
    Chill
    29
    Shock
    29
    Brittle
    165
    Scorch
    29
    Sap
    80
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 580–870
    クリティカル率: 5%
    Attack Time: 1.755 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterDualStrikePitbull
    Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
    デュアルストライク
    Base Damage: 580–870
    クリティカル率: 5%
    Attack Time: 1.755 秒
    クールダウン時間: 5 秒
    両方の武器で攻撃し、両武器のダメージを一つの強打で与える。二刀流でのみ使える。ワンドでは使えない。
    ダメージが10%低下する
    skill double hits when dual wielding [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.35
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Pitbull/PitbullEmergeStandalone"] = {
        name = "Pit Butcher",
        life = 1.43,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.94,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MonsterDualStrikePitbull",
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDualStrikePitbull"] = {
        name = "Dual Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.DualWieldOnly] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_double_hits_when_dual_wielding",
        },
        levels = {
            [1] = {-10, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster do not fracture [1]
    IdMonsterDoNotFracture
    FamilyMonsterDoNotFracture
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster do not fracture Min: 1 Max: 1 Global
  • monster grants frenzy charges to allies within distance on death [50]
    IdMonsterImplicitGrantsFrenzyChargesToAlliesOnDeath1
    FamilyMonsterGrantsCharges
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster grants frenzy charges to allies within distance on death Min: 50 Max: 50 Global
  • Craft Tagsfrenzy_charge
    Edit

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