外科医
Sawbones
Spectre | N |
---|---|
Area | 牢獄 -上層- |
Tags | animal_claw_weapon, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, necromancer_boss, not_dex, not_str, physical_affinity, raises_dead, very_slow_movement |
ライフ
320%
Energy Shield From Life
100%
Ailment Threshold
320%
耐性




Damage
180%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
経験値
200%
Model Size
110%
Type
NecromancerSawbones
Metadata
NecromancerBossPrison
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
選択 モンスターレベル
レベル
9
ライフ
0
アーマー
99
回避力
234
エナジーシールド
224
Damage
19
スペルダメージ
19
命中
42
Attack Time
1.17
経験値
282
Minion Life
0
Minion Energy Shield
102
Minion Damage
17
Ailment Threshold
224
Chill
1
Shock
1
Brittle
4
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 15–23
クリティカル率: 5%
Attack Time: 1.17 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

NecromancerReviveSkeleton
Spell
キャストタイム: 1.1 秒
SawbonesSummonSpecialSkeletons
Spell, Multicastable, Triggerable
キャストタイム: 1 秒
クールダウン時間: 10 秒
alternate minion [400]
number of monsters to summon [4]
summon specific monsters radius +% [-95]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
NecromancerVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
ヴァルネラビリティ
キャストタイム: 1.1 秒
クールダウン時間: 9 秒
範囲内の全ての敵を呪い、敵の受ける物理ダメージを増加させる。呪われた敵に対するアタックは出血確率を持つ。
基礎持続時間は6秒
呪い状態の敵が受ける物理ダメージが50%増加する
呪い状態の敵に対するアタックによるヒットは25%の確率で出血を付与する
active skill area of effect radius +% final [24]

Object Type
version 2 extends "Metadata/Monsters/Necromancer/Necromancer"
Object Type Codes
version 2 extends "Metadata/Monsters/Necromancer/Necromancer" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/necromancer/sawbones.epk );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/act1/necromancer/buff_flash.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerBossPrison"] = { name = "Sawbones", life = 3.2, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 75, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "NecromancerVulnerability", "NecromancerReviveSkeleton", "SawbonesSummonSpecialSkeletons", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerVulnerability"] = { name = "Vulnerability", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {6000, 50, 25, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SawbonesSummonSpecialSkeletons"] = { name = "SawbonesSummonSpecialSkeletons", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {4, 400, -95, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
外科医

monster raises undead text [1]
最大ライフが20%減少する
モンスターの付与する経験値が1000%増加する
ドロップするアイテムの数量が1500%増加する
ドロップするアイテムのレアリティが2000%増加する
最大ライフが20%減少する
モンスターの付与する経験値が1000%増加する
ドロップするアイテムの数量が1500%増加する
ドロップするアイテムのレアリティが2000%増加する
Sawbones
Spectre | N |
---|---|
Tags | animal_claw_weapon, キャスター, cursing_monster, demon, flesh_armour, humanoid, insect_blood, is_unarmed, medium_height, melee, not_dex, not_str, physical_affinity, raises_dead, summoner, very_slow_movement |
ライフ
95%
Energy Shield From Life
100%
Ailment Threshold
95%
耐性




Damage
105%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
経験値
140%
Model Size
110%
Type
NecromancerBossDescent
Metadata
NecromancerBossDescent
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
選択 モンスターレベル
レベル
68
ライフ
0
アーマー
28,790
回避力
4,739
エナジーシールド
5,821
Damage
392
スペルダメージ
392
命中
580
Attack Time
1.17
経験値
14,357
Minion Life
0
Minion Energy Shield
1,263
Minion Damage
313
Ailment Threshold
6,112
Chill
19
Shock
19
Brittle
109
Scorch
19
Sap
53
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 314–471
クリティカル率: 5%
Attack Time: 1.17 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

NecromancerReviveSkeleton
Spell
キャストタイム: 1.1 秒
NecromancerSummonSkeletonsBossDescent
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
スケルトン召喚
キャストタイム: 1 秒
クールダウン時間: 10 秒
対象地点にスケルトンウォーリアーミニオンを召喚する。ミニオンは近接攻撃を行い、持続時間が経過すると死ぬ。攻撃的なミニオンは近くの敵に向かって突進する。
スケルトンの最大召喚数が+3体される
基礎持続時間は20秒
ミニオンの元素ダメージが50%低下する
3体のスケルトンウォーリアーを召喚する
alternate minion [1]

NecromancerVulnerability
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, Physical, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
ヴァルネラビリティ
キャストタイム: 1.1 秒
クールダウン時間: 9 秒
範囲内の全ての敵を呪い、敵の受ける物理ダメージを増加させる。呪われた敵に対するアタックは出血確率を持つ。
基礎持続時間は6秒
呪い状態の敵が受ける物理ダメージが50%増加する
呪い状態の敵に対するアタックによるヒットは25%の確率で出血を付与する
active skill area of effect radius +% final [24]

Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { mana_regeneration_rate_per_minute_% = 180 hexes_not_tracked = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.4 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Necromancer/NecromancerBossDescent"] = { name = "Sawbones", life = 0.95, energyShield = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.05, damageSpread = 0.2, attackTime = 1.17, attackRange = 12, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "NecromancerVulnerability", "NecromancerSummonSkeletonsBossDescent", "NecromancerReviveSkeleton", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerVulnerability"] = { name = "Vulnerability", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Curse all targets in an area, causing them to take increased physical damage. Attacks against the cursed enemies have a chance to inflict bleeding.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Cascadable] = true, [SkillType.AppliesCurse] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Physical] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Hex] = true, }, statDescriptionScope = "curse_skill_stat_descriptions", castTime = 1.1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "physical_damage_taken_+%", "receive_bleeding_chance_%_when_hit_by_attack", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {6000, 50, 25, 24, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerSummonSkeletonsBossDescent"] = { name = "Summon Skeletons", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.CanRapidFire] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_melee_skeletons_to_summon", "base_number_of_skeletons_allowed", "base_skill_effect_duration", "active_skill_elemental_damage_+%_final", "alternate_minion", }, levels = { [1] = {3, 3, 20000, -50, 1, levelRequirement = 5, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["NecromancerReviveSkeleton"] = { name = "NecromancerReviveSkeleton", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster raises undead text [1]
Id | MonsterRaisesUndeadText |
---|---|
Family | MonsterRaisesUndeadText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
最大ライフが20%減少する
Id | MonsterUniqueNormalHillockLifeDecrease |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
モンスターの付与する経験値が1000%増加する
ドロップするアイテムの数量が1500%増加する
ドロップするアイテムのレアリティが2000%増加する
Id | MonsterBossDescent |
---|---|
Family | MonsterDescentBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
編集
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.