セキュリティ・エンフォーサー
人型アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
monster no map drops [1]
ブロックしたヒットからダメージの10%を受ける
monster no map drops [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Security Enforcer
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1Spectre |
| Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_movement, melee, military, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, slashing_weapon |
| Packs |
ライフ
360%
アーマー
+100%
Ailment Threshold
360%
耐性
Damage
132%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
HeistMilitaryMelee1
Metadata
MilitaryMelee1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
23,160
アーマー
57,580
回避力
4,739
Damage
493
スペルダメージ
493
命中
580
Attack Time
1.17
経験値
12,306
Minion Life
5,024
Minion Damage
394
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistMilitaryMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 394–592
クリティカル率: 5%
Attack Time: 1.17 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
EASHeistMindControlSuicide
Spell
キャストタイム: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGHeistPullLever
Triggerable, Spell
キャストタイム: 2.17 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
WalkEmergeHeistGuard
walk emerge distance [200]
GAHeistTemplarShieldBash
Attack, Triggerable, Channel
Base Damage: 394–592
クリティカル率: 5%
アタックダメージ: 93.75%
Attack Time: 1.17 秒
ヒット時に敵をノックバックする
物理ダメージの50%を雷ダメージに変換する
アタックダメージが6.25%低下する
ノックバック距離が100%増加する
敵をスタンさせる
base knockback speed +% [100]
is area damage [1]
GAHeistTemplarHeavyStrike
Triggerable, Attack
Base Damage: 394–592
クリティカル率: 5%
アタックダメージ: 87.5%
Attack Time: 1.17 秒
クールダウン時間: 15 秒
物理ダメージの50%を雷ダメージに変換する
アタックダメージが12.5%低下する
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
Animated
{
on_event_contact_for_chokepoint_channel_01_end = "PlayEffect( HeistMilitaryShieldBash );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1"] = {
name = "Security Enforcer",
life = 3.6,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 1.32,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"HeistMilitaryMelee",
"GAHeistTemplarShieldBash",
"GAHeistTemplarHeavyStrike",
"WalkEmergeHeistGuard",
"DoLiterallyNothing",
"EGHeistPullLever",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarShieldBash"] = {
name = "GAHeistTemplarShieldBash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.499,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"base_knockback_speed_+%",
"knockback_distance_+%",
"global_knockback",
"is_area_damage",
"always_stun",
},
levels = {
[1] = {50, 100, 100, baseMultiplier = 0.9375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarHeavyStrike"] = {
name = "GAHeistTemplarHeavyStrike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
name = "WalkEmergeHeistGuard",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGHeistPullLever"] = {
name = "EGHeistPullLever",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {-95, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
セキュリティ・エンフォーサー
人型アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
monster no map drops [1]
ブロックしたヒットからダメージの10%を受ける
monster no map drops [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Security Enforcer
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1Spectre |
| Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_movement, melee, military, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, slashing_weapon |
ライフ
360%
アーマー
+100%
Ailment Threshold
360%
耐性
Damage
132%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
HeistMilitaryMelee1
Metadata
MilitaryMelee1Assassinated_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
23,160
アーマー
57,580
回避力
4,739
Damage
493
スペルダメージ
493
命中
580
Attack Time
1.17
経験値
12,306
Minion Life
5,024
Minion Damage
394
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistMilitaryMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 394–592
クリティカル率: 5%
Attack Time: 1.17 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
EASHeistMindControlSuicide
Spell
キャストタイム: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGHeistPullLever
Triggerable, Spell
キャストタイム: 2.17 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
WalkEmergeHeistGuard
walk emerge distance [200]
GAHeistTemplarShieldBash
Attack, Triggerable, Channel
Base Damage: 394–592
クリティカル率: 5%
アタックダメージ: 93.75%
Attack Time: 1.17 秒
ヒット時に敵をノックバックする
物理ダメージの50%を雷ダメージに変換する
アタックダメージが6.25%低下する
ノックバック距離が100%増加する
敵をスタンさせる
base knockback speed +% [100]
is area damage [1]
GAHeistTemplarHeavyStrike
Triggerable, Attack
Base Damage: 394–592
クリティカル率: 5%
アタックダメージ: 87.5%
Attack Time: 1.17 秒
クールダウン時間: 15 秒
物理ダメージの50%を雷ダメージに変換する
アタックダメージが12.5%低下する
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
StateMachine
{
define_shared_state = "increase_alert_level = 0;"
}Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1Assassinated_"] = {
name = "Security Enforcer",
life = 3.6,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 1.32,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"HeistMilitaryMelee",
"GAHeistTemplarShieldBash",
"GAHeistTemplarHeavyStrike",
"WalkEmergeHeistGuard",
"DoLiterallyNothing",
"EGHeistPullLever",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarShieldBash"] = {
name = "GAHeistTemplarShieldBash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.499,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"base_knockback_speed_+%",
"knockback_distance_+%",
"global_knockback",
"is_area_damage",
"always_stun",
},
levels = {
[1] = {50, 100, 100, baseMultiplier = 0.9375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarHeavyStrike"] = {
name = "GAHeistTemplarHeavyStrike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
name = "WalkEmergeHeistGuard",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGHeistPullLever"] = {
name = "EGHeistPullLever",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {-95, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
セキュリティ・エンフォーサー
人型アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
ブロックしたヒットからダメージの10%を受ける
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Security Enforcer
| Spectre | Y |
|---|---|
| Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_movement, melee, military, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, slashing_weapon |
| Packs |
ライフ
360%
アーマー
+100%
Ailment Threshold
360%
耐性
Damage
132%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
HeistMilitaryMelee1
Metadata
MilitaryMelee1Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
23,160
アーマー
57,580
回避力
4,739
Damage
493
スペルダメージ
493
命中
580
Attack Time
1.17
経験値
12,306
Minion Life
5,024
Minion Damage
394
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistMilitaryMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 394–592
クリティカル率: 5%
Attack Time: 1.17 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
EASHeistMindControlSuicide
Spell
キャストタイム: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGHeistPullLever
Triggerable, Spell
キャストタイム: 2.17 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
spell maximum action distance +% [-95]
WalkEmergeHeistGuard
walk emerge distance [200]
GAHeistTemplarShieldBash
Attack, Triggerable, Channel
Base Damage: 394–592
クリティカル率: 5%
アタックダメージ: 93.75%
Attack Time: 1.17 秒
ヒット時に敵をノックバックする
物理ダメージの50%を雷ダメージに変換する
アタックダメージが6.25%低下する
ノックバック距離が100%増加する
敵をスタンさせる
base knockback speed +% [100]
is area damage [1]
GAHeistTemplarHeavyStrike
Triggerable, Attack
Base Damage: 394–592
クリティカル率: 5%
アタックダメージ: 87.5%
Attack Time: 1.17 秒
クールダウン時間: 15 秒
物理ダメージの50%を雷ダメージに変換する
アタックダメージが12.5%低下する
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
slow_animations_go_to_idle = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Functions
{
DetachMilitaryArrow = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao );"
DetachThugArrow = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao );"
AttachMilitaryArrow = "AddAttached( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao, L_Weapon );"
AttachThugArrow = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao, R_Weapon );"
}
Animated
{
on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
}
StateMachine
{
define_state = "arrow_visible;"
on_state_arrow_visible_0 =
"
Call( DetachMilitaryArrow );
Call( DetachThugArrow );
"
on_state_arrow_visible_1 =
"
IfState( use_arrow_military, 1, { Call( AttachMilitaryArrow ); } );
IfState( use_arrow_thug, 1, { Call( AttachThugArrow ); } );
"
}
Animated
{
on_event_stabbed_in_throat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee/epk/death_suicide_01.epk );"
on_event_apply_trail_epk_R =
"
IfVarietyContains( Thug,
{
IfVarietyContains( Elite, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
} );
"
on_event_remove_trail_epk_R =
"
IfVarietyContains( Thug,
{
IfVarietyContains( Elite, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
} );
"
}
Actor
{
on_destroy_Melee =
"
IfVarietyContains( Thug, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
"
}
Life
{
on_death =
"
IfVarietyContains( Thug,
{
Call( DetachThugArrow );
RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee1Spectre"] = {
name = "Security Enforcer",
life = 3.6,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 1.32,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Sword",
weaponType2 = "Shield",
skillList = {
"HeistMilitaryMelee",
"GAHeistTemplarShieldBash",
"GAHeistTemplarHeavyStrike",
"WalkEmergeHeistGuard",
"DoLiterallyNothing",
"EGHeistPullLever",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarShieldBash"] = {
name = "GAHeistTemplarShieldBash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.499,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"base_knockback_speed_+%",
"knockback_distance_+%",
"global_knockback",
"is_area_damage",
"always_stun",
},
levels = {
[1] = {50, 100, 100, baseMultiplier = 0.9375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarHeavyStrike"] = {
name = "GAHeistTemplarHeavyStrike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
name = "WalkEmergeHeistGuard",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGHeistPullLever"] = {
name = "EGHeistPullLever",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {-95, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
セキュリティ・エンフォーサー
人型monster no map drops [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Security Enforcer
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/LeagueHeist/Military/MilitaryMelee2Spectre |
| Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_movement, melee, military, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, slashing_weapon |
| Packs |
ライフ
360%
アーマー
+100%
Ailment Threshold
360%
耐性
Damage
132%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
HeistMilitaryMelee2
Metadata
MilitaryMelee2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
23,160
アーマー
57,580
回避力
4,739
Damage
493
スペルダメージ
493
命中
580
Attack Time
1.17
経験値
12,306
Minion Life
5,024
Minion Damage
394
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistMilitaryMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 394–592
クリティカル率: 5%
Attack Time: 1.17 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistGuard
walk emerge distance [200]
GAHeistTemplarHeavyStrike
Triggerable, Attack
Base Damage: 394–592
クリティカル率: 5%
アタックダメージ: 87.5%
Attack Time: 1.17 秒
クールダウン時間: 15 秒
物理ダメージの50%を雷ダメージに変換する
アタックダメージが12.5%低下する
is area damage [1]
EASHeistMindControlSuicide
Spell
キャストタイム: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee2"] = {
name = "Security Enforcer",
life = 3.6,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 1.32,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"HeistMilitaryMelee",
"GAHeistTemplarHeavyStrike",
"WalkEmergeHeistGuard",
"DoLiterallyNothing",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarHeavyStrike"] = {
name = "GAHeistTemplarHeavyStrike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
name = "WalkEmergeHeistGuard",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
セキュリティ・エンフォーサー
人型stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Security Enforcer
| Spectre | Y |
|---|---|
| Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_movement, melee, military, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood, slashing_weapon |
| Packs |
ライフ
360%
アーマー
+100%
Ailment Threshold
360%
耐性
Damage
132%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.17 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
HeistMilitaryMelee2
Metadata
MilitaryMelee2Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
23,160
アーマー
57,580
回避力
4,739
Damage
493
スペルダメージ
493
命中
580
Attack Time
1.17
経験値
12,306
Minion Life
5,024
Minion Damage
394
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistMilitaryMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 394–592
クリティカル率: 5%
Attack Time: 1.17 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistGuard
walk emerge distance [200]
GAHeistTemplarHeavyStrike
Triggerable, Attack
Base Damage: 394–592
クリティカル率: 5%
アタックダメージ: 87.5%
Attack Time: 1.17 秒
クールダウン時間: 15 秒
物理ダメージの50%を雷ダメージに変換する
アタックダメージが12.5%低下する
is area damage [1]
EASHeistMindControlSuicide
Spell
キャストタイム: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
slow_animations_go_to_idle = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Functions
{
DetachMilitaryArrow = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao );"
DetachThugArrow = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao );"
AttachMilitaryArrow = "AddAttached( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao, L_Weapon );"
AttachThugArrow = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao, R_Weapon );"
}
Animated
{
on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
}
StateMachine
{
define_state = "arrow_visible;"
on_state_arrow_visible_0 =
"
Call( DetachMilitaryArrow );
Call( DetachThugArrow );
"
on_state_arrow_visible_1 =
"
IfState( use_arrow_military, 1, { Call( AttachMilitaryArrow ); } );
IfState( use_arrow_thug, 1, { Call( AttachThugArrow ); } );
"
}
Animated
{
on_event_stabbed_in_throat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee/epk/death_suicide_01.epk );"
on_event_apply_trail_epk_R =
"
IfVarietyContains( Thug,
{
IfVarietyContains( Elite, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
} );
"
on_event_remove_trail_epk_R =
"
IfVarietyContains( Thug,
{
IfVarietyContains( Elite, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
} );
"
}
Actor
{
on_destroy_Melee =
"
IfVarietyContains( Thug, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
"
}
Life
{
on_death =
"
IfVarietyContains( Thug,
{
Call( DetachThugArrow );
RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee2Spectre"] = {
name = "Security Enforcer",
life = 3.6,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 1.32,
damageSpread = 0.2,
attackTime = 1.17,
attackRange = 10,
accuracy = 1,
weaponType1 = "One Hand Sword",
skillList = {
"HeistMilitaryMelee",
"GAHeistTemplarHeavyStrike",
"WalkEmergeHeistGuard",
"DoLiterallyNothing",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarHeavyStrike"] = {
name = "GAHeistTemplarHeavyStrike",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 0.875, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
name = "WalkEmergeHeistGuard",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
セキュリティ・エンフォーサー
人型アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
monster no map drops [1]
ブロックしたヒットからダメージの10%を受ける
monster no map drops [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Security Enforcer
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/LeagueHeist/Military/MilitaryMelee3Spectre |
| Tags | has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_movement, melee, military, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood |
| Packs |
ライフ
360%
アーマー
+100%
Ailment Threshold
360%
耐性
Damage
132%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
HeistMilitaryMelee3
Metadata
MilitaryMelee3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
23,160
アーマー
57,580
回避力
4,739
Damage
493
スペルダメージ
493
命中
580
Attack Time
1.5
経験値
12,306
Minion Life
5,024
Minion Damage
394
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistMilitaryMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 394–592
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistGuard
walk emerge distance [200]
GAHeistTemplarMeleeThrust
Triggerable, Attack
Base Damage: 394–592
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 12 秒
GAHeistTemplarSpearThrust
Attack, Triggerable, Channel
Base Damage: 394–592
クリティカル率: 5%
アタックダメージ: 93.75%
Attack Time: 1.5 秒
物理ダメージの50%を雷ダメージに変換する
アタックダメージが6.25%低下する
ヒット時に重傷を与える
is area damage [1]
EASHeistMindControlSuicide
Spell
キャストタイム: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAHeistMilitarySpearThrust2
Triggerable, Attack
Base Damage: 394–592
クリティカル率: 5%
アタックダメージ: 150%
Attack Time: 1.5 秒
アタックダメージが50%上昇する
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee3"] = {
name = "Security Enforcer",
life = 3.6,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 1.32,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
weaponType1 = "Staff",
weaponType2 = "Shield",
skillList = {
"HeistMilitaryMelee",
"GAHeistTemplarMeleeThrust",
"GAHeistTemplarSpearThrust",
"GAHeistMilitarySpearThrust2",
"WalkEmergeHeistGuard",
"DoLiterallyNothing",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMeleeThrust"] = {
name = "GAHeistTemplarMeleeThrust",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarSpearThrust"] = {
name = "GAHeistTemplarSpearThrust",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.499,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {50, baseMultiplier = 0.9375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistMilitarySpearThrust2"] = {
name = "GAHeistMilitarySpearThrust2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
name = "WalkEmergeHeistGuard",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
セキュリティ・エンフォーサー
人型アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
ブロックしたヒットからダメージの10%を受ける
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Security Enforcer
| Spectre | Y |
|---|---|
| Tags | has_staff, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_movement, melee, military, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, red_blood |
| Packs |
ライフ
360%
アーマー
+100%
Ailment Threshold
360%
耐性
Damage
132%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
HeistMilitaryMelee3
Metadata
MilitaryMelee3Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
23,160
アーマー
57,580
回避力
4,739
Damage
493
スペルダメージ
493
命中
580
Attack Time
1.5
経験値
12,306
Minion Life
5,024
Minion Damage
394
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistMilitaryMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 394–592
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistGuard
walk emerge distance [200]
GAHeistTemplarMeleeThrust
Triggerable, Attack
Base Damage: 394–592
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 12 秒
GAHeistTemplarSpearThrust
Attack, Triggerable, Channel
Base Damage: 394–592
クリティカル率: 5%
アタックダメージ: 93.75%
Attack Time: 1.5 秒
物理ダメージの50%を雷ダメージに変換する
アタックダメージが6.25%低下する
ヒット時に重傷を与える
is area damage [1]
EASHeistMindControlSuicide
Spell
キャストタイム: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
GAHeistMilitarySpearThrust2
Triggerable, Attack
Base Damage: 394–592
クリティカル率: 5%
アタックダメージ: 150%
Attack Time: 1.5 秒
アタックダメージが50%上昇する
is area damage [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee3Spectre"] = {
name = "Security Enforcer",
life = 3.6,
fireResist = 0,
coldResist = 0,
lightningResist = 40,
chaosResist = 0,
damage = 1.32,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
weaponType1 = "Staff",
weaponType2 = "Shield",
skillList = {
"HeistMilitaryMelee",
"GAHeistTemplarMeleeThrust",
"GAHeistTemplarSpearThrust",
"GAHeistMilitarySpearThrust2",
"WalkEmergeHeistGuard",
"DoLiterallyNothing",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMeleeThrust"] = {
name = "GAHeistTemplarMeleeThrust",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarSpearThrust"] = {
name = "GAHeistTemplarSpearThrust",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.499,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {50, baseMultiplier = 0.9375, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistMilitarySpearThrust2"] = {
name = "GAHeistMilitarySpearThrust2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
name = "WalkEmergeHeistGuard",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
アタックブロック率が20%
ブロックしたヒットからダメージの10%を受ける
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
セキュリティ・エンフォーサー
人型monster no map drops [1]
stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Security Enforcer
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4Spectre |
| Tags | cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_movement, melee, military, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood |
| Packs |
ライフ
360%
アーマー
+100%
Ailment Threshold
360%
耐性
Damage
132%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
HeistMilitaryMelee4
Metadata
MilitaryMelee4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
23,160
アーマー
57,580
回避力
4,739
Damage
493
スペルダメージ
493
命中
580
Attack Time
1.5
経験値
12,306
Minion Life
5,024
Minion Damage
394
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistMilitaryMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 394–592
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistGuard
walk emerge distance [200]
GAHeistTemplarMelee2HSlash
Attack, Triggerable, Channel
Base Damage: 394–592
クリティカル率: 5%
Attack Time: 1.5 秒
MeleeHeistTemplarCaptain
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 394–592
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAHeistTemplarMelee2HSlam
Triggerable, Attack
Base Damage: 394–592
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 12 秒
EASHeistMindControlSuicide
Spell
キャストタイム: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4"] = {
name = "Security Enforcer",
life = 3.6,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 1.32,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 18,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeHeistTemplarCaptain",
"HeistMilitaryMelee",
"GAHeistTemplarMelee2HSlash",
"GAHeistTemplarMelee2HSlam",
"WalkEmergeHeistGuard",
"DoLiterallyNothing",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeHeistTemplarCaptain"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlash"] = {
name = "GAHeistTemplarMelee2HSlash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlam"] = {
name = "GAHeistTemplarMelee2HSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
name = "WalkEmergeHeistGuard",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster no map drops [1]
| Family | MonsterNoMapDrops |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats |
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
セキュリティ・エンフォーサー
人型stance movement speed +% final [-64]
stance movement speed +% final [-18]
stance movement speed +% final [-18]
Security Enforcer
| Spectre | Y |
|---|---|
| Tags | cleaving_weapon, has_two_hand_axe, has_two_handed_melee, human, humanoid, light_armour, lightning_affinity, medium_movement, melee, military, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood |
| Packs |
ライフ
360%
アーマー
+100%
Ailment Threshold
360%
耐性
Damage
132%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±20%
経験値
120%
Model Size
100%
Type
HeistMilitaryMelee4
Metadata
MilitaryMelee4Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
23,160
アーマー
57,580
回避力
4,739
Damage
493
スペルダメージ
493
命中
580
Attack Time
1.5
経験値
12,306
Minion Life
5,024
Minion Damage
394
Ailment Threshold
23,160
Chill
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HeistMilitaryMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 394–592
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoLiterallyNothing
WalkEmergeHeistGuard
walk emerge distance [200]
GAHeistTemplarMelee2HSlash
Attack, Triggerable, Channel
Base Damage: 394–592
クリティカル率: 5%
Attack Time: 1.5 秒
MeleeHeistTemplarCaptain
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 394–592
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
GAHeistTemplarMelee2HSlam
Triggerable, Attack
Base Damage: 394–592
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 12 秒
EASHeistMindControlSuicide
Spell
キャストタイム: 1 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
ChangeToStance1Heist
skill cannot be interrupted [1]
skill cannot be stunned [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
slow_animations_go_to_idle = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Functions
{
DetachMilitaryArrow = "DetachAllOfType( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao );"
DetachThugArrow = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao );"
AttachMilitaryArrow = "AddAttached( Metadata/Monsters/LeagueHeist/Military/attachments/CrossbowBolt.ao, L_Weapon );"
AttachThugArrow = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/bow/arrow.ao, R_Weapon );"
}
Animated
{
on_event_remove_arrow = "SetStateTo( arrow_visible, 0 );"
on_event_add_arrow = "SetStateTo( arrow_visible, 1 );"
}
StateMachine
{
define_state = "arrow_visible;"
on_state_arrow_visible_0 =
"
Call( DetachMilitaryArrow );
Call( DetachThugArrow );
"
on_state_arrow_visible_1 =
"
IfState( use_arrow_military, 1, { Call( AttachMilitaryArrow ); } );
IfState( use_arrow_thug, 1, { Call( AttachThugArrow ); } );
"
}
Animated
{
on_event_stabbed_in_throat = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/military/melee/epk/death_suicide_01.epk );"
on_event_apply_trail_epk_R =
"
IfVarietyContains( Thug,
{
IfVarietyContains( Elite, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
} );
"
on_event_remove_trail_epk_R =
"
IfVarietyContains( Thug,
{
IfVarietyContains( Elite, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails_elite.epk, R_Weapon ); }, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
} );
"
}
Actor
{
on_destroy_Melee =
"
IfVarietyContains( Thug, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon ); } );
"
}
Life
{
on_death =
"
IfVarietyContains( Thug,
{
Call( DetachThugArrow );
RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/thugs/weapon_effects/weapon_trails.epk, R_Weapon );
} );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Military/MilitaryMelee4Spectre"] = {
name = "Security Enforcer",
life = 3.6,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 1.32,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 18,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"MeleeHeistTemplarCaptain",
"HeistMilitaryMelee",
"GAHeistTemplarMelee2HSlash",
"GAHeistTemplarMelee2HSlam",
"WalkEmergeHeistGuard",
"DoLiterallyNothing",
"EASHeistMindControlSuicide",
"ChangeToStance1Heist",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeHeistTemplarCaptain"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["HeistMilitaryMelee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlash"] = {
name = "GAHeistTemplarMelee2HSlash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
[SkillType.Channel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHeistTemplarMelee2HSlam"] = {
name = "GAHeistTemplarMelee2HSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeHeistGuard"] = {
name = "WalkEmergeHeistGuard",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {200, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoLiterallyNothing"] = {
name = "DoLiterallyNothing",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHeistMindControlSuicide"] = {
name = "EASHeistMindControlSuicide",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ChangeToStance1Heist"] = {
name = "ChangeToStance1Heist",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
stance movement speed +% final [-64]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
stance movement speed +% final [-18]
| Family | Stance |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | スピード |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.