スタラグナイトメア
コンストラクト
Stalag Nightmare
SpectreY
Area獣の巣, 獣の巣, 永遠なる研究所, 覆われた空洞, 覆われた空洞
Tagscleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement
Packs
  • 獣の巣: スタラグナイトメア
  • 獣の巣: スタラグナイトメア
  • 永遠なる研究所: スタラグナイトメア
  • スタラグナイトメア
  • ライフ
    270%
    アーマー
    +50%
    Ailment Threshold
    270%
    耐性
    0 0 0 0
    Damage
    255%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    5 ~ 12
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    経験値
    150%
    Model Size
    100%
    Type
    MossMonsterStanding
    Metadata
    MossMonsterCave
    レベル
    68
    ライフ
    17,370
    アーマー
    43,185
    回避力
    4,739
    エナジーシールド
    0
    Damage
    953
    スペルダメージ
    953
    命中
    290
    Attack Time
    1.17
    経験値
    15,383
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 762–1143
    クリティカル率: 5%
    Attack Time: 1.17 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
    	//turn_duration = 0.5
    	visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MossMonster/MossMonsterCave"] = {
        name = "Stalag Nightmare",
        life = 2.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.55,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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