酔ったコルセア
不死者
ignite art variation [2]
The Drunken Corsair
SpectreN
Tagsキャスター, fire_affinity, ghost, ghost_armour, ghost_blood, has_one_hand_sword, has_one_handed_melee, humanoid, large_height, melee, not_str, physical_affinity, slashing_weapon, standalone_map_boss, undead, very_fast_movement
ライフ
240%
Energy Shield From Life
50%
回避力
+50%
Ailment Threshold
240%
耐性
85 0 0 0
Damage
124%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
経験値
150%
Model Size
130%
Type
GhostBossShipGraveyard
Metadata
GhostPirateShipgraveyardChest
レベル
68
ライフ
15,440
防具
28,790
回避力
7,109
エナジーシールド
3,064
Damage
463
スペルダメージ
463
命中
290
Attack Time
1.5
経験値
15,383
Ailment Threshold
15,440
Chill
49
Shock
49
Brittle
276
Scorch
49
Sap
135
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 371–556
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GhostPirateAlchemistOrb
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
ローリングマグマ
クリティカル率: 5%
キャストタイム: 1.5 秒
地面に命中すると爆発する炎のオーブを投げる。このスキルは連鎖し、前に向かって跳ねながら連続してダメージを与える。
毎秒815.7の基礎火ダメージを与える
基礎持続時間は3
675.4から900.5の火ダメージを与える
base is projectile [1]
ground effect variation [1]
is area damage [1]
projectiles drop ground effects on client [1]
projectiles drop ground fire [1]
SummonSpecificBarrelsInFrontTar
Spell, Multicastable, Triggerable
キャストタイム: 1 秒
クールダウン時間: 3 秒
alternate minion [2]
SummonSpecificBarrelsFromMortarTar
Spell, Projectile, Multicastable, Triggerable
キャストタイム: 1.8 秒
クールダウン時間: 3 秒
209.5から314.2の物理ダメージを与える
701.7から1047の火ダメージを与える
active skill area of effect radius +% final [-40]
alternate minion [2]
base is projectile [1]
projectile minimum range [25]
projectile spread radius [16]
SummonSpecificBarrelsInFront
Spell, Multicastable, Triggerable
キャストタイム: 1 秒

Object Type

version 2
extends "Metadata/Monsters/GhostPirates/GhostPirate"

Actor 
{ 
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/GhostPirates/GhostPirate"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GhostPirates/GhostPirateShipgraveyardChest"] = {
    name = "The Drunken Corsair",
    life = 2.4,
    energyShield = 0.5,
    fireResist = 85,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.24,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GhostPirateAlchemistOrb",
        "SummonSpecificBarrelsInFront",
        "SummonSpecificBarrelsInFrontTar",
        "SummonSpecificBarrelsFromMortarTar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GhostPirateAlchemistOrb"] = {
    name = "Rolling Magma",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chains] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "ground_effect_variation",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_drop_ground_fire",
        "projectiles_drop_ground_effects_on_client",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 1, 3000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3},  cost = { }, },
        [2] = {1.3799999952316, 1.8400000333786, 6, 1, 3000, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpecificBarrelsInFront"] = {
    name = "SummonSpecificBarrelsInFront",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpecificBarrelsInFrontTar"] = {
    name = "SummonSpecificBarrelsInFrontTar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
    },
    levels = {
        [1] = {2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSpecificBarrelsFromMortarTar"] = {
    name = "SummonSpecificBarrelsFromMortarTar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "alternate_minion",
        "projectile_minimum_range",
        "projectile_spread_radius",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.20000000298023, 0.30000001192093, 0.6700000166893, 1, 2, 25, 16, -40, levelRequirement = 68, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
ignite art variation [2]
IdIgniteArtVariationGhostflame_
FamilyStatusAilmentArtVariation
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • ignite art variation Min: 2 Max: 2 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.