ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
ソラリスの剣
人型
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
物理ダメージの100%を追加火ダメージとして獲得する
The Sword of Solaris
Spectre
Areaソラリス寺院 -第一層-
Tagsキャスター, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
ライフ
200%
アーマー
+75%
Ailment Threshold
200%
耐性
IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
Damage
200%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
1.245 Second
Damage Spread
±20%
経験値
200%
Model Size
115%
Type
AxisSoldierEliteSolarisChampionBoss
Metadata
AxisEliteSoldier3ChampionCampaignBoss_
レベル
59
ライフ
6,938
アーマー
24,493
回避力
3,427
Damage
472
スペルダメージ
472
命中
406
Attack Time
1.245
経験値
15,992
Minion Life
1,632
Minion Damage
367
Ailment Threshold
6,938
Chill
22
Shock
22
Brittle
124
Scorch
22
Sap
61
Phys Convert Ele
195%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 377—566
クリティカル率: 5%
Attack Time: 1.245 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
BreachCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
クリーヴ
Base Damage: 377—566
クリティカル率: 5%
アタックダメージ: 62.5%
Attack Time: 1.245 秒
武器(二刀流の場合は両方の武器)を弧をかくように振り、前方範囲内のモンスターにダメージを与える。使用するには斧または剣を装備する必要がある。
二刀流中にそれぞれの武器の60%のダメージを与える
アタックダメージが37.5%低下する
物理ダメージが29%増加する
物理ダメージの50%を火ダメージに変換する
近接ストライク距離 +0.4m
action attack or cast time uses animation length [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-20]
skill double hits when dual wielding [1]
iconcleave
AxisDoubleStrikeTrigger
Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
ダブルストライク
Base Damage: 377—566
クリティカル率: 5%
Attack Time: 1.245 秒
クールダウン時間: 2 秒
近接武器を使って素早い強打を2回行う。
base skill number of additional hits [1]
icondoubleswing
SummonFlamingAnimatedWeapons
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
キャストタイム: 1.7 秒
クールダウン時間: 10 秒
alternate minion [247]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [2]
summon specific monsters radius +% [-80]
summoned monsters are minions [1]
SolarisChampionFlameVortex
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
スパーク
キャストタイム: 0.65 秒
敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
基礎持続時間は3秒
176.1から264.2の火ダメージを与える
投射物スピードが57%減少する
base is projectile [1]
monster projectile variation [2]
projectiles not offset [1]
spark
DoubleStrikeMeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 377—566
クリティカル率: 5%
Attack Time: 1.245 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack

Object Type

version 2
extends "Metadata/Monsters/Axis/Axis"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldier3ChampionCampaignBoss_"] = {
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    name = "The Sword of Solaris",
    life = 2,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "AxisDoubleStrikeTrigger",
        "MeleeAtAnimationSpeed",
        "DoubleStrikeMeleeAtAnimationSpeed",
        "SummonFlamingAnimatedWeapons",
        "SolarisChampionFlameVortex",
        "BreachCleave",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AxisDoubleStrikeTrigger"] = {
    name = "Double Strike",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Performs two fast strikes with a melee weapon.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_number_of_additional_hits",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoubleStrikeMeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonFlamingAnimatedWeapons"] = {
    name = "SummonFlamingAnimatedWeapons",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {2, 247, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SolarisChampionFlameVortex"] = {
    name = "Spark",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_skill_effect_duration",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 3000, 2, -57, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BreachCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_merged_damage_+%_final_while_dual_wielding",
        "physical_damage_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "melee_range_+",
        "is_area_damage",
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-40, 29, -20, 50, 4, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
物理ダメージの100%を追加火ダメージとして獲得する
FamilyPhysicalAddedAsFire
Domainsモンスター (3)
GenerationTypeユニーク (3)
Stats
  • physical damage % to add as fire 100 — 100 Global
  • Craft Tagsphysical_damage elemental_damage ダメージ 物理 元素 火
    ソラリスの剣
    人型
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    物理ダメージの100%を追加火ダメージとして獲得する
    The Sword of Solaris
    Spectre
    Tagsキャスター, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    ライフ
    200%
    アーマー
    +75%
    Ailment Threshold
    200%
    耐性
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    200%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    115%
    Type
    AxisSoldierEliteSolarisChampionBoss
    Metadata
    AxisEliteSoldier3ChampionCampaignBoss_Standalone
    レベル
    68
    ライフ
    12,867
    アーマー
    50,383
    回避力
    4,739
    Damage
    747
    スペルダメージ
    747
    命中
    580
    Attack Time
    1.245
    経験値
    20,510
    Minion Life
    2,791
    Minion Damage
    597
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 598—897
    クリティカル率: 5%
    Attack Time: 1.245 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BreachCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    クリーヴ
    Base Damage: 598—897
    クリティカル率: 5%
    アタックダメージ: 62.5%
    Attack Time: 1.245 秒
    武器(二刀流の場合は両方の武器)を弧をかくように振り、前方範囲内のモンスターにダメージを与える。使用するには斧または剣を装備する必要がある。
    二刀流中にそれぞれの武器の60%のダメージを与える
    アタックダメージが37.5%低下する
    物理ダメージが29%増加する
    物理ダメージの50%を火ダメージに変換する
    近接ストライク距離 +0.4m
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    skill double hits when dual wielding [1]
    iconcleave
    AxisDoubleStrikeTrigger
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
    ダブルストライク
    Base Damage: 598—897
    クリティカル率: 5%
    Attack Time: 1.245 秒
    クールダウン時間: 2 秒
    近接武器を使って素早い強打を2回行う。
    base skill number of additional hits [1]
    icondoubleswing
    SummonFlamingAnimatedWeapons
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    キャストタイム: 1.7 秒
    クールダウン時間: 10 秒
    alternate minion [247]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [2]
    summon specific monsters radius +% [-80]
    summoned monsters are minions [1]
    SolarisChampionFlameVortex
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    スパーク
    キャストタイム: 0.65 秒
    敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
    基礎持続時間は3秒
    259.9から389.8の火ダメージを与える
    投射物スピードが57%減少する
    base is projectile [1]
    monster projectile variation [2]
    projectiles not offset [1]
    spark
    DoubleStrikeMeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 598—897
    クリティカル率: 5%
    Attack Time: 1.245 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisEliteSoldier3ChampionCampaignBoss_Standalone"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "The Sword of Solaris",
        life = 2,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "AxisDoubleStrikeTrigger",
            "MeleeAtAnimationSpeed",
            "DoubleStrikeMeleeAtAnimationSpeed",
            "SummonFlamingAnimatedWeapons",
            "SolarisChampionFlameVortex",
            "BreachCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisDoubleStrikeTrigger"] = {
        name = "Double Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs two fast strikes with a melee weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_number_of_additional_hits",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoubleStrikeMeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonFlamingAnimatedWeapons"] = {
        name = "SummonFlamingAnimatedWeapons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {2, 247, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisChampionFlameVortex"] = {
        name = "Spark",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3000, 2, -57, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, 29, -20, 50, 4, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの100%を追加火ダメージとして獲得する
    FamilyPhysicalAddedAsFire
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • physical damage % to add as fire 100 — 100 Global
  • Craft Tagsphysical_damage elemental_damage ダメージ 物理 元素 火
    ソラリスの剣
    人型
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning
    物理ダメージの100%を追加火ダメージとして獲得する
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Sword of Solaris
    Spectre
    Tagsキャスター, fire_affinity, has_two_hand_sword, has_two_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
    ライフ
    200%
    アーマー
    +75%
    Ailment Threshold
    200%
    耐性
    IconEnemyResistanceFire20% IconEnemyResistanceCold20% IconEnemyResistanceLightning20% IconEnemyResistanceChaos0%
    Damage
    200%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    115%
    Type
    AxisSoldierEliteSolarisChampionBoss
    Metadata
    AxisEliteSoldier3ChampionMapBossStandalone
    レベル
    68
    ライフ
    278,693
    アーマー
    50,383
    回避力
    4,739
    Damage
    851
    スペルダメージ
    1,270
    命中
    580
    Attack Time
    0.83415
    経験値
    112,805
    Minion Life
    60,451
    Minion Damage
    680
    Ailment Threshold
    175,576
    Chill
    555
    Shock
    555
    Brittle
    3,141
    Scorch
    555
    Sap
    1,534
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1351—2027
    クリティカル率: 5%
    Attack Time: 1.245 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    BreachCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    クリーヴ
    Base Damage: 1351—2027
    クリティカル率: 5%
    アタックダメージ: 62.5%
    Attack Time: 1.245 秒
    武器(二刀流の場合は両方の武器)を弧をかくように振り、前方範囲内のモンスターにダメージを与える。使用するには斧または剣を装備する必要がある。
    二刀流中にそれぞれの武器の60%のダメージを与える
    アタックダメージが37.5%低下する
    物理ダメージが29%増加する
    物理ダメージの50%を火ダメージに変換する
    近接ストライク距離 +0.4m
    action attack or cast time uses animation length [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-20]
    skill double hits when dual wielding [1]
    iconcleave
    AxisDoubleStrikeTrigger
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Physical
    ダブルストライク
    Base Damage: 1351—2027
    クリティカル率: 5%
    Attack Time: 1.245 秒
    クールダウン時間: 2 秒
    近接武器を使って素早い強打を2回行う。
    base skill number of additional hits [1]
    icondoubleswing
    SummonFlamingAnimatedWeapons
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    キャストタイム: 1.7 秒
    クールダウン時間: 10 秒
    alternate minion [247]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [2]
    summon specific monsters radius +% [-80]
    summoned monsters are minions [1]
    SolarisChampionFlameVortex
    Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
    スパーク
    キャストタイム: 0.65 秒
    敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。
    基礎持続時間は3秒
    259.9から389.8の火ダメージを与える
    投射物スピードが57%減少する
    base is projectile [1]
    monster projectile variation [2]
    projectiles not offset [1]
    spark
    DoubleStrikeMeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1351—2027
    クリティカル率: 5%
    Attack Time: 1.245 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisEliteSoldier3ChampionMapBossStandalone"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "The Sword of Solaris",
        life = 2,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "AxisDoubleStrikeTrigger",
            "MeleeAtAnimationSpeed",
            "DoubleStrikeMeleeAtAnimationSpeed",
            "SummonFlamingAnimatedWeapons",
            "SolarisChampionFlameVortex",
            "BreachCleave",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AxisDoubleStrikeTrigger"] = {
        name = "Double Strike",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Performs two fast strikes with a melee weapon.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_number_of_additional_hits",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoubleStrikeMeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonFlamingAnimatedWeapons"] = {
        name = "SummonFlamingAnimatedWeapons",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {2, 247, -80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SolarisChampionFlameVortex"] = {
        name = "Spark",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.65,
        baseFlags = {
            spell = true,
            projectile = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "projectiles_not_offset",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 3000, 2, -57, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BreachCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_merged_damage_+%_final_while_dual_wielding",
            "physical_damage_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "melee_range_+",
            "is_area_damage",
            "skill_double_hits_when_dual_wielding",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, 29, -20, 50, 4, baseMultiplier = 0.625, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの100%を追加火ダメージとして獲得する
    FamilyPhysicalAddedAsFire
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • physical damage % to add as fire 100 — 100 Global
  • Craft Tagsphysical_damage elemental_damage ダメージ 物理 元素 火
    monster dropped item rarity +% [10000]
    monster slain experience +% [100]
    unique monster guarantee one rare [1]
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 10000 — 10000 Global
  • unique monster guarantee one rare 1 — 1 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • cannot be stunned while stunned 1 — 1 Global — スケールできない値
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • Edit

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