歩く廃棄物
不死者
エリア: InvasionBoss
毎秒最大ライフの4%を混沌ダメージとして受ける
monster casts viper strike text [1]
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
monster no map drops [1]
monster is invasion boss [1]
monster casts viper strike text [1]
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
monster no map drops [1]
monster is invasion boss [1]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
level 33 or lower life +% final [-20]
The Walking Waste
Spectre | N |
---|---|
Area | InvasionBoss |
End Game | 最大ライフが50%増加する |
Tags | chaos_affinity, flesh_armour, has_dagger, has_one_handed_melee, invasion_boss, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
ライフ
176%
Ailment Threshold
176%
耐性
30 30 30 20
Damage
144%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
2.4 Second
Damage Spread
±20%
経験値
160%
Model Size
130%
Type
ZombiePusPukeBossInvasion
Metadata
ZombieBossInvasion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
11,323
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
538
スペルダメージ
538
命中
290
Attack Time
2.4
経験値
16,408
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 430–645
クリティカル率: 5%
Attack Time: 2.4 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterViperStrikeInvasion
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
ヴァイパーストライク
Base Damage: 430–645
クリティカル率: 5%
Attack Time: 2.4 秒
敵を攻撃し、物理ダメージの一部を混沌ダメージとして追加したダメージを与え、毒を敵に付与する。毒の持続時間はスキルの持続時間のモッドの影響を受ける。二刀流時は両方の武器で攻撃する。使用するには鉤爪、短剣または剣を装備する必要がある。
基礎持続時間は4秒
物理ダメージの25%を追加の混沌ダメージとして得る
ヒット時に常に毒を付与する
poison duration is skill duration [1]
visual hit effect chaos is green [1]
物理ダメージの25%を追加の混沌ダメージとして得る
ヒット時に常に毒を付与する
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects( );" on_spawned_dead = "RemoveEffects( );" } Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieDismember/ZombieBossInvasion"] = { name = "The Walking Waste", life = 1.76, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.44, damageSpread = 0.2, attackTime = 2.4, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MonsterViperStrikeInvasion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterViperStrikeInvasion"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {25, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, }
毎秒最大ライフの4%を混沌ダメージとして受ける
Id | MonsterAuraEnemyLifeDegen1 |
---|---|
Family | MonsterAura |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
衰退オーラ
半径: 50
敵は混沌継続ダメージを受ける
毎秒最大ライフの4%を混沌ダメージとして受ける
Degeneration Aura
monster casts viper strike text [1]
Id | MonsterCastsViperStrikeText |
---|---|
Family | MonsterCastsViperStrikeText |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ドロップするアイテムの数量が300%増加する
ドロップするアイテムのレアリティが800%増加する
Id | MonsterInvasionBoss |
---|---|
Family | MonsterInvasionBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |