トライアル・スパークコーラー
人型
Trial Sparkcaller
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueUltimatum/Guard/GuardBowLightningWeakSpectre |
Tags | has_bow, human, humanoid, lightning_affinity, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
ライフ
247%
アーマー
+75%
回避力
+30%
Ailment Threshold
247%
耐性
0 0 0 0
Damage
137%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
経験値
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowLightningWeak
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
15,890
アーマー
50,383
回避力
6,161
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
290
Attack Time
1.5
経験値
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 409–614
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
物理ダメージの50%を雷ダメージに変換する
+1回連鎖する
投射物は地形と衝突した時に30%の確率で連鎖することができる
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
+1回連鎖する
投射物は地形と衝突した時に30%の確率で連鎖することができる
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UltimatumGuardConeArrowLightning
Triggerable, Attack
Base Damage: 409–614
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
物理ダメージの100%を雷ダメージに変換する
ダメージが204.3%上昇する
is area damage [1]
ダメージが204.3%上昇する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Preload { preload_misc_animated = "UltimatumBowGuardTargetMarker" preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Life { on_spawned_alive = " IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } ); IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } ); IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } ); " on_death = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); " } Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowLightningWeak"] = { name = "Trial Sparkcaller", life = 2.47, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "UltimatumGuardMeleeLightning", "UltimatumGuardConeArrowLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardMeleeLightning"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_chains", "projectile_chain_from_terrain_chance_%", "skill_physical_damage_%_to_convert_to_lightning", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {-50, 1, 30, 50, 32, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1, 30, 50, 32, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardConeArrowLightning"] = { name = "UltimatumGuardConeArrowLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {250, 100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
トライアル・スパークコーラー
人型
Trial Sparkcaller
Spectre | Y |
---|---|
Tags | has_bow, human, humanoid, lightning_affinity, medium_movement, not_int, plate_armour, puncturing_weapon, ranged, red_blood, spawner_cannot_spawn_as_rare |
ライフ
247%
アーマー
+75%
回避力
+30%
Ailment Threshold
247%
耐性
0 0 0 0
Damage
137%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 58
Attack Time
1.5 Second
Damage Spread
±20%
経験値
130%
Model Size
100%
Type
VaalGuardRangedUltimatum
Metadata
GuardBowLightningWeakSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
15,890
アーマー
50,383
回避力
6,161
エナジーシールド
0
Damage
512
スペルダメージ
512
命中
290
Attack Time
1.5
経験値
13,332
Ailment Threshold
15,890
Chill
50
Shock
50
Brittle
284
Scorch
50
Sap
139
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
UltimatumGuardMeleeLightning
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 409–614
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
物理ダメージの50%を雷ダメージに変換する
+1回連鎖する
投射物は地形と衝突した時に30%の確率で連鎖することができる
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
+1回連鎖する
投射物は地形と衝突した時に30%の確率で連鎖することができる
action attack or cast time uses animation length [1]
arrow projectile variation [32]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
UltimatumGuardConeArrowLightning
Triggerable, Attack
Base Damage: 409–614
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 8 秒
物理ダメージの100%を雷ダメージに変換する
ダメージが204.3%上昇する
is area damage [1]
ダメージが204.3%上昇する
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Preload { preload_misc_animated = "UltimatumBowGuardTargetMarker" preload_misc_animated = "UltimatumBowGuardTargetMarkerRuin" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" Life { on_spawned_alive = " IfVarietyContains( Lightning, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); } ); IfVarietyContains( Fire, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); } ); IfVarietyContains( Cold, { AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); } ); " on_death = " RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_light.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_fire.epk, OffHand ); RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_bow_cold.epk, OffHand ); " } Animated { on_event_hide_arrow = "HideWeapons( 1, 0 );" on_event_show_arrow = "ShowWeapons( 1, 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Guard/GuardBowLightningWeakSpectre"] = { name = "Trial Sparkcaller", life = 2.47, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.37, damageSpread = 0.2, attackTime = 1.5, attackRange = 58, accuracy = 1, weaponType1 = "Bow", skillList = { "UltimatumGuardMeleeLightning", "UltimatumGuardConeArrowLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardMeleeLightning"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_chains", "projectile_chain_from_terrain_chance_%", "skill_physical_damage_%_to_convert_to_lightning", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "use_scaled_contact_offset", }, levels = { [1] = {-50, 1, 30, 50, 32, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 1, 30, 50, 32, levelRequirement = 68, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UltimatumGuardConeArrowLightning"] = { name = "UltimatumGuardConeArrowLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {0, 100, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {250, 100, levelRequirement = 83, statInterpolation = {2}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.