最初のものの狼
不死者
monster no talismans [1]
Wolf of the First Ones
SpectreN
Tagsanimal_claw_weapon, beast, canine_beast, fast_movement, ghost, has_one_hand_mace, has_one_handed_melee, large_model, light_armour, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, small_height, undead
ライフ
286%
回避力
+10%
Ailment Threshold
286%
耐性
0 40 0 0
Damage
110%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
経験値
110%
Model Size
100%
Type
SummonedWolfRigwald
Metadata
GhostWolfRigwald
レベル
68
ライフ
18,399
アーマー
28,790
回避力
5,213
エナジーシールド
0
Damage
411
スペルダメージ
411
命中
290
Attack Time
1.5
経験値
11,281
Ailment Threshold
18,399
Chill
58
Shock
58
Brittle
329
Scorch
58
Sap
161
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 329–493
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Emerge"
}

Life
{
	on_death = "Delete();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Lion/GhostWolfRigwald"] = {
    name = "Wolf of the First Ones",
    life = 2.86,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no talismans [1]
IdMonsterNoTalisman_
FamilyNoTalismans
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster no talismans Min: 1 Max: 1 Global
  • IdTalismanT4Rigwald
    Name大狼のタリスマン
    FamilyTalismanMonster
    Domainsモンスター (3)
    GenerationTypeTalisman (9)
    Req. level1
    Edit

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