Update cookie preferences
PoE
DB
アイテム
アイテム
ベンダーレシピ
ジェム
スキルジェム
サポートジェム
Transfigured Gems
Exceptional
モッド
モッド
Oil
ハーベストクラフト台
Metamods
クエスト
クエスト
アセンダンシークラス
Bloodline Ascendancy class
パッシブツリー
マップ
Economy
Patreon
PoE2
DB
TW 繁體中文
CN 简体中文
US English
KR 한국어
JP Japanese
RU Русский
PO Português
TH ภาษาไทย
FR Français
DE Deutsch
ES Spanish
# 格擋 **格擋**是一種透過使用[[shield]]、[[staff]]或[[Dual Wielding]]武器來防止從敵人那[[Receiving_damage]]的機制。 ## 機制 成功格擋一次命中攻擊時,可以完全阻止該次攻擊的所有[[damage]],以及所有「命中時觸發」的有害效果,例如各種[[ailment]]。 攻擊必須是[[hit]]才能被格擋,因此格擋無法防禦[[damage over time]]。 ### 格擋機率 格擋機率是對每一次攻擊或施法獨立進行的隨機判定,並非類似閃避的累積熵系統。 基礎機制包含: - [[Dual Wielding]]時+15%[[Attack]]傷害[[Block]]率 - [[Attack]]傷害[[Block]]率上限為75% - [[Spell]]傷害[[Block]]率上限為75% 基礎[[Attack]]傷害[[Block]]率取決於所使用的[[shield]]或[[staff]],[[Attack]]格擋與[[Spell]]格擋的上限是共用的,但某些[[skill gems]]、[[unique item]]與天賦可以提高或降低該上限。 額外格擋機率可以透過天賦樹、裝備,以及[[Tempest Shield]]等來源獲得。[[Attack]]傷害[[Block]]與[[Spell]]傷害[[Block]]通常是分開計算,其中[[Attack]]傷害[[Block]]較為常見。 ### 對投射物的格擋 Any modifier that has <span class="explicitMod">X% additional Block Chance against Projectiles</span> will apply to projectile attacks and can be made to also apply to projectile spells with the appropriate <span class="explicitMod">X% of Block Chance applied to Spells</span> statistics. ### 命中效果 The general rule is that blocking prevents the attacker's **on hit** effects from stats, excluding things skills actively do when they hit. But blocking will not prevent the defender's **when hit** effects, because preventing those could make blocking a negative thing for the defender. Certain stats, such as "Gain 1 Endurance Charge every second if you've been hit recently", were originally classified under enemy's hit effects and thus were prevented by blocked hits. This interaction was fixed in patch 3.11.1c. Hits from skills like [[Glacial Hammer]] and [[Viper Strike]] will still apply because block doesn't prevent a successful hit. However, skill effects based on damage like [[Puncture]] are essentially blocked. ### 反射傷害 [Reflected damage](Damage_reflection) can be blocked; however blocking reflected damage will not trigger on-block effects. ### 格擋動畫與暈眩 When an attack is blocked, the game has already calculated how much damage and if the attack would have caused a stun. If it would have caused a [[stun]], the blocking animation is played, stunning you briefly. If it would not have caused a stun, then you get a "free" block with no animation. <span class="explicitMod">Faster Block and Stun Recovery</span> and <span class="explicitMod">Increased Block Recovery</span> modifiers reduce the length of the blocking animation. The following formula is the complete calculation for the duration of the blocking animation (in milliseconds). If you cannot be stunned, the block animation will never play.  Status ailments have no affect on your block chance, but being [[frozen]] will prevent the block animation from playing if it otherwise would and [[chill]]ed will make it take longer to play (since those two work by decreasing the speed at which your character plays animations). ### Miscellaneous The [[Gladiator]] Ascendancy skill [[Versatile Combatant]] changes your spell block to be equal to your attack block chance instead. [[Soul of the Brine King]] Major Pantheon power provides the unique modifier <span class="explicitMod">You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds</span>. The Soul of the Brine King can be upgraded to grant an additional <span class="explicitMod">#% increased Stun and Block Recovery</span>.