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Dancing Dervish
Attribute /4
dancing_dervish_buff
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
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구조물
Dancing Dervish
Spectre | N |
---|---|
Tags | construct, fast_movement, ghost_armour, is_unarmed, medium_height, physical_affinity |
생명력
500%
Ailment Threshold
500%
저항
40 40 40 20
Damage
0%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 105
Attack Time
1 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
UniqueAnimatedWeapon
Metadata
UniqueAnimatedWeapon
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
32,167
방어도
28,790
회피
4,739
에너지 보호막
0
Damage
0
주문 피해
0
정확도
986
Attack Time
1
경험치
10,255
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
치명타 확률: 5%
Attack Time: 1 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DancingDervishCycloneChannelled
Attack, Area, Melee, Movement, Channel
회오리바람
치명타 확률: 5%
공격 피해: 65%
공격 피해: 65%
Attack Time: 1 초
이 스킬에 집중을 유지하면, 회전하는 동안 목표 지점으로 이동하면서 주변 지역의 적들을 지속적으로 공격합니다. 스킬에 집중을 유지하는 동안에는 밀려나지 않습니다.
주는 공격 피해 35% 감폭
추가 근접 타격 범위 0.1미터마다 효과 범위 8% 증가
집중 유지하는 동안 0.17초마다 단계를 1만큼 획득
최대 6 단계
단계 하나당 반경 +0.1미터
집중 유지가 없을 경우 0.33초마다 단계를 1만큼 상실
is area damage [1]
skill can add multiple charges per action [1]
추가 근접 타격 범위 0.1미터마다 효과 범위 8% 증가
집중 유지하는 동안 0.17초마다 단계를 1만큼 획득
최대 6 단계
단계 하나당 반경 +0.1미터
집중 유지가 없을 경우 0.33초마다 단계를 1만큼 상실
is area damage [1]
skill can add multiple charges per action [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 minion_does_not_equip_quiver = 1 monster_inherent_damage_taken_+%_final = -95 monster_gets_item_stats = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false on_death = "Delete();" } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/UniqueAnimatedWeapon"] = { name = "Dancing Dervish", life = 5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0, damageSpread = 0, attackTime = 1, attackRange = 105, accuracy = 3.4, skillList = { "Melee", "DancingDervishCycloneChannelled", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DancingDervishCycloneChannelled"] = { name = "Cyclone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_gain_stage_every_x_ms_while_channelling", "cyclone_melee_weapon_range_+_per_stage", "cyclone_stage_decay_time_ms", "cyclone_max_number_of_stages", "cyclone_area_of_effect_+%_per_additional_melee_range", "is_area_damage", "skill_can_add_multiple_charges_per_action", }, levels = { [1] = {170, 1, 330, 6, 8, baseMultiplier = 0.65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | UniqueAnimateWeaponAura |
---|---|
Family | UniqueAnimateWeaponAura |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
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Dancing Dervish