ダルヴィーシュの舞
武器は無効化されている。
Dancing Dervish
Attribute /4

dancing_dervish_buff

KeyValue
AcronymIgnite
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
ダルヴィーシュの舞
コンストラクト
Dancing Dervish
SpectreN
Tagsconstruct, fast_movement, ghost_armour, is_unarmed, medium_height, physical_affinity
ライフ
500%
Ailment Threshold
500%
耐性
40 40 40 20
Damage
0%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 105
Attack Time
1 Second
Damage Spread
±0%
経験値
100%
Model Size
100%
Type
UniqueAnimatedWeapon
Metadata
UniqueAnimatedWeapon
IsSummoned
Y
レベル
68
ライフ
32,167
アーマー
28,790
回避力
4,739
エナジーシールド
0
Damage
0
スペルダメージ
0
命中
986
Attack Time
1
経験値
10,255
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
クリティカル率: 5%
Attack Time: 1 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
DancingDervishCycloneChannelled
Attack, Area, Melee, Movement, Channel
サイクロン
クリティカル率: 5%
アタックダメージ: 65%
アタックダメージ: 65%
Attack Time: 1 秒
このスキルをチャネリングし続けることにより回転しながら指定箇所に移動し、プレーヤーの周囲の敵に継続的にダメージを与える。このスキルの使用中は、敵からノックバックを受けることはない。
アタックダメージが35%低下する
近接ストライク距離が0.1m追加されるごとに効果範囲が8%増加する
チャネリング中0.17秒ごとにステージを1獲得する
最大ステージ数 6
ステージごとに効果半径が+0.1mされる
チャネリングしてない場合0.33秒ごとにステージを1失う
is area damage [1]
skill can add multiple charges per action [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned 
{
	collision_hull_type = "projectile" 
}

Stats
{
	set_item_drop_slots = 0
	minion_does_not_equip_quiver = 1
	monster_inherent_damage_taken_+%_final = -95
	monster_gets_item_stats = 1

}
Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
	on_death = "Delete();"
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	allow_attached_arrows = false
	use_attached_selection_box_if_no_drawcalls = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/UniqueAnimatedWeapon"] = {
    name = "Dancing Dervish",
    life = 5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 105,
    accuracy = 3.4,
    skillList = {
        "Melee",
        "DancingDervishCycloneChannelled",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DancingDervishCycloneChannelled"] = {
    name = "Cyclone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_gain_stage_every_x_ms_while_channelling",
        "cyclone_melee_weapon_range_+_per_stage",
        "cyclone_stage_decay_time_ms",
        "cyclone_max_number_of_stages",
        "cyclone_area_of_effect_+%_per_additional_melee_range",
        "is_area_damage",
        "skill_can_add_multiple_charges_per_action",
    },
    levels = {
        [1] = {170, 1, 330, 6, 8, baseMultiplier = 0.65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
IdUniqueAnimateWeaponAura
FamilyUniqueAnimateWeaponAura
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
ダルヴィーシュの舞
半径: 1
武器は無効化されている。
Dancing Dervish