Derviche bailarín
Tus armas están desactivadas.
Dancing Dervish
Attribute /4
dancing_dervish_buff
Key | Value |
---|---|
Acronym | Ignite |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Used by monster /1
Nombre | Buff |
---|---|
Derviche Bailarín | Derviche bailarín |
Derviche Bailarín
Constructo
Dancing Dervish
Spectre | N |
---|---|
Tags | construct, fast_movement, ghost_armour, is_unarmed, medium_height, physical_affinity |
Vida
500%
Ailment Threshold
500%
Resistencia
40 40 40 20
Damage
0%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 105
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
UniqueAnimatedWeapon
Metadata
UniqueAnimatedWeapon
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
32,167
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
0
Daño de hechizos
0
Precisión
986
Attack Time
1
Experiencia
10,255
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Probabilidad de golpe crítico: 5%
Attack Time: 1 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
DancingDervishCycloneChannelled
Attack, Area, Melee, Movement, Channel
Ciclón
Probabilidad de golpe crítico: 5%
Daño de ataque: 65%
Daño de ataque: 65%
Attack Time: 1 seg
Canaliza esta habilidad para moverte hacia una ubicación objetivo mientras giras y atacas constantemente a los enemigos en un área a tu alrededor. Mientras estés canalizando esta habilidad, no te pueden empujar.
Inflige un 35% menos de daño de ataque
Área de efecto aumentada un 8% por cada 0.1 metros de alcance adicional de los golpes cuerpo a cuerpo
Gana 1 fase cada 0.17 segundos mientras Canalizas
Fases máximas: 6
+0.1 metros al radio por cada fase
Pierde 1 fase cada 0.33 segundos mientras no estás canalizando
is area damage [1]
skill can add multiple charges per action [1]
Área de efecto aumentada un 8% por cada 0.1 metros de alcance adicional de los golpes cuerpo a cuerpo
Gana 1 fase cada 0.17 segundos mientras Canalizas
Fases máximas: 6
+0.1 metros al radio por cada fase
Pierde 1 fase cada 0.33 segundos mientras no estás canalizando
is area damage [1]
skill can add multiple charges per action [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" } Stats { set_item_drop_slots = 0 minion_does_not_equip_quiver = 1 monster_inherent_damage_taken_+%_final = -95 monster_gets_item_stats = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false on_death = "Delete();" } Animated { animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { allow_attached_arrows = false use_attached_selection_box_if_no_drawcalls = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AnimatedItem/UniqueAnimatedWeapon"] = { name = "Dancing Dervish", life = 5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 0, damageSpread = 0, attackTime = 1, attackRange = 105, accuracy = 3.4, skillList = { "Melee", "DancingDervishCycloneChannelled", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DancingDervishCycloneChannelled"] = { name = "Cyclone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Channel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_gain_stage_every_x_ms_while_channelling", "cyclone_melee_weapon_range_+_per_stage", "cyclone_stage_decay_time_ms", "cyclone_max_number_of_stages", "cyclone_area_of_effect_+%_per_additional_melee_range", "is_area_damage", "skill_can_add_multiple_charges_per_action", }, levels = { [1] = {170, 1, 330, 6, 8, baseMultiplier = 0.65, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Id | UniqueAnimateWeaponAura |
---|---|
Family | UniqueAnimateWeaponAura |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Derviche bailarín
Radio: 1
Tus armas están desactivadas.
Dancing Dervish