Tanzender Derwisch
Eure Waffen sind deaktiviert.
Dancing Dervish
Attribute /4

dancing_dervish_buff

KeyValue
AcronymIgnite
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Used by monster /1
Tanzender Derwisch
Konstrukt
Dancing Dervish
SpectreN
Tagsconstruct, fast_movement, ghost_armour, is_unarmed, medium_height, physical_affinity
Leben
500%
Ailment Threshold
500%
Widerstand
40 40 40 20
Damage
0%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 105
Attack Time
1 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
UniqueAnimatedWeapon
Metadata
UniqueAnimatedWeapon
IsSummoned
Y
Stufe
68
Leben
32,167
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
0
Zauberschaden
0
Genauigkeit
986
Attack Time
1
Erfahrung
10,255
Ailment Threshold
32,167
Chill
102
Shock
102
Brittle
575
Scorch
102
Sap
281
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Kritische Trefferchance: 5%
Attack Time: 1 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DancingDervishCycloneChannelled
Attack, Area, Melee, Movement, Channel
Wirbelsturm
Kritische Trefferchance: 5%
Angriffsschaden: 65%
Angriffsschaden: 65%
Attack Time: 1 Sek.
Kanalisiert diese Fertigkeit, um Euch wirbelnd auf einen Zielort zuzubewegen, während Ihr im Bereich um Euch herum konstant Gegner angreift. Während Ihr diese Fertigkeit kanalisiert, könnt Ihr nicht zurückgestoßen werden.
Verursacht 35% weniger Angriffsschaden
8% vergrößerter Wirkungsbereich pro 0.1 Meter zusätzlicher Nahkampfschlagreichweite
Erhält 1 Phase alle 0.17 Sekunden während des Kanalisierens
Maximal 6 Phasen
+0.1 Meter zum Radius pro Phase
Verliert 1 Phase alle 0.33 Sekunden, während Ihr nicht kanalisiert
is area damage [1]
skill can add multiple charges per action [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned 
{
	collision_hull_type = "projectile" 
}

Stats
{
	set_item_drop_slots = 0
	minion_does_not_equip_quiver = 1
	monster_inherent_damage_taken_+%_final = -95
	monster_gets_item_stats = 1

}
Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
	on_death = "Delete();"
}

Animated
{
	animated_object = "Metadata/Monsters/AnimatedItem/AnimatedItemDedicated.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	allow_attached_arrows = false
	use_attached_selection_box_if_no_drawcalls = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/UniqueAnimatedWeapon"] = {
    name = "Dancing Dervish",
    life = 5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 0,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 105,
    accuracy = 3.4,
    skillList = {
        "Melee",
        "DancingDervishCycloneChannelled",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DancingDervishCycloneChannelled"] = {
    name = "Cyclone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Channel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_gain_stage_every_x_ms_while_channelling",
        "cyclone_melee_weapon_range_+_per_stage",
        "cyclone_stage_decay_time_ms",
        "cyclone_max_number_of_stages",
        "cyclone_area_of_effect_+%_per_additional_melee_range",
        "is_area_damage",
        "skill_can_add_multiple_charges_per_action",
    },
    levels = {
        [1] = {170, 1, 330, 6, 8, baseMultiplier = 0.65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
IdUniqueAnimateWeaponAura
FamilyUniqueAnimateWeaponAura
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Tanzender Derwisch
Radius: 1
Eure Waffen sind deaktiviert.
Dancing Dervish