Distance
Old: 니콜볼라스 2021-09-01 04:22:57
New: 니콜볼라스 2021-09-01 04:25:00
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # | |
| 2 | - | ||
| 1 | + | ## Distance | |
| 2 | + | **Distance** in Path of Exile is measured in units. This unit is not analogous to feet, nor meters. Most character models are in the range of 15-20 units tall. | |
| 3 | 3 | ||
| 4 | - | ## Mechanics | |
| 5 | - | [[Melee]] attacks have a relatively short range determined by adding weapon range to the radius of a character's hitbox (which is 2), though it can be greatly extended by utilizing certain passives and items. Maximum travel [[distance]] for projectiles is 120 units, although many projectiles in the game dissipate before reaching it, which limits their effective range. | |
| 4 | + | A measure of distance is sometimes given in skill descriptions, such as [[Elemental Proliferation Support]] which lists the radius of its area of effect in units of distance. | |
| 6 | 5 | ||
| 7 | - | ||
| 6 | + | For information about radius of skills and attack range see [[area of effect]] and [[range]]. | |
| 8 | 7 | ||
| 9 | - | ### Dual Wielding | |
| 10 | - | When dual-wielding weapons with different range, all attacks will use the lower value. | |
| 11 | 8 | ||
| 12 | - | ||
| 13 | - | ||
| 9 | + | <a href="https://i.imgur.com/T0LdAZk.png"><img src="https://i.imgur.com/T0LdAZk.png" style="width: 45%"></a> | |
| 10 | + | <a href="https://i.imgur.com/ikQu83W.png"><img src="https://i.imgur.com/ikQu83W.png" style="width: 45%"></a> | |
| 14 | 11 | ||
| 15 | - | ### Theoretical Maximum Melee Weapon Range | |
| 16 | - | The maximum default attack range with a melee weapon is 41 units, achieved with: | |
| 12 | + | ## Common distances | |
| 13 | + | ### 1 unit | |
| 14 | + | [[Hideout]] placeables are moved in increments of one unit. | |
| 17 | 15 | ||
| 18 | - | - [[Varunastra]] (11 base). | |
| 16 | + | ### 2 units | |
| 17 | + | Radius (hitboxes) of Humanoids (such as player-controlled characters). | |
| 19 | 18 | ||
| 20 | - | - [[Prismatic Eclipse]] with three white sockets (+6). | |
| 19 | + | ### 4 units | |
| 20 | + | Default [[knockback]] distance. | |
| 21 | 21 | ||
| 22 | - | - [[Master of the Arena]] (+2), [[Blade Master]] (+1), [[Bladedancer]] wheel (+2), [[Claws of the Pride]] (+1), [[Flaying]] (+1), [[Bone Breaker]] (+2), [[Cleaving]] (+1), [[Tribal Fury]] wheel (+2), [[Brinkmanship]] (+2), and [[Splitting Strikes]] (+1). | |
| 22 | + | ### 4 to 7 units | |
| 23 | + | [[Range]] of melee attacks. | |
| 23 | 24 | ||
| 24 | - | - Elder-influenced Gloves with the +4 elevated melee strike range modifier, [[Warlord's Reach]] (+1), [[Replica Pure Talent]] (+2), and [[Daresso's Salute]] (+2). | |
| 25 | + | ### 10 units | |
| 26 | + | [[Projectile]]s up to this distance get the full 30% more bonus [[damage]] from [[Point Blank]]. | |
| 25 | 27 | ||
| 26 | - | Total: 11 + 6 + (2 x 5 + 1 x 5) + (4 + 1 + 2 + 2) = 41. | |
| 28 | + | ### 12 units | |
| 29 | + | The tiles in [[Enlightened Hideout]] are 12 units wide.*[confirmation needed because of 3.9.0 changes]* | |
| 27 | 30 | ||
| 28 | - | Using a level 21+ [[Frost Blades]] adds another 22 units for a total of 63. | |
| 31 | + | ### 22 units | |
| 32 | + | [[Minion Instability]] explosion radius. | |
| 29 | 33 | ||
| 30 | - | ## | |
| 31 | - | ||
| 34 | + | ### 25 units | |
| 35 | + | The definition of "nearby" on unique item [[Belt of the Deceiver]]. | |
| 32 | 36 | ||
| 33 | - | <div style="max-width: 100%; overflow-x: auto;"><table class="cargoTable noMerge sortable jquery-tablesorter" style="max-width: 100%;"><thead><tr><th class="field_Item_class headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Item class</th> | |
| 34 | - | <th class="field_weapon_range headerSort" tabindex="0" role="columnheader button" title="Sort ascending">weapon range</th> | |
| 35 | - | </tr></thead> | |
| 36 | - | <tbody><tr> | |
| 37 | - | <td class="field_Item_class">Rune Daggers</td> | |
| 38 | - | <td class="field_weapon_range">10</td> | |
| 39 | - | </tr> | |
| 40 | - | <tr> | |
| 41 | - | <td class="field_Item_class">Daggers</td> | |
| 42 | - | <td class="field_weapon_range">10</td> | |
| 43 | - | </tr> | |
| 44 | - | <tr> | |
| 45 | - | <td class="field_Item_class">One Hand Swords</td> | |
| 46 | - | <td class="field_weapon_range">11</td> | |
| 47 | - | </tr> | |
| 48 | - | <tr> | |
| 49 | - | <td class="field_Item_class">Claws</td> | |
| 50 | - | <td class="field_weapon_range">11</td> | |
| 51 | - | </tr> | |
| 52 | - | <tr> | |
| 53 | - | <td class="field_Item_class">Sceptres</td> | |
| 54 | - | <td class="field_weapon_range">11</td> | |
| 55 | - | </tr> | |
| 56 | - | <tr> | |
| 57 | - | <td class="field_Item_class">One Hand Maces</td> | |
| 58 | - | <td class="field_weapon_range">11</td> | |
| 59 | - | </tr> | |
| 60 | - | <tr> | |
| 61 | - | <td class="field_Item_class">One Hand Axes</td> | |
| 62 | - | <td class="field_weapon_range">11</td> | |
| 63 | - | </tr> | |
| 64 | - | <tr> | |
| 65 | - | <td class="field_Item_class">Fishing Rods</td> | |
| 66 | - | <td class="field_weapon_range">13</td> | |
| 67 | - | </tr> | |
| 68 | - | <tr> | |
| 69 | - | <td class="field_Item_class">Warstaves</td> | |
| 70 | - | <td class="field_weapon_range">13</td> | |
| 71 | - | </tr> | |
| 72 | - | <tr> | |
| 73 | - | <td class="field_Item_class">Two Hand Maces</td> | |
| 74 | - | <td class="field_weapon_range">13</td> | |
| 75 | - | </tr> | |
| 76 | - | <tr> | |
| 77 | - | <td class="field_Item_class">Two Hand Axes</td> | |
| 78 | - | <td class="field_weapon_range">13</td> | |
| 79 | - | </tr> | |
| 80 | - | <tr> | |
| 81 | - | <td class="field_Item_class">Two Hand Swords</td> | |
| 82 | - | <td class="field_weapon_range">13</td> | |
| 83 | - | </tr> | |
| 84 | - | <tr> | |
| 85 | - | <td class="field_Item_class">Staves</td> | |
| 86 | - | <td class="field_weapon_range">13</td> | |
| 87 | - | </tr> | |
| 88 | - | <tr> | |
| 89 | - | <td class="field_Item_class">Wands</td> | |
| 90 | - | <td class="field_weapon_range">120</td> | |
| 91 | - | </tr> | |
| 92 | - | <tr> | |
| 93 | - | <td class="field_Item_class">Bows</td> | |
| 94 | - | <td class="field_weapon_range">120</td> | |
| 95 | - | </tr> | |
| 96 | - | </tbody></table></div> | |
| 37 | + | ### 28 units | |
| 38 | + | The definition of "nearby" for [[Flesh and Stone]] and [[Blood and Sand]] auras. | |
| 39 | + | ||
| 40 | + | ### 30 units | |
| 41 | + | The definition of "nearby" for the Chilling Presence notable. | |
| 42 | + | ||
| 43 | + | ### 35 units | |
| 44 | + | 0% bonus damage from [[Point Blank]] at this range. | |
| 45 | + | ||
| 46 | + | The definition of "nearby" on Redeemer-influenced body armour mod "Nearby Enemies are Blinded" | |
| 47 | + | ||
| 48 | + | The definition of "nearby" on unique item [[Singularity]]. | |
| 49 | + | ||
| 50 | + | The definition of "nearby" on unique item [[Bear's Girdle]]. | |
| 51 | + | ||
| 52 | + | ### 40 units | |
| 53 | + | The definition of "nearby" on unique item [[Victario's Charity]] and previously for Ascendancy notables. | |
| 54 | + | ||
| 55 | + | ### 46 units | |
| 56 | + | The definition of "nearby" for [[War Banner]] and [[Dread Banner]] auras. | |
| 57 | + | ||
| 58 | + | ### 50 units | |
| 59 | + | The aura radius on unique item [[Victario's Flight]] and definition of "nearby" on unique item [[Perquil's Toe]]. | |
| 60 | + | ||
| 61 | + | ### 60 units | |
| 62 | + | The definition of "nearby" on Ascendancy notables, and [[Fossil]]-crafted Delve League helmet suffixes. | |
| 63 | + | ||
| 64 | + | ### 70 units | |
| 65 | + | The definition of the "nearby" in "while a Rare or Unique enemy is nearby" crafted modifiers. | |
| 66 | + | ||
| 67 | + | ### 75 units | |
| 68 | + | The definition of "nearby" on unique items [[Leer Cast]] and [[Dying Breath]]. | |
| 69 | + | ||
| 70 | + | ### 85 units | |
| 71 | + | Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution. | |
| 72 | + | ||
| 73 | + | ### 120 units | |
| 74 | + | The definition of "nearby" on passive keystone [[Conduit]]. | |
| 75 | + | ||
| 76 | + | ### 150 units | |
| 77 | + | Maximum distance a projectile can travel. | |
| 78 | + | ||
| 79 | + | −30% damage from [[Point Blank]] at maximum range. |