Scourge_league

Old: 니콜볼라스 2021-09-30 21:46:14

New: 니콜볼라스 2021-10-02 12:40:14

OldNewDifferences
1-# Adaptation
1+# Version 3.16.0
22
3-Adaptation is an unrevealed armour defense attribute, such as ward. It was added in the Expedition league, but it has not yet been completed.
3+<iframe width="560" height="315" src="https://www.youtube.com/embed/Ij0nzEu5tP4" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
44
5-## Icon
5+![](https://i.ytimg.com/vi_webp/Ij0nzEu5tP4/maxresdefault.webp)
66
7-| Icon | Name |
8-| - | - |
9-| ![](https://www.pathofexile.com/image/Art/2DArt/BuffIcons/AdaptationFlaskBuff.png) | BuffIcons/AdaptationFlaskBuff.png<br>Steel Flask<br>flask_utility_adaptation<br>You have additional Adaptation Rating
10-| ![](https://www.pathofexile.com/image/Art/2DItems/Flasks/AdaptationFlask01.png) | Flasks/AdaptationFlask01 |
11-| ![](https://www.pathofexile.com/image/Art/2DItems/Armours/Gloves/AdaptationGlovesBaseType.png) | Armours/Gloves/AdaptationGlovesBaseType
12-| ![](https://www.pathofexile.com/image/Art/2DItems/Armours/Boots/AdaptationBootsBaseType.png) | Armours/Boots/AdaptationBootsBaseType
13-| ![](https://www.pathofexile.com/image/Art/2DItems/Armours/Helmets/AdaptationHelmetBaseType.png) | Armours/Helmets/AdaptationHelmetBaseType
14-| ![](https://www.pathofexile.com/image/Art/2DArt/UIImages/InGame/AdaptationFrame.png) | UIImages/InGame/AdaptationFrame
15-| ![](https://www.pathofexile.com/image/Art/2DArt/UIImages/InGame/AdaptationFireActive.png) | UIImages/InGame/AdaptationFireActive
16-| ![](https://www.pathofexile.com/image/Art/2DArt/UIImages/InGame/AdaptationIceActive.png) | UIImages/InGame/AdaptationIceActive
17-| ![](https://www.pathofexile.com/image/Art/2DArt/UIImages/InGame/AdaptationLightningActive.png) | UIImages/InGame/AdaptationLightningActive
7+![](https://cdn.discordapp.com/attachments/872882365406523456/893241796669341746/unknown.png)
188
19-## Stats
20-- "{0}% increased Adaptation Rating during Flask effect"
21-- "Adaptations apply to all Elemental Damage during Flask effect"
22-- "{0:+d} to Adaptation Rating"
23-- "{0}% increased Adaptation Rating"
24-- "{0:+d} to maximum Adaptations"
25-- "{0}% increased Adaptation Duration"
26-- "{0}% increased Damage per Adaptation to Fire"
27-- "{0}% increased Attack and Cast Speed per Adaptation to Cold"
28-- "{0}% increased Critical Strike Chance per Adaptation to Lightning"
29-
9+Please note that these may be changed prior to their deployment.
10+
11+## Timeline
12+
13+![](https://i.imgur.com/p09r9B1.png)
14+
15+- Oct 14 - Announcement
16+- Oct 18 - Challenges Rewards
17+- Oct 19 - Expedition league end
18+- Oct 20 - All New and Changed Gems
19+- Oct 21 - Launch Day Information and Possible Torrent Link
20+- Oct 22 - 3.16.0 Expansion launch
21+- Oct 23 - New Mystery Box Revealed
22+- Oct 27 - 3.16.0 Expansion Launch for Console
23+
24+## Hard Mode
25+
26+- test drop/craft ratios, isolating league mechanics
27+- testing ground for mid-league buff/nerf
28+- PTR for certain features
29+
30+## Game Balance
31+
32+- make the campaign (Acts Two through Ten) more challenging
33+- nerf Fortify for melee characters
34+- nerf Aurabots
35+- modify Totem mechism due to [[Forbidden Rite]] Totem build
36+
37+## Ailments
38+
39+make to players' sources of Ailment mitigation (not been locked)
40+
41+- Adding more Ailment mitigation or avoidance to skills. For example, adding appropriate mitigation to Purity of Fire, Purity of Ice and Purity of Lightning Auras with a more notable source on Purity of Elements.
42+- Adding more powerful mitigation for various debuffs and effects to the Pantheon, ideally one for each ailment or immunity. For things like ignite and poison it would be more likely to provide a high reduced effect rather than immunity.
43+- Adding new clusters to the passive skill tree to mitigate poison and bleed.
44+- Adding bleed mitigation to [[Steelskin]] and potentially changing Bone Armour from the Necromancer Ascendancy.
45+- Adding ignite mitigation to [[Molten Shell]].
46+- Adding additional corrupted implicits on various items with a focus on Jewels that provide ailment mitigation.
47+- Changing Consecrated Ground to provide 50% reduced effect of Curses on those with the buff while moving the Curse Effect mitigation cluster to be more central and accessible.
48+- Adding additional Jewel mods to the regular jewel mod pool that allow for mitigating ailments.
49+Reviewing existing avoidance and mitigation mods to make sure they're in line with the current game. For example, buffing Abyss Jewel ailment avoidance mods from 20% up to around 35%.
50+- Reviewing the crafting options available for mitigating ailments and ensuring there are enough options, particularly at lower levels.
51+- Changing the Shield Ailment Avoidance mod to be available on all shields.
52+- Adding crafting options for: Cannot be Shocked, Cannot be Chilled, Cannot be Ignited, Cannot be Poisoned, Take no extra damage from Bleed while Moving, Cannot be Frozen.
53+
54+## Flasks
55+
56+- flasks has two mod pools: proactive(Utility) or reactive(Life and Mana)
57+- new flask modifier tier
58+- buff [[Enkindling Orb]]
59+
60+## Guild
61+
62+- added Guild hideout
63+- new Guild API
64+
65+## Items
66+
67+- move Delve and the Pale Council recipe unlock to core
68+- reduce Veiled modifiers unlock time
69+
70+## Aspirational Content
71+
72+- Increasing the drop rate of [[Delirium Orb]]s and making 5x Delirium Orb encounters more rewarding. Make the 4x, 3x, 2x, and 1x Orb encounters more rewarding but to a lesser extent than the 5x Delirium Orb encounter.
73+- Additional 5-10 waves to the end of the [[Simulacrum]].
74+- Making Delve a lot more rewarding at a much shallower depth so that around depth 1,000-1,500 it becomes much more rewarding but also much more difficult
75+- Improve Delve's catch-up mechanic to Tier 16 maps without Delving
76+- Uber [[Domain of Timeless Conflict]]
77+- Uber Blighted Maps
78+- More than ten waves in an Ultimatum
79+- New tier of [[Breachstone]]s.
80+
81+## Endgame Content
82+
83+- reduce the Atlas to four regions rather than eight
84+- 100-ish maps to complete rather than 160
85+
86+## Splinters
87+
88+- [[Scroll of Wisdom]]s five times less often but drop in average stack sizes of five
89+
90+## Reference
91+
92+- [Recent Topics from Community Podcasts](https://www.pathofexile.com/forum/view-thread/3174380)
93+- [My Notes from the Ghazzy, Grimro, Tuna and Chris Cast - Catch up over the weekend!](https://www.reddit.com/r/pathofexile/comments/phb0qc/my_notes_from_the_ghazzy_grimro_tuna_and_chris/)
94+- [Ziz & Mathil and Chris Cast](https://docs.google.com/document/d/1DXEUrYeMEf-VXLNFZIlLwFCzsv0AjHzLru2shNcpuMs/preview?pru=AAABe7CyJwY*MunSkjpBtfIadwyEZSFJnw)
95+- [Baeclast and Chris](https://pastebin.com/yUE01aTE)