Passive_mastery
Old: 니콜볼라스 2021-10-21 06:36:23
New: 니콜볼라스 2021-10-21 06:36:42
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # | |
| 1 | + | # Passive Mastery | |
| 2 | 2 | ||
| 3 | - | You can put an item inside the Blood Crucible. While you are killing the Scourge, it absorbs | |
| 4 | - | corruption from the alternate Wraeclast and focuses it onto the item. After enough kills, your | |
| 5 | - | item is ready to transform. | |
| 3 | + | Outside of the class start locations, all passive skill clusters that have a notable passive in them | |
| 4 | + | can now contain a Passive Mastery. When you allocate the first notable passive in each cluster, | |
| 5 | + | a mastery becomes available to allocate in that cluster. When you spend a passive skill point on | |
| 6 | + | the mastery, you can choose a specific stat to gain. This list is shared with all clusters on the | |
| 7 | + | tree that have the same theme, so you can travel to any of them to get the stats you want. As | |
| 8 | + | you allocate a mastery stat, it's crossed off the list for that theme. | |
| 6 | 9 | ||
| 7 | - | When it does, it becomes corrupted and gains a pair of Scourged Modifiers. One of these is a | |
| 8 | - | beneficial mod and one is a detrimental mod. These scourged mods are in addition to the | |
| 9 | - | regular explicit and implicit mods or enchantments on the item. | |
| 10 | + | This mastery system has essentially let us add hundreds of powerful new notable passives that | |
| 11 | + | you can access from all over the tree. In addition to the stats that we moved into masteries | |
| 12 | + | when consolidating power in the rest of the tree, we got to come up with a bunch of new | |
| 13 | + | interesting niche stuff to enable even more builds. | |
| 10 | 14 | ||
| 11 | - | There are many powerful beneficial mods available that can really improve your item. | |
| 12 | - | The detrimental mods can significantly raise the requirements of the item, penalise your | |
| 13 | - | character's stats (such as resistances) or outright turn off various mechanics like the ability to | |
| 14 | - | deal fire damage or gain charges. | |
| 15 | 15 | ||
| 16 | - | The goal of the transformation process is to get a beneficial mod that makes your item a lot | |
| 17 | - | more powerful while also rolling a detrimental mod that doesn't hurt your build much or at all. | |
| 18 | - | But if you get a combination you're unhappy with, your item is not ruined. By putting it back in | |
| 19 | - | the Blood Crucible, and killing even more monsters in the alternate Wraeclast, you can | |
| 20 | - | transform it a second time, potentially getting a better pair of mods that overwrite the first set. | |
| 21 | - | Equipment can be transformed up to three times, and each time it guarantees a minimum tier of | |
| 22 | - | beneficial and detrimental mods equal to the number of times it has been transformed. By the | |
| 23 | - | third tier, you can start to get some very powerful effects. | |
| 16 | + | - Allocating a notable passive allows you to select a shared "Passive Mastery" across similar passive clusters that provides a small benefit to characters. | |
| 17 | + | - Each specific passive mastery can only be allocated a single time. For example: you may allocate multiple "fire" notables and allocate multiple fire masteries, but you cannot stack a specific fire modifier. | |
| 18 | + | - [[Intuitive Leap]] ,[[Thread of Hope]] and [[Oil]] cannot unlock masteries | |
| 19 | + | - [[Timeless jewel]]s do not affect passive tree masteries. | |
| 24 | 20 | ||
| 25 | - | The Blood Crucible works on already-corrupted items, so it's possible to add Scourged Mods to | |
| 26 | - | items that you thought couldn't be improved any further. | |
| 27 | - | ||
| 28 | - | Talking about corrupted items, you're going to need a way to modify their sockets. While in the | |
| 29 | - | alternate Wraeclast, you can find Tainted Chromatic Orbs, Tainted Jeweller's Orbs and Tainted | |
| 30 | - | Orbs of Fusing, which work exactly the same as their regular counterparts, but can only be used | |
| 31 | - | on corrupted items. Tainted Orbs provide a significantly easier and cheaper way of modifying | |
| 32 | - | the sockets on your corrupted items than the crafting bench does. | |
| 33 | - | ||
| 34 | - | While it's obvious that Scourged items can be among Path of Exile's most powerful endgame | |
| 35 | - | equipment, it's worth considering the huge impact that good Scourge modifiers can have on | |
| 36 | - | your run through the campaign. In our testing, we often manage to Scourge items that are more | |
| 37 | - | powerful than levelling uniques. | |
| 38 | - | ||
| 39 | - | As you slay the Scourge and other monsters while shifted, the Blood Crucible gains experience | |
| 40 | - | and can level up. You can allocate its skill points in its own passive skill screen, which allows it | |
| 41 | - | to specialise in many aspects such as unlocking additional item slots, faster item transformation, | |
| 42 | - | better transformation outcomes, the ability to transform unique items, and so on. It's possible to | |
| 43 | - | eventually allocate every single one of the Blood Crucible's skills, but it requires a lot of demon | |
| 44 | - | slaying. | |
| 45 | - | ||
| 46 | - | Scourge's endgame is one where you control the level of risk and reward, or as we like to say in | |
| 47 | - | the business, "it has a lot of player agency". | |
| 48 | - | ||
| 49 | - | Once you're exploring the Atlas of Worlds, you may gain the ability to place maps in the Blood | |
| 50 | - | Crucible, alongside your equipment. When a Map absorbs enough corruption and transforms, it | |
| 51 | - | gains a beneficial and detrimental effect in the same way that a piece of equipment does, but | |
| 52 | - | can also gain a modifier that changes the behaviour of Scourge league in that map entirely. | |
| 53 | - | After all, when you combine two types of alternate realities together, the results are bound to be | |
| 54 | - | unpredictable. | |
| 55 | - | ||
| 56 | - | Maps can be transformed up to ten times, increasing their risk and reward substantially each | |
| 57 | - | time. When a map is transformed a second or subsequent time, there's a chance that the new | |
| 58 | - | beneficial or detrimental modifiers stack alongside the existing ones, enhancing their power, or a | |
| 59 | - | chance that new modifiers are added. | |
| 60 | - | ||
| 61 | - | Be careful not to transform your maps too many times as they may become too dangerous to | |
| 62 | - | complete. | |
| 63 | - | ||
| 64 | - | | Tier | Points | Name | Stats | | |
| 65 | - | | - | - | - | - | | |
| 66 | - | | 1 | 5 | Chaotic Adornment | Jewellery Absorbs 5% more Corruption | |
| 67 | - | | 1 | 5 | Twisted Metal | Armour Items Absorb 5% more Corruption | |
| 68 | - | | 1| 5 | Murderous Desecration | Weapon Absorb 5% more Corruption<br>Quivers Absort 5% more Corruption | |
| 69 | - | | 2 | 1 | Alternate History | The Blood Crucible can Transform Unique items | |
| 70 | - | | 2 | 5 | Trypophobia | 5% chance for Transforming to add a Socket | |
| 71 | - | | 2 | 5 | Stitched Wounds | 2% chance for Transforming to add a Link between two unlinked Sockets | |
| 72 | - | | 3 | 1 | Crushed Organs | +1 Crucible slot | |
| 73 | - | | 3 | 5 | | |
| 74 | - | | 3 | 5 | | |
| 75 | - | | 4 | 1 | | +1 Crucible slot | |
| 76 | - | | 4 | 5 | | |
| 77 | - | | 4 | 5 | | |
| 78 | - | | 5 | 5 | Golden Blood | 2% chance for Transforming to add an Explicit Modifier to Magic or Rare Items, if possible | |
| 79 | - | | 5 | 5 | | |
| 80 | - | | 5 | 5 | | |
| 81 | - | ||
| 82 | - |  | |
| 21 | + |