Sentinela do Domínio Elevado
Humanóide
Ascended Sentinel of Dominance
SpectreN
Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistência
40 40 40 20
Damage
280%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 28
Attack Time
0.83 Second
Damage Spread
±20%
Experiência
200%
Model Size
112%
Type
DominatingBlowMinionVaal
Metadata
AxisEliteSoldierDominatingBlowVaal
IsSummoned
Y
Nível
68
Vida
25,733
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
1,046
Dano Mágico
1,046
Precisão
986
Attack Time
0.83
Experiência
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
TeleportVaalDomination
Spell, Movement
Tempo de Conjuração: 2 seg
Recarga: 9 seg
teleport additional distance between self and target [11]
GAVaalDominationTeleportSlam
Triggerable, Attack
Base Damage: 837–1255
Chance de Crítico: 5%
Dano de Ataque: 270%
Dano de Ataque: 270%
Attack Time: 0.83 seg
Causa 170% mais Dano de Ataque
is area damage [1]
VaalDominationSunderMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 837–1255
Chance de Crítico: 5%
Dano de Ataque: 270%
Dano de Ataque: 270%
Attack Time: 0.83 seg
Abate seus inimigos com um golpe poderoso.
Causa 170% mais Dano de Ataque
+3 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
VaalDominationSunder
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 837–1255
Chance de Crítico: 5%
Dano de Ataque: 270%
Dano de Ataque: 270%
Attack Time: 0.83 seg
Causa 170% mais Dano de Ataque
Ondas de Choque causam 60% menos Dano
is area damage [1]
old sunder additional width per stage [1]
GAVaalDominationLargeSlam
Triggerable, Attack
Base Damage: 837–1255
Chance de Crítico: 5%
Dano de Ataque: 350%
Dano de Ataque: 350%
Attack Time: 0.83 seg
Recarga: 7 seg
Causa 250% mais Dano de Ataque
+1.5 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 837–1255
Chance de Crítico: 5%
Dano de Ataque: 300%
Dano de Ataque: 300%
Attack Time: 0.83 seg
Abate seus inimigos com um golpe poderoso.
Causa 200% mais Dano de Ataque

Object Type

version 2
extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/DominatingBlow.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlowVaal"] = {
    name = "Ascended Sentinel of Dominance",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 28,
    accuracy = 3.4,
    skillList = {
        "VaalDominationMelee",
        "VaalDominationSunderMelee",
        "VaalDominationSunder",
        "TeleportVaalDomination",
        "GAVaalDominationTeleportSlam",
        "GAVaalDominationLargeSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationSunderMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationSunder"] = {
    name = "VaalDominationSunder",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "old_sunder_additional_width_per_stage",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, 1, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportVaalDomination"] = {
    name = "TeleportVaalDomination",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalDominationTeleportSlam"] = {
    name = "GAVaalDominationTeleportSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalDominationLargeSlam"] = {
    name = "GAVaalDominationLargeSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 3.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Sentinela do Domínio Elevado
Humanóide
Ascended Sentinel of Dominance
SpectreN
Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistência
40 40 40 20
Damage
280%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 28
Attack Time
0.83 Second
Damage Spread
±20%
Experiência
200%
Model Size
112%
Type
DominatingBlowMinionVaal
Metadata
AxisEliteSoldierDominatingBlowVaalCelestial
IsSummoned
Y
Nível
68
Vida
25,733
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
1,046
Dano Mágico
1,046
Precisão
986
Attack Time
0.83
Experiência
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
TeleportVaalDominationCelestial
Spell, Movement
Tempo de Conjuração: 2 seg
Recarga: 9 seg
teleport additional distance between self and target [11]
GAVaalDominationTeleportSlamCelestial
Triggerable, Attack
Base Damage: 837–1255
Chance de Crítico: 5%
Dano de Ataque: 270%
Dano de Ataque: 270%
Attack Time: 0.83 seg
Recarga: 5 seg
Causa 170% mais Dano de Ataque
is area damage [1]
VaalDominationSunderMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 837–1255
Chance de Crítico: 5%
Dano de Ataque: 270%
Dano de Ataque: 270%
Attack Time: 0.83 seg
Abate seus inimigos com um golpe poderoso.
Causa 170% mais Dano de Ataque
+3 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
VaalDominationSunderCelestial
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 837–1255
Chance de Crítico: 5%
Dano de Ataque: 270%
Dano de Ataque: 270%
Attack Time: 0.83 seg
Causa 170% mais Dano de Ataque
Ondas de Choque causam 60% menos Dano
is area damage [1]
old sunder additional width per stage [1]
GAVaalDominationLargeSlamCelestial
Triggerable, Attack
Base Damage: 837–1255
Chance de Crítico: 5%
Dano de Ataque: 350%
Dano de Ataque: 350%
Attack Time: 0.83 seg
Recarga: 7 seg
Causa 250% mais Dano de Ataque
+1.5 metros ao Alcance de Golpes Corpo a Corpo
is area damage [1]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 837–1255
Chance de Crítico: 5%
Dano de Ataque: 300%
Dano de Ataque: 300%
Attack Time: 0.83 seg
Abate seus inimigos com um golpe poderoso.
Causa 200% mais Dano de Ataque
WalkEmergeCelestialVaalDominatingBlow
Velocidade de Conjuração desta Habilidade não pode ser modificada
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
walk emerge distance [245]

Object Type

version 2
extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge"

BaseEvents
{
	on_construction_complete = "PlayEffect( Metadata/Particles/vaal_skills/Domination/Celestial/ao/portal.ao, orientation:inherit );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlowVaalCelestial"] = {
    name = "Ascended Sentinel of Dominance",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 2.8,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 28,
    accuracy = 3.4,
    skillList = {
        "VaalDominationMelee",
        "VaalDominationSunderMelee",
        "VaalDominationSunderCelestial",
        "TeleportVaalDominationCelestial",
        "GAVaalDominationTeleportSlamCelestial",
        "GAVaalDominationLargeSlamCelestial",
        "WalkEmergeCelestialVaalDominatingBlow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationSunderMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationSunderCelestial"] = {
    name = "VaalDominationSunderCelestial",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "old_sunder_additional_width_per_stage",
        "is_area_damage",
    },
    levels = {
        [1] = {-60, 1, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportVaalDominationCelestial"] = {
    name = "TeleportVaalDominationCelestial",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalDominationTeleportSlamCelestial"] = {
    name = "GAVaalDominationTeleportSlamCelestial",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 2.7, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAVaalDominationLargeSlamCelestial"] = {
    name = "GAVaalDominationLargeSlamCelestial",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
    },
    levels = {
        [1] = {15, baseMultiplier = 3.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeCelestialVaalDominatingBlow"] = {
    name = "WalkEmergeCelestialVaalDominatingBlow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
        "base_deal_no_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
        "spell_cast_time_cannot_be_modified",
    },
    levels = {
        [1] = {245, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}