飞升统御哨卫
人形
Ascended Sentinel of Dominance
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement |
生命
400%
护甲
+100%
异常状态临界值
400%
抗性
40 40 40 20
伤害
280%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 28
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
112%
类型
DominatingBlowMinionVaal
Metadata
AxisEliteSoldierDominatingBlowVaal
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
25,733
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
1,046
法术伤害
1,046
命中
986
攻击间隔
0.83
经验值
20,510
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TeleportVaalDomination
法术, 位移
施放间隔: 2 秒
冷却时间: 9 秒
teleport additional distance between self and target [11]
GAVaalDominationTeleportSlam
可触发, 攻击
基本伤害: 837–1255
暴击几率: 5%
攻击伤害: 270%
攻击伤害: 270%
攻击间隔: 0.83 秒
攻击伤害总增 170%
is area damage [1]
is area damage [1]
VaalDominationSunderMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 837–1255
暴击几率: 5%
攻击伤害: 270%
攻击伤害: 270%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
攻击伤害总增 170%
近战打击范围 +3 米
is area damage [1]
近战打击范围 +3 米
is area damage [1]
VaalDominationSunder
攻击, 范围, 攻击可重复, 近战, 可触发
基本伤害: 837–1255
暴击几率: 5%
攻击伤害: 270%
攻击伤害: 270%
攻击间隔: 0.83 秒
攻击伤害总增 170%
【大地震击】的冲击波伤害总降 60%
is area damage [1]
old sunder additional width per stage [1]
【大地震击】的冲击波伤害总降 60%
is area damage [1]
old sunder additional width per stage [1]
GAVaalDominationLargeSlam
可触发, 攻击
基本伤害: 837–1255
暴击几率: 5%
攻击伤害: 350%
攻击伤害: 350%
攻击间隔: 0.83 秒
冷却时间: 7 秒
攻击伤害总增 250%
近战打击范围 +1.5 米
is area damage [1]
近战打击范围 +1.5 米
is area damage [1]
VaalDominationMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 837–1255
暴击几率: 5%
攻击伤害: 300%
攻击伤害: 300%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
攻击伤害总增 200%
Object Type
version 2 extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge" Life { on_spawned_alive = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/DominatingBlow.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlowVaal"] = { name = "Ascended Sentinel of Dominance", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.8, damageSpread = 0.2, attackTime = 0.83, attackRange = 28, accuracy = 3.4, skillList = { "VaalDominationMelee", "VaalDominationSunderMelee", "VaalDominationSunder", "TeleportVaalDomination", "GAVaalDominationTeleportSlam", "GAVaalDominationLargeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalDominationMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalDominationSunderMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalDominationSunder"] = { name = "VaalDominationSunder", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "old_sunder_additional_width_per_stage", "is_area_damage", }, levels = { [1] = {-60, 1, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportVaalDomination"] = { name = "TeleportVaalDomination", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalDominationTeleportSlam"] = { name = "GAVaalDominationTeleportSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalDominationLargeSlam"] = { name = "GAVaalDominationLargeSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", }, levels = { [1] = {15, baseMultiplier = 3.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
飞升统御哨卫
人形
Ascended Sentinel of Dominance
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement |
生命
400%
护甲
+100%
异常状态临界值
400%
抗性
40 40 40 20
伤害
280%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 28
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
112%
类型
DominatingBlowMinionVaal
Metadata
AxisEliteSoldierDominatingBlowVaalCelestial
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
25,733
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
1,046
法术伤害
1,046
命中
986
攻击间隔
0.83
经验值
20,510
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TeleportVaalDominationCelestial
法术, 位移
施放间隔: 2 秒
冷却时间: 9 秒
teleport additional distance between self and target [11]
GAVaalDominationTeleportSlamCelestial
可触发, 攻击
基本伤害: 837–1255
暴击几率: 5%
攻击伤害: 270%
攻击伤害: 270%
攻击间隔: 0.83 秒
冷却时间: 5 秒
攻击伤害总增 170%
is area damage [1]
is area damage [1]
VaalDominationSunderMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 837–1255
暴击几率: 5%
攻击伤害: 270%
攻击伤害: 270%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
攻击伤害总增 170%
近战打击范围 +3 米
is area damage [1]
近战打击范围 +3 米
is area damage [1]
VaalDominationSunderCelestial
攻击, 范围, 攻击可重复, 近战, 可触发
基本伤害: 837–1255
暴击几率: 5%
攻击伤害: 270%
攻击伤害: 270%
攻击间隔: 0.83 秒
攻击伤害总增 170%
【大地震击】的冲击波伤害总降 60%
is area damage [1]
old sunder additional width per stage [1]
【大地震击】的冲击波伤害总降 60%
is area damage [1]
old sunder additional width per stage [1]
GAVaalDominationLargeSlamCelestial
可触发, 攻击
基本伤害: 837–1255
暴击几率: 5%
攻击伤害: 350%
攻击伤害: 350%
攻击间隔: 0.83 秒
冷却时间: 7 秒
攻击伤害总增 250%
近战打击范围 +1.5 米
is area damage [1]
近战打击范围 +1.5 米
is area damage [1]
VaalDominationMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 837–1255
暴击几率: 5%
攻击伤害: 300%
攻击伤害: 300%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
攻击伤害总增 200%
WalkEmergeCelestialVaalDominatingBlow
该法术的施法速度不能被调整
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
walk emerge distance [245]
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
walk emerge distance [245]
Object Type
version 2 extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge" BaseEvents { on_construction_complete = "PlayEffect( Metadata/Particles/vaal_skills/Domination/Celestial/ao/portal.ao, orientation:inherit );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlowVaalCelestial"] = { name = "Ascended Sentinel of Dominance", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.8, damageSpread = 0.2, attackTime = 0.83, attackRange = 28, accuracy = 3.4, skillList = { "VaalDominationMelee", "VaalDominationSunderMelee", "VaalDominationSunderCelestial", "TeleportVaalDominationCelestial", "GAVaalDominationTeleportSlamCelestial", "GAVaalDominationLargeSlamCelestial", "WalkEmergeCelestialVaalDominatingBlow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalDominationMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalDominationSunderMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalDominationSunderCelestial"] = { name = "VaalDominationSunderCelestial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "old_sunder_additional_width_per_stage", "is_area_damage", }, levels = { [1] = {-60, 1, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportVaalDominationCelestial"] = { name = "TeleportVaalDominationCelestial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalDominationTeleportSlamCelestial"] = { name = "GAVaalDominationTeleportSlamCelestial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalDominationLargeSlamCelestial"] = { name = "GAVaalDominationLargeSlamCelestial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", }, levels = { [1] = {15, baseMultiplier = 3.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeCelestialVaalDominatingBlow"] = { name = "WalkEmergeCelestialVaalDominatingBlow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {245, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }