Ascended Sentinel of Dominance
Humanoid
Spectre | N |
---|---|
Tags | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement |
Life
400%
Armour
+100%
Ailment Threshold
400%
Resistance
40 40 40 20
Damage
280%
Accuracy
340%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 28
Attack Time
0.83 Second
Damage Spread
±20%
Experience
200%
Model Size
112%
Type
DominatingBlowMinionVaal
Metadata
AxisEliteSoldierDominatingBlowVaal
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
25,733
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
1,046
Spell Damage
1,046
Accuracy
986
Attack Time
0.83
Experience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TeleportVaalDomination
Spell, Movement
Cast Time: 2 sec
Cooldown Time: 9 sec
teleport additional distance between self and target [11]
GAVaalDominationTeleportSlam
Triggerable, Attack
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 270%
Attack Damage: 270%
Attack Time: 0.83 sec
Deals 170% more Attack Damage
is area damage [1]
is area damage [1]
VaalDominationSunderMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 270%
Attack Damage: 270%
Attack Time: 0.83 sec
Strike your foes down with a powerful blow.
Deals 170% more Attack Damage
+3 metres to Melee Strike Range
is area damage [1]
+3 metres to Melee Strike Range
is area damage [1]
VaalDominationSunder
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 270%
Attack Damage: 270%
Attack Time: 0.83 sec
Deals 170% more Attack Damage
Shockwaves deal 60% less Damage
is area damage [1]
old sunder additional width per stage [1]
Shockwaves deal 60% less Damage
is area damage [1]
old sunder additional width per stage [1]
GAVaalDominationLargeSlam
Triggerable, Attack
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 350%
Attack Damage: 350%
Attack Time: 0.83 sec
Cooldown Time: 7 sec
Deals 250% more Attack Damage
+1.5 metres to Melee Strike Range
is area damage [1]
+1.5 metres to Melee Strike Range
is area damage [1]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 300%
Attack Damage: 300%
Attack Time: 0.83 sec
Strike your foes down with a powerful blow.
Deals 200% more Attack Damage
Object Type
version 2 extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge" Life { on_spawned_alive = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/DominatingBlow.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlowVaal"] = { name = "Ascended Sentinel of Dominance", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.8, damageSpread = 0.2, attackTime = 0.83, attackRange = 28, accuracy = 3.4, skillList = { "VaalDominationMelee", "VaalDominationSunderMelee", "VaalDominationSunder", "TeleportVaalDomination", "GAVaalDominationTeleportSlam", "GAVaalDominationLargeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalDominationMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalDominationSunderMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalDominationSunder"] = { name = "VaalDominationSunder", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "old_sunder_additional_width_per_stage", "is_area_damage", }, levels = { [1] = {-60, 1, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportVaalDomination"] = { name = "TeleportVaalDomination", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalDominationTeleportSlam"] = { name = "GAVaalDominationTeleportSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalDominationLargeSlam"] = { name = "GAVaalDominationLargeSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", }, levels = { [1] = {15, baseMultiplier = 3.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Ascended Sentinel of Dominance
Humanoid
Spectre | N |
---|---|
Tags | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement |
Life
400%
Armour
+100%
Ailment Threshold
400%
Resistance
40 40 40 20
Damage
280%
Accuracy
340%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 28
Attack Time
0.83 Second
Damage Spread
±20%
Experience
200%
Model Size
112%
Type
DominatingBlowMinionVaal
Metadata
AxisEliteSoldierDominatingBlowVaalCelestial
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
25,733
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
1,046
Spell Damage
1,046
Accuracy
986
Attack Time
0.83
Experience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TeleportVaalDominationCelestial
Spell, Movement
Cast Time: 2 sec
Cooldown Time: 9 sec
teleport additional distance between self and target [11]
GAVaalDominationTeleportSlamCelestial
Triggerable, Attack
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 270%
Attack Damage: 270%
Attack Time: 0.83 sec
Cooldown Time: 5 sec
Deals 170% more Attack Damage
is area damage [1]
is area damage [1]
VaalDominationSunderMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 270%
Attack Damage: 270%
Attack Time: 0.83 sec
Strike your foes down with a powerful blow.
Deals 170% more Attack Damage
+3 metres to Melee Strike Range
is area damage [1]
+3 metres to Melee Strike Range
is area damage [1]
VaalDominationSunderCelestial
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 270%
Attack Damage: 270%
Attack Time: 0.83 sec
Deals 170% more Attack Damage
Shockwaves deal 60% less Damage
is area damage [1]
old sunder additional width per stage [1]
Shockwaves deal 60% less Damage
is area damage [1]
old sunder additional width per stage [1]
GAVaalDominationLargeSlamCelestial
Triggerable, Attack
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 350%
Attack Damage: 350%
Attack Time: 0.83 sec
Cooldown Time: 7 sec
Deals 250% more Attack Damage
+1.5 metres to Melee Strike Range
is area damage [1]
+1.5 metres to Melee Strike Range
is area damage [1]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 837–1255
Critical Strike Chance: 5%
Attack Damage: 300%
Attack Damage: 300%
Attack Time: 0.83 sec
Strike your foes down with a powerful blow.
Deals 200% more Attack Damage
WalkEmergeCelestialVaalDominatingBlow
This Spell's Cast Speed cannot be modified
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
walk emerge distance [245]
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
walk emerge distance [245]
Object Type
version 2 extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge" BaseEvents { on_construction_complete = "PlayEffect( Metadata/Particles/vaal_skills/Domination/Celestial/ao/portal.ao, orientation:inherit );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlowVaalCelestial"] = { name = "Ascended Sentinel of Dominance", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.8, damageSpread = 0.2, attackTime = 0.83, attackRange = 28, accuracy = 3.4, skillList = { "VaalDominationMelee", "VaalDominationSunderMelee", "VaalDominationSunderCelestial", "TeleportVaalDominationCelestial", "GAVaalDominationTeleportSlamCelestial", "GAVaalDominationLargeSlamCelestial", "WalkEmergeCelestialVaalDominatingBlow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalDominationMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalDominationSunderMelee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalDominationSunderCelestial"] = { name = "VaalDominationSunderCelestial", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "old_sunder_additional_width_per_stage", "is_area_damage", }, levels = { [1] = {-60, 1, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportVaalDominationCelestial"] = { name = "TeleportVaalDominationCelestial", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalDominationTeleportSlamCelestial"] = { name = "GAVaalDominationTeleportSlamCelestial", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalDominationLargeSlamCelestial"] = { name = "GAVaalDominationLargeSlamCelestial", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", }, levels = { [1] = {15, baseMultiplier = 3.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeCelestialVaalDominatingBlow"] = { name = "WalkEmergeCelestialVaalDominatingBlow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {245, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }