Centinela de dominancia ascendido
Humanoide
Ascended Sentinel of Dominance
Spectre | N |
---|---|
Tags | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement |
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistencia
40 40 40 20
Damage
280%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 28
Attack Time
0.83 Second
Damage Spread
±20%
Experiencia
200%
Model Size
112%
Type
DominatingBlowMinionVaal
Metadata
AxisEliteSoldierDominatingBlowVaal
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
25,733
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
1,046
Daño de hechizos
1,046
Precisión
986
Attack Time
0.83
Experiencia
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TeleportVaalDomination
Spell, Movement
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 9 seg
teleport additional distance between self and target [11]
GAVaalDominationTeleportSlam
Triggerable, Attack
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Daño de ataque: 270%
Daño de ataque: 270%
Attack Time: 0.83 seg
Inflige un 170% más de daño de ataque
is area damage [1]
is area damage [1]
VaalDominationSunderMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Daño de ataque: 270%
Daño de ataque: 270%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 170% más de daño de ataque
+3 metros al alcance de los golpes cuerpo a cuerpo
is area damage [1]
+3 metros al alcance de los golpes cuerpo a cuerpo
is area damage [1]
VaalDominationSunder
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Daño de ataque: 270%
Daño de ataque: 270%
Attack Time: 0.83 seg
Inflige un 170% más de daño de ataque
Las Ondas Sísmicas infligen 60% menos Daño
is area damage [1]
old sunder additional width per stage [1]
Las Ondas Sísmicas infligen 60% menos Daño
is area damage [1]
old sunder additional width per stage [1]
GAVaalDominationLargeSlam
Triggerable, Attack
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Daño de ataque: 350%
Daño de ataque: 350%
Attack Time: 0.83 seg
Tiempo de recarga: 7 seg
Inflige un 250% más de daño de ataque
+1.5 metros al alcance de los golpes cuerpo a cuerpo
is area damage [1]
+1.5 metros al alcance de los golpes cuerpo a cuerpo
is area damage [1]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Daño de ataque: 300%
Daño de ataque: 300%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 200% más de daño de ataque
Object Type
version 2 extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge" Life { on_spawned_alive = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/DominatingBlow.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlowVaal"] = { name = "Ascended Sentinel of Dominance", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.8, damageSpread = 0.2, attackTime = 0.83, attackRange = 28, accuracy = 3.4, skillList = { "VaalDominationMelee", "VaalDominationSunderMelee", "VaalDominationSunder", "TeleportVaalDomination", "GAVaalDominationTeleportSlam", "GAVaalDominationLargeSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalDominationMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalDominationSunderMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalDominationSunder"] = { name = "VaalDominationSunder", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "old_sunder_additional_width_per_stage", "is_area_damage", }, levels = { [1] = {-60, 1, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportVaalDomination"] = { name = "TeleportVaalDomination", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalDominationTeleportSlam"] = { name = "GAVaalDominationTeleportSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalDominationLargeSlam"] = { name = "GAVaalDominationLargeSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", }, levels = { [1] = {15, baseMultiplier = 3.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Centinela de dominancia ascendido
Humanoide
Ascended Sentinel of Dominance
Spectre | N |
---|---|
Tags | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement |
Vida
400%
Armadura
+100%
Ailment Threshold
400%
Resistencia
40 40 40 20
Damage
280%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 28
Attack Time
0.83 Second
Damage Spread
±20%
Experiencia
200%
Model Size
112%
Type
DominatingBlowMinionVaal
Metadata
AxisEliteSoldierDominatingBlowVaalCelestial
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
25,733
Armadura
57,580
Evasión
4,739
Escudo de energía
0
Damage
1,046
Daño de hechizos
1,046
Precisión
986
Attack Time
0.83
Experiencia
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TeleportVaalDominationCelestial
Spell, Movement
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 9 seg
teleport additional distance between self and target [11]
GAVaalDominationTeleportSlamCelestial
Triggerable, Attack
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Daño de ataque: 270%
Daño de ataque: 270%
Attack Time: 0.83 seg
Tiempo de recarga: 5 seg
Inflige un 170% más de daño de ataque
is area damage [1]
is area damage [1]
VaalDominationSunderMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Daño de ataque: 270%
Daño de ataque: 270%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 170% más de daño de ataque
+3 metros al alcance de los golpes cuerpo a cuerpo
is area damage [1]
+3 metros al alcance de los golpes cuerpo a cuerpo
is area damage [1]
VaalDominationSunderCelestial
Attack, Area, Multistrikeable, Melee, Triggerable
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Daño de ataque: 270%
Daño de ataque: 270%
Attack Time: 0.83 seg
Inflige un 170% más de daño de ataque
Las Ondas Sísmicas infligen 60% menos Daño
is area damage [1]
old sunder additional width per stage [1]
Las Ondas Sísmicas infligen 60% menos Daño
is area damage [1]
old sunder additional width per stage [1]
GAVaalDominationLargeSlamCelestial
Triggerable, Attack
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Daño de ataque: 350%
Daño de ataque: 350%
Attack Time: 0.83 seg
Tiempo de recarga: 7 seg
Inflige un 250% más de daño de ataque
+1.5 metros al alcance de los golpes cuerpo a cuerpo
is area damage [1]
+1.5 metros al alcance de los golpes cuerpo a cuerpo
is area damage [1]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 837–1255
Probabilidad de golpe crítico: 5%
Daño de ataque: 300%
Daño de ataque: 300%
Attack Time: 0.83 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 200% más de daño de ataque
WalkEmergeCelestialVaalDominatingBlow
La velocidad de lanzamiento de esta habilidad no se puede modificar
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
walk emerge distance [245]
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
walk emerge distance [245]
Object Type
version 2 extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Champion/DominatingBlowMinionShieldCharge" BaseEvents { on_construction_complete = "PlayEffect( Metadata/Particles/vaal_skills/Domination/Celestial/ao/portal.ao, orientation:inherit );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierDominatingBlowVaalCelestial"] = { name = "Ascended Sentinel of Dominance", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 2.8, damageSpread = 0.2, attackTime = 0.83, attackRange = 28, accuracy = 3.4, skillList = { "VaalDominationMelee", "VaalDominationSunderMelee", "VaalDominationSunderCelestial", "TeleportVaalDominationCelestial", "GAVaalDominationTeleportSlamCelestial", "GAVaalDominationLargeSlamCelestial", "WalkEmergeCelestialVaalDominatingBlow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalDominationMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalDominationSunderMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", }, levels = { [1] = {30, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VaalDominationSunderCelestial"] = { name = "VaalDominationSunderCelestial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "old_sunder_additional_width_per_stage", "is_area_damage", }, levels = { [1] = {-60, 1, baseMultiplier = 2.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportVaalDominationCelestial"] = { name = "TeleportVaalDominationCelestial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalDominationTeleportSlamCelestial"] = { name = "GAVaalDominationTeleportSlamCelestial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 2.7, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAVaalDominationLargeSlamCelestial"] = { name = "GAVaalDominationLargeSlamCelestial", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "is_area_damage", }, levels = { [1] = {15, baseMultiplier = 3.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeCelestialVaalDominatingBlow"] = { name = "WalkEmergeCelestialVaalDominatingBlow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", "base_deal_no_damage", "skill_cannot_be_interrupted", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "spell_cast_time_cannot_be_modified", }, levels = { [1] = {245, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }