Parede da Fortaleza
Construto
monster no drops or experience [1]
chance to be stunned % [25]
cannot have affliction mods [1]
Não Pode ser Empurrado
Fortress Wall
SpectreN
Tagsbludgeoning_weapon, Conjurador, construct, fast_movement, is_unarmed, large_height, large_model, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, stone_armour
Vida
600%
Armadura
+100%
Ailment Threshold
600%
Resistência
0 0 0 0
Damage
0%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
75%
Type
BetrayalFortWall
Metadata
FortWall
Nível
68
Vida
38,600
Armadura
57,580
Evasão
4,739
Escudo de Energia
0
Damage
0
Dano Mágico
0
Precisão
290
Attack Time
1.5
Experiência
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 0–0
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
}

Pathfinding
{
	immobile = true
}

Stats
{
	uses_no_mana = 1
	immune_to_curses = 0
	item_drop_slots = 0
	cannot_be_taunted = 1
	object_cannot_taunt_enemies = 1
	set_additional_life_scaling_index = 3
}

Life
{
	corpse_usable = false
}

Transitionable
{
	
}

MinimapIcon
{
	icon = "BetrayalSymbolCatarina"
}

TriggerableBlockage
{
	save_as_diff = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "HideMinimapIcon();"
	on_spawned_dead = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/FortWall/FortWall"] = {
    name = "Fortress Wall",
    life = 6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • chance to be stunned % [25]
    IdChanceToBeStunnedBeastHeart
    FamilyMonsterChanceToBeStunned
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • chance to be stunned % Min: 25 Max: 25 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Parede da Fortaleza
    Construto
    monster no drops or experience [1]
    chance to be stunned % [25]
    Não Pode ser Empurrado
    Fortress Wall
    SpectreN
    Tagsbludgeoning_weapon, construct, fast_movement, is_unarmed, large_height, large_model, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, stone_armour
    Vida
    600%
    Armadura
    +100%
    Ailment Threshold
    600%
    Resistência
    0 0 0 0
    Damage
    0%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    75%
    Type
    BetrayalFortWall
    Metadata
    FortWallSafehouse
    Nível
    68
    Vida
    38,600
    Armadura
    57,580
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    0
    Dano Mágico
    0
    Precisão
    290
    Attack Time
    1.5
    Experiência
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 0–0
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	force_placement = true
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	uses_no_mana = 1
    	immune_to_curses = 0
    	item_drop_slots = 0
    	base_cannot_be_stunned = 1
    	cannot_be_taunted = 1
    	object_cannot_taunt_enemies = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    	
    }
    
    MinimapIcon
    {
    	icon = "BetrayalSymbolCatarina"
    }
    
    TriggerableBlockage
    {
    	save_as_diff = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "HideMinimapIcon();"
    	on_spawned_dead = "HideMinimapIcon();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/FortWall/FortWallSafehouse"] = {
        name = "Fortress Wall",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • chance to be stunned % [25]
    IdChanceToBeStunnedBeastHeart
    FamilyMonsterChanceToBeStunned
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • chance to be stunned % Min: 25 Max: 25 Global
  • Não Pode ser Empurrado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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