Fortress Wall
Construct
monster no drops or experience [1]
chance to be stunned % [25]
cannot have affliction mods [1]
Cannot be Knocked Back
SpectreN
Tagsbludgeoning_weapon, caster, construct, fast_movement, is_unarmed, large_height, large_model, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, ranged, stone_armour
Life
600%
Armour
+100%
Ailment Threshold
600%
Resistance
0 0 0 0
Damage
0%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
75%
Type
BetrayalFortWall
Metadata
FortWall
Level
68
Life
38,600
Armour
57,580
Evasion
4,739
Energy Shield
0
Damage
0
Spell Damage
0
Accuracy
290
Attack Time
1.5
Experience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 0–0
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
}

Pathfinding
{
	immobile = true
}

Stats
{
	uses_no_mana = 1
	immune_to_curses = 0
	item_drop_slots = 0
	cannot_be_taunted = 1
	object_cannot_taunt_enemies = 1
	set_additional_life_scaling_index = 3
}

Life
{
	corpse_usable = false
}

Transitionable
{
	
}

MinimapIcon
{
	icon = "BetrayalSymbolCatarina"
}

TriggerableBlockage
{
	save_as_diff = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "HideMinimapIcon();"
	on_spawned_dead = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/FortWall/FortWall"] = {
    name = "Fortress Wall",
    life = 6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • chance to be stunned % [25]
    IdChanceToBeStunnedBeastHeart
    FamilyMonsterChanceToBeStunned
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • chance to be stunned % Min: 25 Max: 25 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Fortress Wall
    Construct
    monster no drops or experience [1]
    chance to be stunned % [25]
    Cannot be Knocked Back
    SpectreN
    Tagsbludgeoning_weapon, construct, fast_movement, is_unarmed, large_height, large_model, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, stone_armour
    Life
    600%
    Armour
    +100%
    Ailment Threshold
    600%
    Resistance
    0 0 0 0
    Damage
    0%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    75%
    Type
    BetrayalFortWall
    Metadata
    FortWallSafehouse
    Level
    68
    Life
    38,600
    Armour
    57,580
    Evasion
    4,739
    Energy Shield
    0
    Damage
    0
    Spell Damage
    0
    Accuracy
    290
    Attack Time
    1.5
    Experience
    20,510
    Ailment Threshold
    38,600
    Chill
    122
    Shock
    122
    Brittle
    691
    Scorch
    122
    Sap
    337
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 0–0
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	force_placement = true
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	uses_no_mana = 1
    	immune_to_curses = 0
    	item_drop_slots = 0
    	base_cannot_be_stunned = 1
    	cannot_be_taunted = 1
    	object_cannot_taunt_enemies = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    	
    }
    
    MinimapIcon
    {
    	icon = "BetrayalSymbolCatarina"
    }
    
    TriggerableBlockage
    {
    	save_as_diff = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "HideMinimapIcon();"
    	on_spawned_dead = "HideMinimapIcon();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBetrayal/FortWall/FortWallSafehouse"] = {
        name = "Fortress Wall",
        life = 6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • chance to be stunned % [25]
    IdChanceToBeStunnedBeastHeart
    FamilyMonsterChanceToBeStunned
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • chance to be stunned % Min: 25 Max: 25 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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