Mandíbula Grotesca
Ancestral
Grotesque Maw
SpectreY
Spectre OverrideMetadata/Monsters/AtlasInvaders/DoomMonsters/DoomFodder2Spectre
Tagscleaving_weapon, demon, eldritch, eldritch_perfection_monster, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Packs
  • Fantasma Consumidor, Mandíbula Grotesca
  • Vida
    90%
    Evasão
    +100%
    Ailment Threshold
    90%
    Resistência
    0 0 75 0
    Damage
    45%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    2 ~ 5
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    60%
    Model Size
    100%
    Type
    AtlasInvadersDoomFodder2
    Metadata
    DoomFodder2
    Nível
    68
    Vida
    5,790
    Armadura
    28,790
    Evasão
    9,478
    Escudo de Energia
    0
    Damage
    168
    Dano Mágico
    168
    Precisão
    290
    Attack Time
    1.5
    Experiência
    6,153
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    MeleeAtAnimationSpeedDeferDamagePrediction
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 134–202
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    melee defer damage prediction [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CGEDoomFodder2CausticGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Causa 686.9 de Dano de Caos Base por segundo
    Duração base é de 3.5 segundos
    Área de Efeito reduzida em 60%
    ground caustic art variation [11]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomMonsterBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomMonsterBase"
    
    StateMachine
    {
    	define_state = "alternate_spawn_effect = 1;"
    	on_state_engaged_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/ravager_tail.epk );"
    	create_state_engaged_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/ravager_tail.epk );"
    }
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/ravager_tail.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk"
    }
    
    Render
    {
    	selection_height_override = 180.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomFodder2"] = {
        name = "Grotesque Maw",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.45,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedDeferDamagePrediction",
            "CGEDoomFodder2CausticGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedDeferDamagePrediction"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEDoomFodder2CausticGround"] = {
        name = "CGEDoomFodder2CausticGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "base_skill_area_of_effect_+%",
        },
        levels = {
            [1] = {2.7000000476837, 11, 3500, -60, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {2.5499999523163, 11, 3500, -60, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [3] = {1.9500000476837, 11, 3500, -60, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Mandíbula Grotesca
    Ancestral
    Grotesque Maw
    SpectreN
    Tagscleaving_weapon, demon, eldritch, eldritch_perfection_monster, flesh_armour, humanoid, is_unarmed, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
    Vida
    420%
    Evasão
    +100%
    Ailment Threshold
    420%
    Resistência
    0 0 75 0
    Damage
    186%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    2 ~ 5
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    60%
    Model Size
    100%
    Type
    AtlasInvadersDoomFodder2Summoned
    Metadata
    DoomFodder2Summoned
    Nível
    68
    Vida
    27,020
    Armadura
    28,790
    Evasão
    9,478
    Escudo de Energia
    0
    Damage
    695
    Dano Mágico
    695
    Precisão
    290
    Attack Time
    1.5
    Experiência
    6,153
    Ailment Threshold
    27,020
    Chill
    85
    Shock
    85
    Brittle
    483
    Scorch
    85
    Sap
    236
    MeleeAtAnimationSpeedDeferDamagePrediction
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 556–834
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    melee defer damage prediction [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomMonsterBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomMonsterBase"
    
    StateMachine
    {
    	define_state = "alternate_spawn_effect = 1;"
    	on_state_engaged_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/ravager_tail.epk );"
    	create_state_engaged_1 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/ravager_tail.epk );"
    }
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/ravager_tail.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk"
    }
    
    Render
    {
    	selection_height_override = 180.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomFodder2Summoned"] = {
        name = "Grotesque Maw",
        life = 4.2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.86,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedDeferDamagePrediction",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedDeferDamagePrediction"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Mandíbula Grotesca
    Ancestral
    Grotesque Maw
    SpectreY
    Tagscleaving_weapon, demon, eldritch, flesh_armour, is_unarmed, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
    Vida
    90%
    Evasão
    +100%
    Ailment Threshold
    90%
    Resistência
    0 0 75 0
    Damage
    45%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    2 ~ 5
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    60%
    Model Size
    100%
    Type
    AtlasInvadersDoomFodder2
    Metadata
    DoomFodder2Spectre
    Nível
    68
    Vida
    5,790
    Armadura
    28,790
    Evasão
    9,478
    Escudo de Energia
    0
    Damage
    168
    Dano Mágico
    168
    Precisão
    290
    Attack Time
    1.5
    Experiência
    6,153
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    MeleeAtAnimationSpeedDeferDamagePrediction
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 134–202
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    melee defer damage prediction [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    CGEDoomFodder2CausticGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Causa 686.9 de Dano de Caos Base por segundo
    Duração base é de 3.5 segundos
    Área de Efeito reduzida em 60%
    ground caustic art variation [11]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/ravager_tail.epk );"
    
    	on_death =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/ravager_tail.epk );
    	"
    
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/ravager_tail.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk"
    }
    
    Render
    {
    	selection_height_override = 180.0
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/DoomMonsters/DoomFodder2Spectre"] = {
        name = "Grotesque Maw",
        life = 0.9,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 0.45,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedDeferDamagePrediction",
            "CGEDoomFodder2CausticGround",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedDeferDamagePrediction"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEDoomFodder2CausticGround"] = {
        name = "CGEDoomFodder2CausticGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "ground_caustic_art_variation",
            "base_skill_effect_duration",
            "base_skill_area_of_effect_+%",
        },
        levels = {
            [1] = {2.7000000476837, 11, 3500, -60, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
            [2] = {2.5499999523163, 11, 3500, -60, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
            [3] = {1.9500000476837, 11, 3500, -60, levelRequirement = 75, statInterpolation = {3},  cost = { }, },
        },
    }
    
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