Ajudante
Handmaiden
SpectreY
AreaPraça Devastada, Laboratório Eterno, Câmaras Mortais, Câmaras Mortais
Tagsbludgeoning_weapon, cultist, demon, flesh_armour, is_unarmed, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
Packs
  • Laboratório Eterno: Regurgitador Deformado, Regurgitador Deformado, Ajudante
  • Regurgitador Deformado, Regurgitador Deformado, Ajudante
  • Vida
    225%
    Armadura
    +30%
    Evasão
    +30%
    Ailment Threshold
    225%
    Resistência
    20 20 20 0
    Damage
    101%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.205 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    100%
    Type
    Mauler
    Metadata
    Mauler
    Nível
    68
    Vida
    14,475
    Armadura
    37,427
    Evasão
    6,161
    Escudo de Energia
    0
    Damage
    377
    Dano Mágico
    377
    Precisão
    290
    Attack Time
    2.205
    Experiência
    15,383
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 302–453
    Chance de Crítico: 5%
    Attack Time: 2.205 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MaulerSlam
    Attack, Area, Triggerable
    Base Damage: 302–453
    Chance de Crítico: 5%
    Attack Time: 2.205 seg
    50% mais Velocidade de Ataque
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mauler/Mauler"] = {
        name = "Handmaiden",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 2.205,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "MaulerSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaulerSlam"] = {
        name = "MaulerSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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