SpectreY
AreaLa Place ravagée, Le Laboratoire éternel, Chambres mortuaires, Chambres mortuaires
Tagsbludgeoning_weapon, cultist, demon, flesh_armour, is_unarmed, medium_height, melee, not_int, physical_affinity, red_blood, slow_movement
Packs
  • La Place ravagée: Mère de la Fournaise, Servante
  • Le Laboratoire éternel: Régurgiteur déformé, Régurgiteur déformé, Servante
  • Régurgiteur déformé, Régurgiteur déformé, Servante
  • Vie
    225%
    Armure
    +30%
    Évasion
    +30%
    Ailment Threshold
    225%
    Résistance
    20 20 20 0
    Damage
    101%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    2.205 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    100%
    Type
    Mauler
    Metadata
    Mauler
    Niveau
    68
    Vie
    14,475
    Armure
    37,427
    Évasion
    6,161
    Bouclier d'énergie
    0
    Damage
    377
    Dégâts des sorts
    377
    Précision
    290
    Attack Time
    2.205
    Expérience
    15,383
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 302–453
    Chances de coup critique: 5%
    Attack Time: 2.205 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MaulerSlam
    Attack, Area, Triggerable
    Base Damage: 302–453
    Chances de coup critique: 5%
    Attack Time: 2.205 sec.
    50% Davantage de Vitesse d'attaque
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mauler/Mauler"] = {
        name = "Handmaiden",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 2.205,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "MaulerSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaulerSlam"] = {
        name = "MaulerSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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