Emissário de Solaris
Humanóidemonster base type attack cast speed +% and damage -% final [22]
15% de Chance de Bloquear o Dano de Ataques
15% de Chance de Bloquear o Dano Mágico
Você sofre 15% do Dano de Acertos Bloqueados
15% de Chance de Bloquear o Dano de Ataques
15% de Chance de Bloquear o Dano Mágico
Você sofre 15% do Dano de Acertos Bloqueados
Harbinger of Solaris
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, Conjurador, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, solaris_boss_story |
| Packs |
Vida
1600%
Energy Shield From Life
25%
Armadura
+75%
Ailment Threshold
1600%
Resistência
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.605 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
SolarisGuard
Metadata
GuardianOfSolarisPantheon
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
102,934
Armadura
50,383
Evasão
4,739
Escudo de Energia
24,508
Damage
523
Dano Mágico
523
Precisão
580
Attack Time
1.605
Experiência
20,510
Minion Life
22,327
Minion Energy Shield
5,316
Minion Damage
418
Ailment Threshold
102,934
Chill
325
Shock
325
Brittle
1,841
Scorch
325
Sap
899
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 418—628
Chance de Crítico: 5%
Attack Time: 1.605 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DawnBladefall
Spell, Area, Trappable, Mineable, Totemable, Damage, Triggerable, Multicastable, Cascadable, CanRapidFire, AreaSpell, Physical, Duration
Chuva de Lâminas
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Recarga: 15 seg
Armas etéreas chovem do céu, causando dano nos inimigos em uma sequência de rajadas. Inimigos podem ser atingidos várias vezes em seus pontos de sobreposição.
Causa 193.2 a 289.9 de Dano Físico
+5 Rajadas
ㅤ-5% de dano por Saraivada
is area damage [1]
number of monsters to summon [2]
DawnThrownShieldProjectile
Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical
Arremesso Espectral de Escudo
Base Damage: 418—628
Chance de Crítico: 5%
Attack Time: 1.605 seg
Recarga: 7 seg
Arremessa uma cópia espectral do seu escudo como projétil, causando dano desarmado aumentado pelas defesas do escudo. Quando ele colide com algo, se espatifará, lançando um número de pedaços menores como projéteis perfuradores. Modificadores que fazem com que projéteis adicionais sejam lançados adicionarão mais pedaços, e não mais cópias do escudo.
Projéteis Perfuram todos Alvos
35% menos Velocidade de Ataque
base is projectile [1]
thrown shield num additional projectiles [5]
DawnFireBeamDivine
Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
Raio Escaldante
Tempo de Conjuração: 0.5 seg
Dispara um feixe de fogo que queima os inimigos tocados. Permanecer no raio intensifica a queimadura, adicionando uma porção do dano do feixe em estágios. Inflige Exposição a Fogo no estágio máximo. Inimigos que deixam o raio continuam queimando por um período. Aumentar a velocidade de conjuração também aumenta a velocidade com a qual o raio pode ser rotacionado.
Causa 924.1 de Dano de Fogo Base por segundo
Duração base é de 1.5 segundos
Estágios Adicionais do Debuff adicionam -40% de Dano
Exposição a Fogo aplica -25% de Resistência a Fogo
MoveDaemonIonCannonParallel
Multicastable, Triggerable
Recarga: 15 seg
MoveDaemonIonCannonCross
Multicastable, Triggerable
Recarga: 15 seg
MoveDaemonIonCannonSquare
Multicastable, Triggerable
Recarga: 15 seg
MoveDaemonIonCannonSlice
Multicastable, Triggerable
Recarga: 15 seg
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/PantheonPack/GuardianOfSolarisPantheon"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Harbinger of Solaris",
life = 16,
energyShield = 0.25,
damage = 1.4,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 14,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "Shield",
skillList = {
"Melee",
"DawnBladefall",
"DawnFireBeamDivine",
"DawnThrownShieldProjectile",
"MoveDaemonIonCannonParallel",
"MoveDaemonIonCannonCross",
"MoveDaemonIonCannonSquare",
"MoveDaemonIonCannonSlice",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DawnBladefall"] = {
name = "Bladefall",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Multicastable] = true,
[SkillType.Cascadable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.Physical] = true,
[SkillType.Duration] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"bladefall_damage_per_stage_+%_final",
"number_of_monsters_to_summon",
"bladefall_number_of_volleys",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -5, 2, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DawnFireBeamDivine"] = {
name = "Scorching Ray",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Totemable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Fire] = true,
[SkillType.CausesBurning] = true,
[SkillType.Duration] = true,
[SkillType.Channel] = true,
[SkillType.DegenOnlySpellDamage] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"fire_beam_additional_stack_damage_+%_final",
"base_fire_damage_resistance_%",
},
levels = {
[1] = {1, 1500, -40, -25, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DawnThrownShieldProjectile"] = {
name = "Spectral Shield Throw",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.SingleMainProjectile] = true,
[SkillType.Physical] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.92,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"thrown_shield_num_additional_projectiles",
"active_skill_attack_speed_+%_final",
"base_is_projectile",
"always_pierce",
},
levels = {
[1] = {5, -35, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MoveDaemonIonCannonParallel"] = {
name = "MoveDaemonIonCannonParallel",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MoveDaemonIonCannonCross"] = {
name = "MoveDaemonIonCannonCross",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MoveDaemonIonCannonSquare"] = {
name = "MoveDaemonIonCannonSquare",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MoveDaemonIonCannonSlice"] = {
name = "MoveDaemonIonCannonSlice",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [22]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats | |
| Craft Tags | caster_damage Dano Ataque Conjurador Velocidade |
15% de Chance de Bloquear o Dano de Ataques
15% de Chance de Bloquear o Dano Mágico
Você sofre 15% do Dano de Acertos Bloqueados
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats | |
| Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























