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Vorbote von Solaris
Humanoid
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster base type attack cast speed +% and damage -% final [22]
15% Chance, Angriffsschaden zu blocken
15% Chance, Zauberschaden zu blocken
Ihr erleidet 15% des Schadens von geblockten Treffern
Harbinger of Solaris
Spectre
Tagsbludgeoning_weapon, Zauberer, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, solaris_boss_story
Packs
  • Vorbote von Solaris, Solargeschworener Infernomagier, Solaris-Kundschafter
  • Leben
    1600%
    Energy Shield From Life
    25%
    Rüstung
    +75%
    Ailment Threshold
    1600%
    Widerstand
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    140%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    120%
    Type
    SolarisGuard
    Metadata
    GuardianOfSolarisPantheon
    Stufe
    68
    Leben
    102,934
    Rüstung
    50,383
    Ausweichwert
    4,739
    Energieschild
    24,508
    Damage
    523
    Zauberschaden
    523
    Genauigkeit
    580
    Attack Time
    1.605
    Erfahrung
    20,510
    Minion Life
    22,327
    Minion Energy Shield
    5,316
    Minion Damage
    418
    Ailment Threshold
    102,934
    Chill
    325
    Shock
    325
    Brittle
    1,841
    Scorch
    325
    Sap
    899
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 418—628
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    DawnBladefall
    Spell, Area, Trappable, Mineable, Totemable, Damage, Triggerable, Multicastable, Cascadable, CanRapidFire, AreaSpell, Physical, Duration
    Klingenhagel
    Kritische Trefferchance: 5%
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 15 Sek.
    Ätherische Waffen fallen vom Himmel und fügen Gegnern in einer Reihe von Salven Schaden zu. Gegner können von sich überlappenden Salven mehrfach getroffen werden.
    Verursacht 193.2 bis 289.9 physischen Schaden
    +5 Salven
    5% weniger Schaden pro Salve
    is area damage [1]
    number of monsters to summon [2]
    RainOfBlades
    DawnThrownShieldProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical
    Spektralschildwurf
    Base Damage: 418—628
    Kritische Trefferchance: 5%
    Attack Time: 1.605 Sek.
    Abklingzeit: 7 Sek.
    Wirft eine spektrale Kopie Eures Schilds als Projektil, das nicht durchbohren kann, und verursacht Nebenhandschaden, der durch die Defensiven des Schilds verstärkt wird. Bei Kollision zersplittert das Projektil in kleinere Projektile, die in alle Richtungen fliegen. Modifikatoren, durch die zusätzliche Projektile gefeuert werden, fügen mehr Splitter hinzu, nicht mehr Kopien des Schilds.
    Projektile durchbohren alle Ziele
    35% weniger Angriffsgeschwindigkeit
    base is projectile [1]
    thrown shield num additional projectiles [5]
    ThrownShield
    DawnFireBeamDivine
    Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
    Sengender Strahl
    Zauberzeit: 0.5 Sek.
    Entfesselt einen Feuerstrahl, der Gegner bei Berührung verbrennt. Das Verweilen innerhalb des Strahls verstärkt den Brand und fügt einen Teil des Strahlschadens phasenweise hinzu. Bei maximalen Phasen wird Feuer-Anfälligkeit verursacht. Gegner, die den Strahl verlassen, brennen noch für eine Dauer weiter. Eine erhöhte Zaubergeschwindigkeit erhöht ebenfalls die Drehgeschwindigkeit des Strahls.
    Verursacht 924.1 Basis-Feuerschaden pro Sekunde
    Basisdauer beträgt 1.5 Sekunden
    Zusätzliche Phasen von Schwächungen fügen -40% Schaden hinzu
    Feuer-Anfälligkeit wendet -25% zu Feuerwiderstand an
    FireBeam
    MoveDaemonIonCannonParallel
    Multicastable, Triggerable
    Abklingzeit: 15 Sek.
    MoveDaemonIonCannonCross
    Multicastable, Triggerable
    Abklingzeit: 15 Sek.
    MoveDaemonIonCannonSquare
    Multicastable, Triggerable
    Abklingzeit: 15 Sek.
    MoveDaemonIonCannonSlice
    Multicastable, Triggerable
    Abklingzeit: 15 Sek.

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PantheonPack/GuardianOfSolarisPantheon"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Harbinger of Solaris",
        life = 16,
        energyShield = 0.25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "DawnBladefall",
            "DawnFireBeamDivine",
            "DawnThrownShieldProjectile",
            "MoveDaemonIonCannonParallel",
            "MoveDaemonIonCannonCross",
            "MoveDaemonIonCannonSquare",
            "MoveDaemonIonCannonSlice",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DawnBladefall"] = {
        name = "Bladefall",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "bladefall_damage_per_stage_+%_final",
            "number_of_monsters_to_summon",
            "bladefall_number_of_volleys",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -5, 2, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DawnFireBeamDivine"] = {
        name = "Scorching Ray",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Duration] = true,
            [SkillType.Channel] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "fire_beam_additional_stack_damage_+%_final",
            "base_fire_damage_resistance_%",
        },
        levels = {
            [1] = {1, 1500, -40, -25, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DawnThrownShieldProjectile"] = {
        name = "Spectral Shield Throw",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.SingleMainProjectile] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.92,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "thrown_shield_num_additional_projectiles",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {5, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonParallel"] = {
        name = "MoveDaemonIonCannonParallel",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonCross"] = {
        name = "MoveDaemonIonCannonCross",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonSquare"] = {
        name = "MoveDaemonIonCannonSquare",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonSlice"] = {
        name = "MoveDaemonIonCannonSlice",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [22]
    FamilyMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 22 — 22 Global
  • Craft Tagscaster_damage Schaden Angriff Zauberer Geschwindigkeit
    15% Chance, Angriffsschaden zu blocken
    15% Chance, Zauberschaden zu blocken
    Ihr erleidet 15% des Schadens von geblockten Treffern
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Stats
  • base spell block % 15 — 15 Global
  • monster base block % 15 — 15 Global
  • base block % damage taken 15 — 15 Global
  • Craft Tagsblock
    Edit

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