ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
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ソラリスの先触れ
人型
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster base type attack cast speed +% and damage -% final [22]
アタックブロック率が15%
スペルブロック率が15%
ブロックしたヒットからダメージの15%を受ける
Harbinger of Solaris
Spectre
Tagsbludgeoning_weapon, キャスター, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, medium_movement, melee, not_dex, physical_affinity, ranged, red_blood, solaris_boss_story
Packs
  • ソラリスの先触れ, ソーラースウォーン・インフェルノメイジ, ソーラースカウト
  • ライフ
    1600%
    Energy Shield From Life
    25%
    アーマー
    +75%
    Ailment Threshold
    1600%
    耐性
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    140%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.605 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    120%
    Type
    SolarisGuard
    Metadata
    GuardianOfSolarisPantheon
    レベル
    68
    ライフ
    102,934
    アーマー
    50,383
    回避力
    4,739
    エナジーシールド
    24,508
    Damage
    523
    スペルダメージ
    523
    命中
    580
    Attack Time
    1.605
    経験値
    20,510
    Minion Life
    22,327
    Minion Energy Shield
    5,316
    Minion Damage
    418
    Ailment Threshold
    102,934
    Chill
    325
    Shock
    325
    Brittle
    1,841
    Scorch
    325
    Sap
    899
    Phys Convert Ele
    240%
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 418—628
    クリティカル率: 5%
    Attack Time: 1.605 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    DawnBladefall
    Spell, Area, Trappable, Mineable, Totemable, Damage, Triggerable, Multicastable, Cascadable, CanRapidFire, AreaSpell, Physical, Duration
    ブレードフォール
    クリティカル率: 5%
    キャストタイム: 1.5 秒
    クールダウン時間: 15 秒
    空からエーテルの刃が雨のように飛来し、刃が何列にも連なって敵にダメージを与える。刃の列が重なれば敵は複数回のヒットを受けることがある。
    193.2から289.9の物理ダメージを与える
    ボレーが+5個される
    刃の雨の1列ごとにダメージが5%低下する
    is area damage [1]
    number of monsters to summon [2]
    RainOfBlades
    DawnThrownShieldProjectile
    Attack, RangedAttack, Projectile, ProjectilesFromUser, SingleMainProjectile, Physical
    スペクトラルシールドスロー
    Base Damage: 418—628
    クリティカル率: 5%
    Attack Time: 1.605 秒
    クールダウン時間: 7 秒
    盾のスペクトラルコピーを貫通する投射物として投げ、盾の防御力に応じて付加されたオフハンドダメージを与える。何かと衝突すると砕け散り、全方向に多数の小さな破片を飛ばす。投射物を追加するモッドにより、盾のコピーの数ではなく破片の数が増加する。
    投射物は全ての対象を貫通する
    アタックスピードが35%低下する
    base is projectile [1]
    thrown shield num additional projectiles [5]
    ThrownShield
    DawnFireBeamDivine
    Spell, Totemable, DamageOverTime, Fire, CausesBurning, Duration, Channel, DegenOnlySpellDamage
    スコーチングレイ
    キャストタイム: 0.5 秒
    触れた敵を燃やす炎のビームを放つ。敵がビームの中に留まると燃焼の威力が増し、ステージごとにビームのダメージの一部が追加される。最大ステージに達すると曝露(火)を付与する。ビームから離れた敵も持続時間中は燃焼を続ける。キャストスピードが増加するとビームの回転レートも増加する。
    毎秒924.1の基礎火ダメージを与える
    基礎持続時間は1.5秒
    デバフのステージを追加することでダメージの-40%を追加する
    火の曝露は火耐性-25%を付与する
    FireBeam
    MoveDaemonIonCannonParallel
    Multicastable, Triggerable
    クールダウン時間: 15 秒
    MoveDaemonIonCannonCross
    Multicastable, Triggerable
    クールダウン時間: 15 秒
    MoveDaemonIonCannonSquare
    Multicastable, Triggerable
    クールダウン時間: 15 秒
    MoveDaemonIonCannonSlice
    Multicastable, Triggerable
    クールダウン時間: 15 秒

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PantheonPack/GuardianOfSolarisPantheon"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Harbinger of Solaris",
        life = 16,
        energyShield = 0.25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.605,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "DawnBladefall",
            "DawnFireBeamDivine",
            "DawnThrownShieldProjectile",
            "MoveDaemonIonCannonParallel",
            "MoveDaemonIonCannonCross",
            "MoveDaemonIonCannonSquare",
            "MoveDaemonIonCannonSlice",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DawnBladefall"] = {
        name = "Bladefall",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of volleys. Enemies can be hit multiple times where these overlap.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Physical] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "bladefall_damage_per_stage_+%_final",
            "number_of_monsters_to_summon",
            "bladefall_number_of_volleys",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -5, 2, 5, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DawnFireBeamDivine"] = {
        name = "Scorching Ray",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Unleash a beam of fire that burns enemies it touches. Remaining in the beam raises the burning, adding a portion of the beam's damage in stages. Inflicts Fire Exposure at maximum stages. Enemies who leave the beam continue to burn for a duration. Increasing cast speed also increases the rate at which the beam turns.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Duration] = true,
            [SkillType.Channel] = true,
            [SkillType.DegenOnlySpellDamage] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "fire_beam_additional_stack_damage_+%_final",
            "base_fire_damage_resistance_%",
        },
        levels = {
            [1] = {1, 1500, -40, -25, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DawnThrownShieldProjectile"] = {
        name = "Spectral Shield Throw",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.SingleMainProjectile] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.92,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "thrown_shield_num_additional_projectiles",
            "active_skill_attack_speed_+%_final",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {5, -35, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonParallel"] = {
        name = "MoveDaemonIonCannonParallel",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonCross"] = {
        name = "MoveDaemonIonCannonCross",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonSquare"] = {
        name = "MoveDaemonIonCannonSquare",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MoveDaemonIonCannonSlice"] = {
        name = "MoveDaemonIonCannonSlice",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [22]
    FamilyMonsterSpeedAndDamageFixup
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • monster base type attack cast speed +% and damage -% final 22 — 22 Global
  • Craft Tagscaster_damage ダメージ アタック キャスター スピード
    アタックブロック率が15%
    スペルブロック率が15%
    ブロックしたヒットからダメージの15%を受ける
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Stats
  • base spell block % 15 — 15 Global
  • monster base block % 15 — 15 Global
  • base block % damage taken 15 — 15 Global
  • Craft Tagsblock
    Edit

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