ソーラースカウト
人型
エリア: ソラリスの中央広場, ソラリス寺院 -第一層-, ソラリス寺院 -第二層-, 永遠なる研究所
物理ダメージの100%を追加火ダメージとして獲得する
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Solar Scout
Spectre | Y |
---|---|
Area | ソラリスの中央広場, ソラリス寺院 -第一層-, ソラリス寺院 -第二層-, 永遠なる研究所 |
Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
ライフ
120%
アーマー
+75%
Ailment Threshold
120%
耐性
20 20 20 0
Damage
98%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.305 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
AxisSoldierSolarisLunaris
Metadata
AxisFootSoldierSolaris_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
7,720
アーマー
50,383
回避力
4,739
エナジーシールド
0
Damage
366
スペルダメージ
366
命中
290
Attack Time
1.305
経験値
10,255
Ailment Threshold
7,720
Chill
24
Shock
24
Brittle
138
Scorch
24
Sap
67
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 293–439
クリティカル率: 5%
Attack Time: 1.305 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisFootSoldierSolaris_"] = { name = "Solar Scout", life = 1.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
物理ダメージの100%を追加火ダメージとして獲得する
Id | MonsterPhysicalAddedAsFireSkeletonMaps |
---|---|
Family | PhysicalAddedAsFire |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
ソーラースカウト
Solar Scout
Spectre | Y |
---|---|
Area | 黄昏の寺院 |
Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
ライフ
120%
アーマー
+75%
Ailment Threshold
120%
耐性
20 20 20 0
Damage
98%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.305 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
AxisSoldierSolarisLunaris
Metadata
AxisFootSoldierSolaris_Schism
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
71
ライフ
10,539
アーマー
63,828
回避力
5,260
エナジーシールド
0
Damage
438
スペルダメージ
438
命中
326
Attack Time
1.305
経験値
10,949
Ailment Threshold
10,539
Chill
33
Shock
33
Brittle
189
Scorch
33
Sap
92
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 351–526
クリティカル率: 5%
Attack Time: 1.305 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisFootSoldierSolaris_Schism"] = { name = "Solar Scout", life = 1.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
物理ダメージの100%を追加火ダメージとして獲得する
Id | MonsterPhysicalAddedAsFireSkeletonMaps |
---|---|
Family | PhysicalAddedAsFire |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
ソーラースカウト
Solar Scout
Spectre | Y |
---|---|
Area | 港の橋 |
Tags | has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Packs |
ライフ
120%
アーマー
+75%
Ailment Threshold
120%
耐性
20 20 20 0
Damage
98%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.305 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
AxisSoldierSolarisLunaris
Metadata
AxisFootSoldierSolarisNewTeam
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
60
ライフ
4,438
アーマー
26,562
回避力
3,556
エナジーシールド
0
Damage
243
スペルダメージ
243
命中
211
Attack Time
1.305
経験値
8,265
Ailment Threshold
4,438
Chill
14
Shock
14
Brittle
79
Scorch
14
Sap
39
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 195–292
クリティカル率: 5%
Attack Time: 1.305 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisFootSoldierSolarisNewTeam"] = { name = "Solar Scout", life = 1.2, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 0.98, damageSpread = 0.2, attackTime = 1.305, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeed", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
物理ダメージの100%を追加火ダメージとして獲得する
Id | MonsterPhysicalAddedAsFireSkeletonMaps |
---|---|
Family | PhysicalAddedAsFire |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
アタックブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |