Aquilo que Arranha
Demoníaco
stance movement speed +% final [-86]
It That Claws
SpectreN
Spectre OverrideMetadata/Monsters/Breach/BreachFodderPale1Spectre
AreaFortaleza da Colmeia, Colônia da Colmeia
Tagsanimal_claw_weapon, beyond_demon, bone_armour, breach_fodder, brequel_monster, Conjurador, demon, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement
Packs
  • Aquilo que Guarda, Aquilo que Arranha
  • Fortaleza da Colmeia, Colônia da Colmeia: Aquilo que Guarda, Aquilo que Arranha
  • Vida
    105%
    Armadura
    +20%
    Evasão
    +50%
    Ailment Threshold
    105%
    Resistência
    0 40 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    90%
    Type
    BreachFodderPale1
    Metadata
    BreachFodderPale1
    Nível
    83
    Vida
    33,618
    Armadura
    110,972
    Evasão
    11,790
    Damage
    900
    Dano Mágico
    900
    Precisão
    1,036
    Attack Time
    1.5
    Experiência
    13,132
    Minion Life
    6,406
    Minion Damage
    761
    Ailment Threshold
    33,618
    Chill
    106
    Shock
    106
    Brittle
    601
    Scorch
    106
    Sap
    294
    MeleeAtAnimationSpeedCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 720–1080
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBreachFodderHellscapeDogmanChargeExplosion
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 6421 a 9632 de Dano de Gelo
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABreachFodderHellscapePaleDogmanDashSwipe
    Triggerable, Attack
    Base Damage: 720–1080
    Chance de Crítico: 5%
    Dano de Ataque: 135%
    Dano de Ataque: 135%
    Attack Time: 1.5 seg
    Causa 35% mais Dano de Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBreachFodderHellscapePaleDogmanChargeUp
    Spell
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    action attack or cast time uses animation length [1]
    DTTBreachFodderHellscapePaleDogmanDash
    Spell, Movement
    Tempo de Conjuração: 0.733 seg
    Recarga: 8 seg
    leap slam minimum distance [37]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-9]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderPale1"] = {
        name = "It That Claws",
        life = 1.05,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedCombo",
            "GSBreachFodderHellscapeDogmanChargeExplosion",
            "GABreachFodderHellscapePaleDogmanDashSwipe",
            "EASBreachFodderHellscapePaleDogmanChargeUp",
            "DTTBreachFodderHellscapePaleDogmanDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedCombo"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDogmanChargeExplosion"] = {
        name = "GSBreachFodderHellscapeDogmanChargeExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachFodderHellscapePaleDogmanDashSwipe"] = {
        name = "GABreachFodderHellscapePaleDogmanDashSwipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBreachFodderHellscapePaleDogmanChargeUp"] = {
        name = "EASBreachFodderHellscapePaleDogmanChargeUp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBreachFodderHellscapePaleDogmanDash"] = {
        name = "DTTBreachFodderHellscapePaleDogmanDash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.733,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-9, 37, -60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-86]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -86 Max: -86 Global
  • Craft TagsVelocidade
    It That Claws
    Demoníaco
    stance movement speed +% final [-86]
    SpectreN
    Tagsanimal_claw_weapon, beyond_demon, bone_armour, breach_fodder, brequel_monster, Conjurador, demon, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement
    Vida
    105%
    Armadura
    +20%
    Evasão
    +50%
    Ailment Threshold
    105%
    Resistência
    0 40 0 0
    Damage
    100%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    90%
    Type
    BreachFodderPale1
    Metadata
    BreachFodderPale1Spectre
    Nível
    68
    Vida
    6,755
    Armadura
    34,548
    Evasão
    7,109
    Damage
    374
    Dano Mágico
    374
    Precisão
    580
    Attack Time
    1.5
    Experiência
    10,255
    Minion Life
    1,465
    Minion Damage
    298
    Ailment Threshold
    6,755
    Chill
    21
    Shock
    21
    Brittle
    121
    Scorch
    21
    Sap
    59
    MeleeAtAnimationSpeedCombo
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 299–448
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSBreachFodderHellscapeDogmanChargeExplosion
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 2782 a 4172 de Dano de Gelo
    action attack or cast time uses animation length [1]
    is area damage [1]
    GABreachFodderHellscapePaleDogmanDashSwipe
    Triggerable, Attack
    Base Damage: 299–448
    Chance de Crítico: 5%
    Dano de Ataque: 135%
    Dano de Ataque: 135%
    Attack Time: 1.5 seg
    Causa 35% mais Dano de Ataque
    action attack or cast time uses animation length [1]
    is area damage [1]
    EASBreachFodderHellscapePaleDogmanChargeUp
    Spell
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    action attack or cast time uses animation length [1]
    DTTBreachFodderHellscapePaleDogmanDash
    Spell, Movement
    Tempo de Conjuração: 0.733 seg
    Recarga: 8 seg
    leap slam minimum distance [37]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-9]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Breach/BreachFodderPale1Spectre"] = {
        name = "It That Claws",
        life = 1.05,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Unarmed",
        skillList = {
            "MeleeAtAnimationSpeedCombo",
            "GSBreachFodderHellscapeDogmanChargeExplosion",
            "GABreachFodderHellscapePaleDogmanDashSwipe",
            "EASBreachFodderHellscapePaleDogmanChargeUp",
            "DTTBreachFodderHellscapePaleDogmanDash",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedCombo"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBreachFodderHellscapeDogmanChargeExplosion"] = {
        name = "GSBreachFodderHellscapeDogmanChargeExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABreachFodderHellscapePaleDogmanDashSwipe"] = {
        name = "GABreachFodderHellscapePaleDogmanDashSwipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASBreachFodderHellscapePaleDogmanChargeUp"] = {
        name = "EASBreachFodderHellscapePaleDogmanChargeUp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTBreachFodderHellscapePaleDogmanDash"] = {
        name = "DTTBreachFodderHellscapePaleDogmanDash",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.733,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-9, 37, -60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-86]
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -86 Max: -86 Global
  • Craft TagsVelocidade
    Edit

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