It That Claws
| 幽魂 | N |
|---|---|
| 幽魂 取代 | Metadata/Monsters/Breach/BreachFodderPale1Spectre |
| 地区 | Hive Fortress, Hive Colony |
| 标签 | animal_claw_weapon, beyond_demon, bone_armour, breach_fodder, brequel_monster, 施法, demon, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
| Packs |
生命
105%
护甲
+20%
闪避值
+50%
异常状态临界值
105%
抗性
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
90%
类型
BreachFodderPale1
Metadata
BreachFodderPale1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
33,618
护甲
110,972
闪避值
11,790
伤害
900
法术伤害
900
命中
1,036
攻击间隔
1.5
经验值
13,132
召唤物生命
6,406
召唤物伤害
761
异常状态临界值
33,618
冰缓
106
Shock
106
Brittle
601
Scorch
106
Sap
294
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedCombo
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 720–1080
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSBreachFodderHellscapeDogmanChargeExplosion
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 6421 - 9632 冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]
GABreachFodderHellscapePaleDogmanDashSwipe
可触发, 攻击
基本伤害: 720–1080
暴击几率: 5%
攻击伤害: 135%
攻击伤害: 135%
攻击间隔: 1.5 秒
攻击伤害总增 35%
action attack or cast time uses animation length [1]
is area damage [1]
EASBreachFodderHellscapePaleDogmanChargeUp
法术
施放间隔: 1 秒
冷却时间: 10 秒
action attack or cast time uses animation length [1]
DTTBreachFodderHellscapePaleDogmanDash
法术, 位移
施放间隔: 0.733 秒
冷却时间: 8 秒
leap slam minimum distance [37]
spell maximum action distance +% [-60]
walk emerge extra distance [-9]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachFodderPale1"] = {
name = "It That Claws",
life = 1.05,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MeleeAtAnimationSpeedCombo",
"GSBreachFodderHellscapeDogmanChargeExplosion",
"GABreachFodderHellscapePaleDogmanDashSwipe",
"EASBreachFodderHellscapePaleDogmanChargeUp",
"DTTBreachFodderHellscapePaleDogmanDash",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedCombo"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBreachFodderHellscapeDogmanChargeExplosion"] = {
name = "GSBreachFodderHellscapeDogmanChargeExplosion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachFodderHellscapePaleDogmanDashSwipe"] = {
name = "GABreachFodderHellscapePaleDogmanDashSwipe",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBreachFodderHellscapePaleDogmanChargeUp"] = {
name = "EASBreachFodderHellscapePaleDogmanChargeUp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTBreachFodderHellscapePaleDogmanDash"] = {
name = "DTTBreachFodderHellscapePaleDogmanDash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.733,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-9, 37, -60, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
stance movement speed +% final [-86]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
It That Claws
恶魔stance movement speed +% final [-86]
| 幽魂 | N |
|---|---|
| 标签 | animal_claw_weapon, beyond_demon, bone_armour, breach_fodder, brequel_monster, 施法, demon, is_unarmed, lightning_affinity, melee, not_int, physical_affinity, red_blood, very_fast_movement |
生命
105%
护甲
+20%
闪避值
+50%
异常状态临界值
105%
抗性
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 10
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
90%
类型
BreachFodderPale1
Metadata
BreachFodderPale1Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,755
护甲
34,548
闪避值
7,109
伤害
374
法术伤害
374
命中
580
攻击间隔
1.5
经验值
10,255
召唤物生命
1,465
召唤物伤害
298
异常状态临界值
6,755
冰缓
21
Shock
21
Brittle
121
Scorch
21
Sap
59
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedCombo
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GSBreachFodderHellscapeDogmanChargeExplosion
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 2782 - 4172 冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]
GABreachFodderHellscapePaleDogmanDashSwipe
可触发, 攻击
基本伤害: 299–448
暴击几率: 5%
攻击伤害: 135%
攻击伤害: 135%
攻击间隔: 1.5 秒
攻击伤害总增 35%
action attack or cast time uses animation length [1]
is area damage [1]
EASBreachFodderHellscapePaleDogmanChargeUp
法术
施放间隔: 1 秒
冷却时间: 10 秒
action attack or cast time uses animation length [1]
DTTBreachFodderHellscapePaleDogmanDash
法术, 位移
施放间隔: 0.733 秒
冷却时间: 8 秒
leap slam minimum distance [37]
spell maximum action distance +% [-60]
walk emerge extra distance [-9]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Breach/BreachFodderPale1Spectre"] = {
name = "It That Claws",
life = 1.05,
fireResist = 0,
coldResist = 40,
lightningResist = 0,
chaosResist = 0,
damage = 1,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 10,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MeleeAtAnimationSpeedCombo",
"GSBreachFodderHellscapeDogmanChargeExplosion",
"GABreachFodderHellscapePaleDogmanDashSwipe",
"EASBreachFodderHellscapePaleDogmanChargeUp",
"DTTBreachFodderHellscapePaleDogmanDash",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedCombo"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSBreachFodderHellscapeDogmanChargeExplosion"] = {
name = "GSBreachFodderHellscapeDogmanChargeExplosion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABreachFodderHellscapePaleDogmanDashSwipe"] = {
name = "GABreachFodderHellscapePaleDogmanDashSwipe",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASBreachFodderHellscapePaleDogmanChargeUp"] = {
name = "EASBreachFodderHellscapePaleDogmanChargeUp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTBreachFodderHellscapePaleDogmanDash"] = {
name = "DTTBreachFodderHellscapePaleDogmanDash",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.733,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-9, 37, -60, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
stance movement speed +% final [-86]
| Family | Stance |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 速度 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.