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Espírito Ânsia Saqawine
Demoníaco
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Saqawine Retch Spirit
Spectre
AreaPuleiro de Saqawal
Tagsanimal_claw_weapon, beast, Conjurador, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, medium_movement, melee, not_str, physical_affinity, red_blood
Vida
1000%
Energy Shield From Life
50%
Evasão
+20%
Ailment Threshold
1000%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.11 Second
Damage Spread
±20%
Experiência
250%
Model Size
124%
Type
KiwethBestiarySpiritBoss
Metadata
KiwethBestiarySpiritSubBoss
Nível
70
Vida
78,388
Armadura
33,714
Evasão
6,097
Escudo de Energia
34,685
Damage
527
Dano Mágico
527
Precisão
628
Attack Time
1.11
Experiência
26,800
Minion Life
16,701
Minion Energy Shield
7,390
Minion Damage
423
Ailment Threshold
78,388
Chill
248
Shock
248
Brittle
1,402
Scorch
248
Sap
685
Phys Convert Ele
250%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 421632
Chance de Crítico: 5%
Attack Time: 1.11 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
BestiaryKiwethSummonRavens
Spell, Multicastable, Triggerable
Tempo de Conjuração: 1.333 seg
Recarga: 3 seg
alternate minion [332]
number of monsters to summon [3]
summon specific monsters in front offset [150]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
CorpseWarpBestiaryKiwethBoss
Movement, Spell, Damage, Area, Totemable, Mineable, Trappable, Triggerable, Fire, AreaSpell, Travel
Troca de Corpos
Tempo de Conjuração: 1.33 seg
Recarga: 6 seg
Destroi violentamente seu corpo e o cria novamente na localidade de um cadáver inimigo alvo, causando dano mágico em uma área em ambos os locais. Se não houver um alvo específico, ele priorizará cadáver sob inimigos. Se focar em um cadáver, o cadáver também explodirá, causando dano ao seu redor que não é afetado pelos seus modificadores de dano mágico, e não pode ser refletido. Esta habilidade não pode ser repetida.
is area damage [1]
spell maximum base physical damage [740.7]
spell minimum base physical damage [493.8]
CorpseWarp

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/KiwethBestiarySpiritSubBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Saqawine Retch Spirit",
    life = 10,
    energyShield = 0.5,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.11,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "BestiaryKiwethSummonRavens",
        "CorpseWarpBestiaryKiwethBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryKiwethSummonRavens"] = {
    name = "BestiaryKiwethSummonRavens",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summon_specific_monsters_in_front_offset",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {3, 332, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CorpseWarpBestiaryKiwethBoss"] = {
    name = "Bodyswap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.",
    skillTypes = {
        [SkillType.Movement] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
    },
}
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