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Saqawine Retch Spirit
Demon
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Spectre
AreaSaqawal's Roost
Tagsanimal_claw_weapon, beast, Caster, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, medium_movement, melee, not_str, physical_affinity, red_blood
Life
1000%
Energy Shield From Life
50%
Evasion
+20%
Ailment Threshold
1000%
Resistance
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.11 Second
Damage Spread
±20%
Experience
250%
Model Size
124%
Type
KiwethBestiarySpiritBoss
Metadata
KiwethBestiarySpiritSubBoss
Level
70
Life
78,388
Armour
33,714
Evasion Rating
6,097
Energy Shield
34,685
Damage
527
Spell Damage
527
Accuracy
628
Attack Time
1.11
Experience
26,800
Minion Life
16,701
Minion Energy Shield
7,390
Minion Damage
423
Ailment Threshold
78,388
Chill
248
Shock
248
Brittle
1,402
Scorch
248
Sap
685
Phys Convert Ele
250%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 421632
Critical Strike Chance: 5%
Attack Time: 1.11 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
BestiaryKiwethSummonRavens
Spell, Multicastable, Triggerable
Cast Time: 1.333 sec
Cooldown Time: 3 sec
alternate minion [332]
number of monsters to summon [3]
summon specific monsters in front offset [150]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
CorpseWarpBestiaryKiwethBoss
Movement, Spell, Damage, Area, Totemable, Mineable, Trappable, Triggerable, Fire, AreaSpell, Travel
Bodyswap
Cast Time: 1.33 sec
Cooldown Time: 6 sec
Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.
Deals 493.8 to 740.7 Physical Damage
is area damage [1]
CorpseWarp

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/KiwethBestiarySpiritSubBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Saqawine Retch Spirit",
    life = 10,
    energyShield = 0.5,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.11,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "BestiaryKiwethSummonRavens",
        "CorpseWarpBestiaryKiwethBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryKiwethSummonRavens"] = {
    name = "BestiaryKiwethSummonRavens",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summon_specific_monsters_in_front_offset",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {3, 332, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CorpseWarpBestiaryKiwethBoss"] = {
    name = "Bodyswap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.",
    skillTypes = {
        [SkillType.Movement] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
    },
}
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