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Apestoso Saqawino Espiritual
Demonio
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Saqawine Retch Spirit
Spectre
AreaNido de Saqawal
Tagsanimal_claw_weapon, beast, Lanzador de hechizos, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, medium_movement, melee, not_str, physical_affinity, red_blood
Vida
1000%
Energy Shield From Life
50%
Evasión
+20%
Ailment Threshold
1000%
Resistencia
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
125%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.11 Second
Damage Spread
±20%
Experiencia
250%
Model Size
124%
Type
KiwethBestiarySpiritBoss
Metadata
KiwethBestiarySpiritSubBoss
Nivel
70
Vida
78,388
Armadura
33,714
Evasión
6,097
Escudo de energía
34,685
Damage
527
Daño de hechizos
527
Precisión
628
Attack Time
1.11
Experiencia
26,800
Minion Life
16,701
Minion Energy Shield
7,390
Minion Damage
423
Ailment Threshold
78,388
Chill
248
Shock
248
Brittle
1,402
Scorch
248
Sap
685
Phys Convert Ele
250%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 421632
Probabilidad de golpe crítico: 5%
Attack Time: 1.11 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
BestiaryKiwethSummonRavens
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1.333 seg
Tiempo de recarga: 3 seg
alternate minion [332]
number of monsters to summon [3]
summon specific monsters in front offset [150]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
CorpseWarpBestiaryKiwethBoss
Movement, Spell, Damage, Area, Totemable, Mineable, Trappable, Triggerable, Fire, AreaSpell, Travel
Intercambio de cuerpos
Tiempo de lanzamiento: 1.33 seg
Tiempo de recarga: 6 seg
Destruye tu cuerpo de forma violenta y lo recompone en la ubicación de un enemigo o cadáver objetivo. Además, inflige daño de hechizos en un área en las dos ubicaciones. Si no hay un objetivo específico, dará prioridad a los cadáveres antes que a los enemigos. Si selecciona un cadáver como objetivo, el cadáver también explotará e infligirá daño a su alrededor. A este daño no le afectan los modificadores de daño de hechizos, y no se puede reflejar. Este hechizo no se puede repetir.
is area damage [1]
spell maximum base physical damage [740.7]
spell minimum base physical damage [493.8]
CorpseWarp

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/KiwethBestiarySpiritSubBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Saqawine Retch Spirit",
    life = 10,
    energyShield = 0.5,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.11,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "BestiaryKiwethSummonRavens",
        "CorpseWarpBestiaryKiwethBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryKiwethSummonRavens"] = {
    name = "BestiaryKiwethSummonRavens",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summon_specific_monsters_in_front_offset",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {3, 332, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CorpseWarpBestiaryKiwethBoss"] = {
    name = "Bodyswap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.",
    skillTypes = {
        [SkillType.Movement] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
    },
}
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