Apestoso Saqawino Espiritual
Demonio
Saqawine Retch Spirit
SpectreN
AreaNido de Saqawal
Tagsanimal_claw_weapon, beast, Lanzador de hechizos, demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, large_height, medium_movement, melee, not_str, physical_affinity, red_blood
Vida
1200%
Energy Shield From Life
50%
Evasión
+20%
Ailment Threshold
1200%
Resistencia
40 40 40 25
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.11 Second
Damage Spread
±20%
Experiencia
300%
Model Size
124%
Type
KiwethBestiarySpiritBoss
Metadata
KiwethBestiarySpiritSubBoss
Nivel
70
Vida
94,066
Armadura
33,714
Evasión
6,097
Escudo de energía
3,469
Damage
632
Daño de hechizos
632
Precisión
314
Attack Time
1.11
Experiencia
32,160
Ailment Threshold
94,066
Chill
297
Shock
297
Brittle
1,683
Scorch
297
Sap
822
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 506–758
Probabilidad de golpe crítico: 5%
Attack Time: 1.11 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BestiaryKiwethSummonRavens
Spell, Multicastable, Triggerable
Tiempo de lanzamiento: 1.333 seg
Tiempo de recarga: 3 seg
alternate minion [332]
number of monsters to summon [3]
summon specific monsters in front offset [150]
summon specific monsters radius +% [30]
summoned monsters are minions [1]
CorpseWarpBestiaryKiwethBoss
Movement, Spell, Damage, Area, Totemable, Mineable, Trappable, Triggerable, Fire, AreaSpell, Travel
Intercambio de cuerpos
Tiempo de lanzamiento: 1.33 seg
Tiempo de recarga: 6 seg
Destruye tu cuerpo de forma violenta y lo recompone en la ubicación de un enemigo o cadáver objetivo. Además, inflige daño de hechizos en un área en las dos ubicaciones. Si no hay un objetivo específico, dará prioridad a los cadáveres antes que a los enemigos. Si selecciona un cadáver como objetivo, el cadáver también explotará e infligirá daño a su alrededor. A este daño no le afectan los modificadores de daño de hechizos, y no se puede reflejar. Este hechizo no se puede repetir.
Inflige de 493.8 a 740.7 de daño físico
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "RemoveEffects( );"
	on_spawned_dead = "RemoveEffects( );"
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Bestiary/Avian_boss/SummonedBloodRavenDeathEffect.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/KiwethBestiarySpiritSubBoss"] = {
    name = "Saqawine Retch Spirit",
    life = 12,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.11,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "BestiaryKiwethSummonRavens",
        "CorpseWarpBestiaryKiwethBoss",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryKiwethSummonRavens"] = {
    name = "BestiaryKiwethSummonRavens",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summon_specific_monsters_in_front_offset",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {3, 332, 30, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CorpseWarpBestiaryKiwethBoss"] = {
    name = "Bodyswap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Violently destroys your body and recreates it at the location of a targeted enemy or corpse, dealing spell damage in an area at both locations. If there is no specific target, it will prioritise corpses over enemies. If targeting a corpse, the corpse will also explode, dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.",
    skillTypes = {
        [SkillType.Movement] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 70, statInterpolation = {3, 3},  cost = { }, },
    },
}