Recruta Templário
Humanóide
monster ignores delve darkness mechanic [1]
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Não pode ganhar Cargas
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Não pode ganhar Cargas
Templar Recruit
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionTemplarMelee1Spectre |
Tags | has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, medium_height, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, physical_affinity, red_blood, slashing_weapon |
Vida
276%
Energy Shield From Life
50%
Armadura
+100%
Ailment Threshold
276%
Resistência
20 20 20 0
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 17
Attack Time
0.825 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
LegionTemplarMelee1
Metadata
LegionTemplarMelee1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
17,756
Armadura
57,580
Evasão
4,739
Escudo de Energia
3,064
Damage
448
Dano Mágico
448
Precisão
290
Attack Time
0.825
Experiência
10,255
Ailment Threshold
17,756
Chill
56
Shock
56
Brittle
318
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 359–538
Chance de Crítico: 5%
Attack Time: 0.825 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TemplarShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Investida com Escudo
Base Damage: 359–538
Chance de Crítico: 5%
Attack Time: 0.825 seg
Recarga: 3 seg
Faz uma investida em direção a um local ou inimigo, empurrando inimigos no caminho e causando dano repetidamente em uma pequena área na sua frente. Quanto mais você viajar, mais dano causará e maiores serão as chances de atordoar os inimigos.
Velocidade de Ataque aumentada em 15%
Redução do Ponto de Atordoamento aumentada em 50% em inimigos na distância Máxima da investida
20% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 50%
Acertos Corpo a Corpo Fortificam
ignores proximity shield [1]
shield charge extra distance [15]
Redução do Ponto de Atordoamento aumentada em 50% em inimigos na distância Máxima da investida
20% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 50%
Acertos Corpo a Corpo Fortificam
ignores proximity shield [1]
shield charge extra distance [15]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarMelee1"] = { name = "Templar Recruit", life = 2.76, energyShield = 0.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 0.825, attackRange = 17, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "TemplarShieldCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TemplarShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "shield_charge_extra_distance", "chance_to_fortify_on_melee_hit_+%", "ignores_proximity_shield", }, levels = { [1] = {50, 50, 20, 15, 15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não pode ganhar Cargas
Id | CannotGainCharges_ |
---|---|
Family | CannotGainCharges |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge frenzy_charge power_charge |
Recruta Templário
Humanóide
monster ignores delve darkness mechanic [1]
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Não pode ganhar Cargas
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Não pode ganhar Cargas
Templar Recruit
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionTemplarMelee1Spectre |
Tags | has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, medium_height, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, physical_affinity, red_blood, slashing_weapon |
Vida
276%
Energy Shield From Life
50%
Armadura
+100%
Ailment Threshold
276%
Resistência
20 20 20 0
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 17
Attack Time
0.825 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
LegionTemplarMelee1
Metadata
LegionTemplarMelee1Endless
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
17,756
Armadura
57,580
Evasão
4,739
Escudo de Energia
3,064
Damage
448
Dano Mágico
448
Precisão
290
Attack Time
0.825
Experiência
10,255
Ailment Threshold
17,756
Chill
56
Shock
56
Brittle
318
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 359–538
Chance de Crítico: 5%
Attack Time: 0.825 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TemplarShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Investida com Escudo
Base Damage: 359–538
Chance de Crítico: 5%
Attack Time: 0.825 seg
Recarga: 3 seg
Faz uma investida em direção a um local ou inimigo, empurrando inimigos no caminho e causando dano repetidamente em uma pequena área na sua frente. Quanto mais você viajar, mais dano causará e maiores serão as chances de atordoar os inimigos.
Velocidade de Ataque aumentada em 15%
Redução do Ponto de Atordoamento aumentada em 50% em inimigos na distância Máxima da investida
20% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 50%
Acertos Corpo a Corpo Fortificam
ignores proximity shield [1]
shield charge extra distance [15]
Redução do Ponto de Atordoamento aumentada em 50% em inimigos na distância Máxima da investida
20% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 50%
Acertos Corpo a Corpo Fortificam
ignores proximity shield [1]
shield charge extra distance [15]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarMelee1Endless"] = { name = "Templar Recruit", life = 2.76, energyShield = 0.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 0.825, attackRange = 17, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "TemplarShieldCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TemplarShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "shield_charge_extra_distance", "chance_to_fortify_on_melee_hit_+%", "ignores_proximity_shield", }, levels = { [1] = {50, 50, 20, 15, 15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não pode ganhar Cargas
Id | CannotGainCharges_ |
---|---|
Family | CannotGainCharges |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge frenzy_charge power_charge |
Recruta Templário
Humanóide
monster ignores delve darkness mechanic [1]
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Templar Recruit
Spectre | Y |
---|---|
Tags | has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, physical_affinity, red_blood, slashing_weapon |
Vida
276%
Energy Shield From Life
50%
Armadura
+100%
Ailment Threshold
276%
Resistência
20 20 20 0
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 17
Attack Time
0.825 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
LegionTemplarMelee1
Metadata
LegionTemplarMelee1Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
17,756
Armadura
57,580
Evasão
4,739
Escudo de Energia
3,064
Damage
448
Dano Mágico
448
Precisão
290
Attack Time
0.825
Experiência
10,255
Ailment Threshold
17,756
Chill
56
Shock
56
Brittle
318
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 359–538
Chance de Crítico: 5%
Attack Time: 0.825 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TemplarShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Investida com Escudo
Base Damage: 359–538
Chance de Crítico: 5%
Attack Time: 0.825 seg
Recarga: 3 seg
Faz uma investida em direção a um local ou inimigo, empurrando inimigos no caminho e causando dano repetidamente em uma pequena área na sua frente. Quanto mais você viajar, mais dano causará e maiores serão as chances de atordoar os inimigos.
Velocidade de Ataque aumentada em 15%
Redução do Ponto de Atordoamento aumentada em 50% em inimigos na distância Máxima da investida
20% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 50%
Acertos Corpo a Corpo Fortificam
ignores proximity shield [1]
shield charge extra distance [15]
Redução do Ponto de Atordoamento aumentada em 50% em inimigos na distância Máxima da investida
20% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 50%
Acertos Corpo a Corpo Fortificam
ignores proximity shield [1]
shield charge extra distance [15]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarMelee1Spectre"] = { name = "Templar Recruit", life = 2.76, energyShield = 0.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 0.825, attackRange = 17, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "TemplarShieldCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TemplarShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "shield_charge_extra_distance", "chance_to_fortify_on_melee_hit_+%", "ignores_proximity_shield", }, levels = { [1] = {50, 50, 20, 15, 15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Recruta Templário
Humanóide
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Você sofre 10% do Dano de Acertos Bloqueados
Templar Recruit
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionTemplarMelee1Spectre |
Tags | has_one_hand_sword, has_one_handed_melee, humanoid, legion_monster, medium_height, medium_movement, melee, metal_armour, no_pantheon_mod, not_dex, physical_affinity, red_blood, slashing_weapon |
Packs |
Vida
276%
Energy Shield From Life
50%
Armadura
+100%
Ailment Threshold
276%
Resistência
20 20 20 0
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 17
Attack Time
0.825 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
LegionTemplarMelee1
Metadata
LegionTemplarMelee1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
17,756
Armadura
57,580
Evasão
4,739
Escudo de Energia
3,064
Damage
448
Dano Mágico
448
Precisão
290
Attack Time
0.825
Experiência
10,255
Ailment Threshold
17,756
Chill
56
Shock
56
Brittle
318
Scorch
56
Sap
155
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 359–538
Chance de Crítico: 5%
Attack Time: 0.825 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TemplarShieldCharge
Attack, RequiresShield, Melee, Area, Movement, Travel
Investida com Escudo
Base Damage: 359–538
Chance de Crítico: 5%
Attack Time: 0.825 seg
Recarga: 3 seg
Faz uma investida em direção a um local ou inimigo, empurrando inimigos no caminho e causando dano repetidamente em uma pequena área na sua frente. Quanto mais você viajar, mais dano causará e maiores serão as chances de atordoar os inimigos.
Velocidade de Ataque aumentada em 15%
Redução do Ponto de Atordoamento aumentada em 50% em inimigos na distância Máxima da investida
20% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 50%
Acertos Corpo a Corpo Fortificam
ignores proximity shield [1]
shield charge extra distance [15]
Redução do Ponto de Atordoamento aumentada em 50% em inimigos na distância Máxima da investida
20% mais Dano com Acertos na Distância Máxima da Investida
Velocidade de Movimento aumentada em 50%
Acertos Corpo a Corpo Fortificam
ignores proximity shield [1]
shield charge extra distance [15]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionTemplarMelee1Standalone"] = { name = "Templar Recruit", life = 2.76, energyShield = 0.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 0.825, attackRange = 17, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "TemplarShieldCharge", "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TemplarShieldCharge"] = { name = "Shield Charge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.", skillTypes = { [SkillType.Attack] = true, [SkillType.RequiresShield] = true, [SkillType.Melee] = true, [SkillType.Area] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range", "base_movement_velocity_+%", "shield_charge_damage_+%_maximum", "attack_speed_+%", "shield_charge_extra_distance", "chance_to_fortify_on_melee_hit_+%", "ignores_proximity_shield", }, levels = { [1] = {50, 50, 20, 15, 15, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Id | MonsterAttackBlock30Bypass10 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.