A Rainha Vindicada
Humanóide
The Vindicated Queen
SpectreN
Tagsflesh_armour, has_bow, humanoid, large_height, physical_affinity, red_blood, slashing_weapon, slow_movement
Vida
400%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
125%
Type
KaruiElderMapBoss
Metadata
MapKaruiElder1
Nível
68
Vida
25,733
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.5
Experiência
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MapKaruiElderDropArrow
Attack, Area, Duration
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 1.5 seg
Causa 2045.9 de Dano de Fogo Base por segundo
Duração base é de 2.5 segundos
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
MapKaruiElderDropArrowBlink
Attack, Area, Duration
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
Causa 2045.9 de Dano de Fogo Base por segundo
Duração base é de 2.5 segundos
Velocidade da Flecha aumentada em 100%
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/KaomWarrior/KaomWarrior"

Actor
{
	main_hand_unarmed_type = "Bow"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KaomWarrior/MapKaruiElder1"] = {
    name = "The Vindicated Queen",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "MapKaruiElderDropArrow",
        "MapKaruiElderDropArrowBlink",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MapKaruiElderDropArrow"] = {
    name = "MapKaruiElderDropArrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2.5, 2500, 2, -35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapKaruiElderDropArrowBlink"] = {
    name = "MapKaruiElderDropArrowBlink",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "base_arrow_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2.5, 2500, 2, 100, -35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}