The Vindicated Queen
Humanoid
SpectreN
Tagsdishonoured_queen_map, flesh_armour, has_bow, humanoid, large_height, physical_affinity, red_blood, slashing_weapon, slow_movement
Life
400%
Ailment Threshold
400%
Resistance
40 40 40 25
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
125%
Type
KaruiElderMapBoss
Metadata
MapKaruiElder1
Level
68
Life
25,733
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
374
Spell Damage
374
Accuracy
290
Attack Time
1.5
Experience
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
MapKaruiElderDropArrow
Attack, Area, Duration
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 1.5 sec
Deals 2045.9 Base Fire Damage per second
Base duration is 2.5 seconds
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
MapKaruiElderDropArrowBlink
Attack, Area, Duration
Base Damage: 299–448
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 5 sec
Deals 2045.9 Base Fire Damage per second
Base duration is 2.5 seconds
100% increased Arrow Speed
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/KaomWarrior/KaomWarrior"

Actor
{
	main_hand_unarmed_type = "Bow"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KaomWarrior/MapKaruiElder1"] = {
    name = "The Vindicated Queen",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "MapKaruiElderDropArrow",
        "MapKaruiElderDropArrowBlink",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MapKaruiElderDropArrow"] = {
    name = "MapKaruiElderDropArrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2.5, 2500, 2, -35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapKaruiElderDropArrowBlink"] = {
    name = "MapKaruiElderDropArrowBlink",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "base_arrow_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2.5, 2500, 2, 100, -35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
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