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ราชินีผู้พ้นผิด
มนุษย์
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
ด่าน: Caldera
The Vindicated Queen
Spectre
AreaCaldera, Caldera
Tagsflesh_armour, has_bow, humanoid, large_height, physical_affinity, red_blood, slashing_weapon, slow_movement
พลังชีวิต
400%
Ailment Threshold
400%
ค่าต้านทาน
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
125%
Type
KaruiElderMapBoss
Metadata
MapKaruiElder1
เลเวล
82
พลังชีวิต
114,246
ค่าเกราะ
85,651
อัตราการหลบหลีก
7,608
Damage
850
ความเสียหายเวท
850
ความแม่นยำ
998
Attack Time
1.5
ค่าประสบการณ์
26,012
Minion Life
21,962
Minion Damage
715
Ailment Threshold
114,246
Chill
361
Shock
361
Brittle
2,044
Scorch
361
Sap
998
Phys Convert Ele
300%
MapKaruiElderDropArrow
Attack, Area, Duration
Base Damage: 680—1020
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 1.5 วินาที
สร้างความเสียหาย ไฟ พื้นฐาน 4779.7 ต่อวินาที
ระยะเวลาพื้นฐาน 2.5 วินาที
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
MapKaruiElderDropArrowBlink
Attack, Area, Duration
Base Damage: 680—1020
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
สร้างความเสียหาย ไฟ พื้นฐาน 4779.7 ต่อวินาที
ระยะเวลาพื้นฐาน 2.5 วินาที
เพิ่มความเร็วศร 100%
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/KaomWarrior/KaomWarrior"

Actor
{
	main_hand_unarmed_type = "Bow"
	basic_action = "Emerge"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/KaomWarrior/MapKaruiElder1"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "The Vindicated Queen",
    life = 4,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "MapKaruiElderDropArrow",
        "MapKaruiElderDropArrowBlink",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MapKaruiElderDropArrow"] = {
    name = "MapKaruiElderDropArrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2.5, 2500, 2, -35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapKaruiElderDropArrowBlink"] = {
    name = "MapKaruiElderDropArrowBlink",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "ground_fire_art_variation",
        "base_arrow_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {2.5, 2500, 2, 100, -35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
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