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The Curse of the Allflame Challenge League

  • Meet Valerie, a dangerous corsair captain who needs your help retrieving long forgotten treasures from the icy depths of Wraeclast's oceans. Find Charts scattered across Wraeclast, board The Sovereign, and set sail!
  • Dive to the ocean floor where lanterns imbued with the spark of the Allflame will shield you from the crushing waves. Explore and claim what you can while you can! Lost gold, valuable chests, and lurking threats await you...
  • Upon charting enough areas, connect them together to create a Voyage — one giant seafloor excursion. Revisit each chart to claim its rewards again, while also amplifying those rewards in several different ways.
  • Head belowdecks, and you'll find the heart of the ship at work. Feed it an item, and it will split into a multitude of ghostly outcomes, one of which you can keep for yourself.
  • Find valuable Ducats on the seafloor and use them to warp and twist items in ways not seen in centuries.
  • For more information about this expansion, check out pathofexile.com/allflame
  • With 3.29.0, there are Standard, Hardcore and Solo Self-Found variations of the Curse of the Allflame challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The Hardcore variations of Curse of the Allflame are parented to their Standard Curse of the Allflame equivalent, meaning if you die in Hardcore Curse of the Allflame you can continue on in the Standard Curse of the Alfflame League.
  • The new Curse of the Allflame challenge league includes a set of 40 new challenges, and 8 new challenges in Ruthless Curse of the Allflame. There are microtransaction rewards for completing challenges that are only obtainable in this league. These rewards will be revealed in an upcoming news post.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Curse of the Allflame Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Curse of the Allflame challenges you completed during the league.

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New Content and Features

  • Introduced two new Bloodline Classes, one which is exclusive to the Curse of the Allflame challenge league.
  • Added a new Exceptional Skill Gem, Pact of Beidat: Cast a pact, Empowering spells that either fire projectiles, apply an effect to an area around a targeted location or fire chaining beams, causing them deal more damage and have enhanced coverage. However, using this skill also burdens you with an Affliction.
  • Added a new Exceptional Skill Gem, Pact of Ghorr: Cast a pact, Empowering your damage over time spells but burdening you with an Affliction. This skill also grants the Hunger of Ghorr buff for a duration causing Fleshrend to trigger periodically.
  • Added a new Exceptional Skill Gem, Pact of K'tash: Cast a pact, Empowering your damaging Vaal spells but burdening you with an Affliction. Empowered Vaal spells deal more damage, have less soul gain prevention duration and refund souls on use.
  • Added a new Exceptional Skill Gem, Pact of Lycia: Cast a pact, Empowering the next channelling spells you cast yourself but burdening you with an Affliction. Empowered spells deal more damage and periodically trigger lightning bolts while channelling.
  • Added a new Exceptional Support Gem, Coursing Currents: Supports skills that hit enemies, providing increased effect of Chill and Shock inflicted with Supported Skills, causing enemies to be chilled when they are shocked by your hits, and shocked when they are chilled by your hits.
  • Added a new Exceptional Support Gem, Crystalfall: Supported Skills will Trigger Falling Crystal on Hit, causing a giant crystal of abyssal soulstone to be called from above, falling to slam down at the targeted location. Supports Slam skills. Cannot support triggered skills or skills used by things other than you.
  • Added a new Intelligence/Strength Skill, Mana-Infused Staff: Infuses your staff with arcane energy, lowering your mana costs and increasing your chance to block. When you block, you release an arcane wave, damaging enemies in a ring-shaped area over a duration.
  • Added a new Strength/Intelligence Transfigured Skill, Divine Blast of Radiance: Project a beam of holy light from your shield to a targeted location, causing an implosion of holy energy. This energy then lingers for a short duration as an orb, periodically releasing larger explosions. Increases and reductions to attack speed affect the rate at which explosions occur.
  • Added a new Strength/Intelligence Transfigured Skill, Holy Hammers of Spirals: Slam the ground, consuming all Power Charges and calling down a cascade of holy hammers from above in an outward spiral. Further hammers are called down for each Power Charge consumed. Requires a Mace, Sceptre or Staff.
  • Added a new Strength/Intelligence Transfigured Skill, Holy Sweep of Hammerfalls: Swings a two handed mace or a staff in a circle, calling down waves of holy hammers for a duration. Increases and reductions to Attack Speed will affect the rate at which these hammerfalls occur.
  • Added a new Strength/Intelligence Transfigured Skill, Reap of Butchery: A bloody scythe swipes around you, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.
  • Added 15 new Unique Items.
  • Added 3 new Divination Cards.
  • Added the keywording and popup pinning system used in Path of Exile 2, allowing you to inspect certain words for more information. We will gradually be making more use of these systems in future patches.
  • Added the new Pearlescent Amulet base item type which has an all Elemental Resistances Implicit Modifier.
  • When playing in a party, any player is now able to interact with the Expedition Detonator, Eldritch Altars, Harvest Plots, and Sentinels.
  • Volatile Vaal Orbs and Crystallised Rancour now have dedicated slots in the Currency Stash Tab.
  • Added 2 new crafting bench options, unlocked by default. Reroll 3 Modifiers on a Rare Item for a cost of 3 Chaos Orbs, and Reroll a Modifier on a Rare Item for a cost of 8 Chaos Orbs.
  • Isla in Kingsmarch, Niko in the Mine Encampment and Einhar in the Menagerie are now all able to identify items for you.
  • There is now a Crafting Bench available in every Town from Act 2 onwards.
  • Catalysts now have a maximum stack size of 20 (previously 10).
  • The audio for most Raised Spectres should now be quieter.
  • The waypoint in The Solaris Temple Level 1 in Act 8 has been moved closer to the Level 2 entrance.
  • Continued to incrementally improve the sound, art, effects and environments.

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Mercenaries of Trarthus as a Core League

  • Mercenaries from the lawless cities of Trarthus can now be found in areas from Act 3 onwards, awaiting you to accept their duel.
  • Wager for an item the Mercenary is carrying, if you lose, the gold you levied will be forfeited and the Mercenary teleports out. Win, however, and the Mercenary will aid you as an ally for a number of areas, in addition to winning the spoils of course.
  • You are guaranteed to find a Mercenary in the following Campaign Areas: The Sceptre of God, The Grand Arena, The Ridge, and The Hidden Underbelly. Mercenaries found in these areas will not have any Rucksack items.
  • Hired Mercenaries will scale up their passive stats and skills to the level of the current area you are in, up to a maximum of level 68. The level of items you can equip to your Mercenary is still capped by the level of the area where you found that Mercenary.
  • In Map areas, if you don't like anything the Mercenary offers, you're able to request their Warrant. A Warrant is a promise to return and duel again at a later date – a call to action which summons that specific Mercenary to a future Map, with the same set of Skills, but a new set of items. Warrants also allow you to trade specific Mercenaries to other players. A Mercenary will only grant their Warrant once however, preventing you from fighting that Mercenary in every single area.
  • Unlike in the Mercenaries of Trarthus League, having a Mercenary does not count as a player party member, so having a Mercenary does not increase the Monster Life, or the Quantity or Rarity of Items dropped from Monsters.
  • Added the new Luminary Ascendancy Class for the Scion, which allows you to permanently Hire Mercenaries. Luminaries can have up to 3 permanently hired Mercenaries, 2 in reserve in Towns and Hideouts, and 1 as an active ally in combat. Unlike with regular Mercenaries, you can change the items permanently hired Mercenaries have equipped, opening up innumerate potential build possibilities.
  • The following Unique items are now once again obtained through Mercenary encounters, and have been removed from the core drop pool: Azadi Crest, Binds of Bloody Vengeance, The Ghastly Theatre, Hand of Heresy, Howlcrack, and Scornflux.
  • Trarthan Gems are no longer possible rewards from Gem Chests in Heist. They again are obtained from Mercenary encounters.
  • Added support for Mercenaries of Trarthus to the Atlas Passive Tree.
  • Added a series of Trarthan Scarabs:
    • Trarthan Scarab: Area is inhabited by a Mercenary.
    • Trarthan Scarab of Infamy: Mercenaries found in Area are Infamous, Mercenaries found in Area are accompanied by two Wild Mercenaries.
    • Trarthan Scarab of Renown: All Equipment Items on Mercenaries found in Area are Unique.
    • Trarthan Scarab of Surprising Alliances: Wild Rogue Exiles in Area have 50% chance to be accompanied by a Wild Mercenary, Wild Mercenaries have increased Difficulty for each Wild Mercenary in Area.
  • Mercenary Rucksacks in Endgame Maps can no longer generate Orbs of Transmutation or Orbs of Augmentation.
  • Added Searing Exarch Altar Modifiers that drop Mercenaries Scarabs.
  • Hired Mercenaries now have an information sheet with a list of all their passive stats.

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Abyss Revamp

  • Abyss has received function changes to the mechanic to improve the gameplay significantly.
  • Abyssal Pits, and the cracks leading up to them, are now already opened before you approach, subjugating the souls of the enemies unlucky enough to be within its influence.
  • Slaying these enemies sends their souls into the pit, drawing the attention and ire of the minions of Kulemak dwelling beneath. Upon slaying enough of them, the Abyssal legion will spill forth from their domain.
  • Gone are the days of chasing a meandering Abyssal crack around a Map, often backwards.
  • Alongside this revamp, a new Abyss Endgame Pinnacle Boss has been added, with its own set of brand new Unique items.
  • Abyss is now the exclusive source of Abyssal Jewels and Stygian Vises, though Abyssal Jewels can still be obtained rarely within Abyss Biomes in Delve.
  • Abyssal Delirium Orbs can no longer be obtained.
  • Abyssal Jewels can no longer roll increased Damage with Hits and Ailments against Abyssal Monsters, Minions deal increased Damage with Hits and Ailments against Abyssal Monsters, additional Physical Damage Reduction against Abyssal Monsters, or additional Physical Damage Reduction if you weren't Damaged by a Hit Recently.
  • The base Abyss Scarab now has a limit of 5 from 2. If an area already has an Abyss, modifiers that cause areas to contain additional Abysses will instead add two additional pits.
  • The Abyss Scarab of Multitudes now grants Abyss Chasms in Area spawn 100% increased Monsters per Soul fed.
  • The Abyss Scarab of Edifice has been renamed to Abyss Scarab of Crystals and causes Abyss Pits in Area that do not contain a reward instead create an Abyssal Crystal.
  • The Abyss Scarab of Profound Depth has been renamed to Abyssal Scarab of the Consort and causes one Abyss Pit in Area to spawn an Abyssal Consort.
  • The following changes have been made to the highest tier Modifiers for Abyssal Jewels, their lower tier counterparts have been adjusted accordingly:
    • 20% increased Effect of Cold Ailments (previously up to 15%).
    • 20% increased Effect of Lightning Ailments (previously up to 15%).
    • 8% increased Impale Effect (previously up to 6%). Impale Effect no longer rolls on Hypnotic or Ghastly Eye Jewels.
    • +34 to maximum Mana (previously up to +40).
    • 5% of Damage taken Recouped as Mana (previously up to 3%).
    • Adds 30 to 42 Fire Damage to Spells (previously up to 23 to 32).
    • Adds 28 to 38 Cold Damage to Spells (previously up to 23 to 32).
    • Adds 8 to 59 Lightning Damage to Spells (previously up to 6 to 45).
    • Adds 23 to 32 Physical Damage to Spells (previously up to 16 to 22).
    • Adds 23 to 32 Chaos Damage to Spells (previously up to 16 to 22).
    • Adds 33 to 44 Fire Damage to Spells while holding a Shield/wielding a Two Handed Weapon/Dual Wielding (previously up to 25 to 34).
    • Adds 20 to 41 Cold Damage to Spells while holding a Shield/wielding a Two Handed Weapon/Dual Wielding (previously up to 25 to 34).
    • Adds 8 to 66 Lightning Damage to Spells while holding a Shield/wielding a Two Handed Weapon/Dual Wielding (previously up to 6 to 51).
    • Adds 24 to 35 Physical Damage to Spells while holding a Shield/wielding a Two Handed Weapon/Dual Wielding (previously up to 17 to 24).
    • Adds 24 to 35 Chaos Damage to Spells while holding a Shield/wielding a Two Handed Weapon/Dual Wielding (previously up to 17 to 24).
    • 8% chance to Gain Unholy Might for 4 seconds on Melee Kill (previously up to 5%).
    • Minions have 15% increased Movement Speed (previously up to 10%).
    • 25% reduced Effect of Curses on you while on Consecrated Ground (previously up to 15%).
    • 20% chance to Avoid Elemental Ailments while you have Elusive (previously up to 10%).
    • Enemies Hindered by you have 35% reduced Life Regeneration rate (previously up to 20%).
    • Enemies Blinded by you have 30% reduced Critical Strike Chance (previously up to 20%).

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Legion Revamp

  • Added four Crystals of Permutation to the Domain of Timeless Conflict, which you can place Enshrouded Items into.
  • Enshrouded items can be transformed to another Unique of the same item class, with a Vestigial implicit modifier derived from the Enshrouded item.
  • Killing monsters in the Domain will charge the Enshrouded Item. When the Enshrouded item is fully charged you can interact with the Crystal of Permutation to drop the new item.
  • Added the following new Currency items that can drop from Legion Generals in Map areas which can Enshroud Unique items: Karui Enshrouding Crystal, Imperial Enshrouding Crystal, Maraketh Enshrouding Crystal, Templar Enshrouding Crystal, and Vaal Enshrouding Crystal. These items cannot drop in the Domain of Timeless Conflict.
  • Legion encounters will now automatically break out all Monsters in the encounter if you have broken out 90% of the total Monsters, as well as Chests, Sergeants, and Generals.
  • Unrelenting Timeless Emblems have been removed, existing items have been converted to regular Timeless Emblems.
  • The modifiers applied by Timeless Emblems have been adjusted, the new modifiers applied by each Emblem are as follows:
    • Timeless Eternal Emblem:
      • 10% increased Experience Gain.
      • 20% increased Reward progress from Monster Kills.
      • Monsters deal 10% increased Damage.
      • Monsters have 10% increased Toughness for each time they have been Revived.
      • Monsters have 10% increased Accuracy Rating for each time they have been Revived.
      • Monsters have 5% increased Area of Effect for each time they have been Revived.
    • Timeless Karui Emblem:
      • 10% increased Experience Gain.
      • 20% increased Reward progress from Monster Kills.
      • Monsters deal 10% increased Damage.
      • Monsters have 10% increased Toughness for each time they have been Revived.
      • Monsters gain 50% increased Critical Strike Chance each time they are Revived.
      • Monsters gain +5% to Critical Strike Multiplier each time they are Revived
    • Timeless Maraketh Emblem:
      • 10% increased Experience Gain.
      • 20% increased Reward progress from Monster Kills.
      • Monsters deal 10% increased Damage.
      • Monsters have 10% increased Toughness for each time they have been Revived.
      • Monsters have 5% increased Attack and Cast Speed for each time they have been Revived.
    • Timeless Templar Emblem:
      • 10% increased Experience Gain.
      • 20% increased Reward progress from Monster Kills.
      • Monsters deal 10% increased Damage.
      • Monsters have 10% increased Toughness for each time they have been Revived.
      • Monsters Penetrate 3% of Enemy Elemental Resistances for each time they have been Revived.
    • Timeless Vaal Emblem:
      • 10% increased Experience Gain.
      • 20% increased Reward progress from Monster Kills.
      • Monsters deal 10% increased Damage.
      • Monsters have 10% increased Toughness for each time they have been Revived.
      • Monsters gain 5% of Physical Damage as Extra Chaos Damage for each time they have been Revived.
  • Incubators no longer be obtained. Existing Incubators and Incubated items in Standard Leagues are unaffected by this change.
  • The Timeless Delirium Orb is no longer obtainable, but existing items in Standard can still be used.
  • Rog no longer has a craft to apply a random Incubator to an item.
  • Trinkets that had a chance to receive additional Legion items when opening a Reward Chest in a Heist instead now grant a chance to receive additional Gold.
  • The Stash Tab Affinity for Incubators has been removed.
  • Timeless Splinters can no longer drop outside of Legion encounters and Maps completed by Kingsmarch Atlas Runners.
  • The Heist Rogue Equipment modifiers for Heist Chests have a chance to duplicate contained Timeless Splinters can no longer roll.
  • Legion Generals now drop more Timeless Splinters on average.
  • Non-Sergeant, non-General Legion Monsters no longer drop Timeless Splinters.
  • Sergeants and Chests now have a lower chance to drop Timeless Splinters, but now drop them in higher stack sizes.
  • Lowered the effect of Map Item Quantity on the chances for Sergeants and Chests to drop Timeless Splinters.
  • The Emblematic Atlas Passive Skill now grants 0.3% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps (previously 0.6%), and the small Passive preceding it now grants 10% increased Quantity of Timeless Splinters dropped by Legion Generals in your Maps.
  • The small Passive Skills in the Logistical Support and Pillaged Treasures cluster no longer provide Chest or Monster Duplicate Splinter chance.

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Gem Socket Changes

  • Gems can now be Socketed into any Equipment Socket, even if the Gem Colour does not match the Socket Colour.
  • Socketed Gems now gain +10% to Quality in Red, Green, and Blue Sockets if the Gem colour matches the Socket colour.
  • Item Sockets are now always White by default. Each Socket generated on an item has a small chance to roll as a Red, Green, or Blue Socket instead, and the selected colour will still be proportional to the attribute requirements of the item.
  • The chance for Sockets to roll as Red, Green, or Blue increases with higher item levels.
  • Chromatic Orbs and Tainted Chromatic Orbs now force one of the Sockets on the item to be Non-White, while the rest of the Sockets on the item will roll colours normally. Higher Quality on items increases the chance for Non-White Sockets to appear.
  • Currency that adds Sockets to items such as Jeweller's Orbs, Tainted Jeweller's Orbs and Orbs of Binding will always generate the added sockets as White. This includes adding sockets through the Crafting Bench.
  • As a result of these changes, Chromatic Orbs are now rarer, and are no longer sold by vendors in towns in exchange for Jeweller's Orbs. The Gold fees for Chromatic Orbs have also been increased for the Currency Exchange.
  • The Corruption outcome from Vaal Orbs that changes a Socket on a piece of Equipment to a White Socket has been removed. This outcome instead now turns a random White Socket on the item to be a Non-White Socket.
  • The Corruption outcome from the Locus of Corruption that turns all Sockets White on a piece of Equipment has been removed. This outcome instead now turns all White Sockets on the item to be Non-White.
  • Trinkets Modifiers for a chance of Chromatic Orbs to drop as Jeweller's Orbs or Orbs of Fusing in Heists can no longer roll.
  • Added new Trinket modifiers for a chance of Jeweller's Orbs or Orbs of Fusing to drop as Chromatic Orbs in Heists.
  • The Bestiary crafting option to create a Stack of 8 Chromatic Orbs instead now creates a Rare Four-Linked Helmet.
  • Added the following new Crafting Bench options that modify Socket colours:
    • At Least Two Non-White Sockets (cost 5 Chromatic Orbs).
    • At Least Three Non-White Sockets (cost 20 Chromatic Orbs).
    • At Least Four Non-White Sockets (cost 75 Chromatic Orbs).
  • The Crafting Bench options for Red, Green and Blue Sockets have been removed.
  • The Horticrafting Station option to Reforge the colour of a random socket on an item, turning it White has been removed.
  • The following Unique items now have a hidden property on them preventing them from having White Sockets: Dialla's Malefaction, Skin of the Lords, and Skin of the Loyal. Existing versions of these Uniques are not affected by this change.
  • The Dialla's Malefaction Unique Body Armour now has Gems Socketed always have the Quality bonus from Socket Colour. It no longer has Gems can be Socketed in this Item ignoring Socket Colour, as this is now the default behaviour. This change affects existing versions of this Unique. It now also has Gems Socketed in Green Sockets have +20% to Quality (previously +30%). You can update existing versions of this item to the new, worse values with a Divine Orb, if you feel so inclined.
  • The Pariah Unique Ring now has +100-200 to Maximum Life per Red Socket, +100-200 to Maximum Mana per Green Socket, and +100-200 to Maximum Energy Shield per Blue Socket (all previously +100). Existing versions of this Unique can be updated to the new values with a Divine Orb.
  • The Prismatic Eclipse Unique Sword now has 25-35% increased Global Physical Damage per Red Socket (previously 25% increased Global Physical Damage with Weapons per Red Socket), 10-14% increased Global Attack Speed per Green Socket (previously 12%), and 0.6-0.8% of Physical Attack Damage Leeched as Mana per Blue Socket (previously 0.4%). It also now has +0.2-0.3 metres to Melee Strike Range per White Socket (previously +0.2). Existing items can be updated to the new values using a Divine Orb.
  • The Scaeva Unique Sword no longer have Physical Attack Damage Leeched as Life per Red Socket, Physical Attack Damage Leeched as Mana per Blue Socket, increased Global Defences per White Socket, or increased Global Critical Strike Chance when in Main Hand. It instead now has 8-12% increased Area of Effect per Red Socket, 20-30% increased Global Critical Strike Chance per Blue Socket, and 6-8% increased Global Defences per Empty Socket. These changes do not affect existing versions of this Unique. In addition, it now has +10-15% Chance to Block Attack Damage when in Off Hand (previously +8%), +10-15% to Global Critical Strike Multiplier per Green Socket (previously +10%), and 30-50% increased Critical Strike Chance (previously 15-25%). A Divine Orb can be used on existing items to update them to these new values.
  • The Triad Grip Unique Gloves now have the following modifiers: Minions convert 25% of Physical Damage to Fire Damage per Socketed Red Gem (previously per Red Socket), Minions convert 25% of Physical Damage to Cold Damage per Socketed Green Gem (previously per Green Socket), Minions convert 25% of Physical Damage to Lightning Damage per Socketed Blue Gem (previously per Blue Socket), and Minions convert 25% of Physical Damage to Chaos Damage per Empty Socket (previously per White Socket). These changes do not affect existing versions of this Unique.
  • The Untouched Soul Unique Amulet now has +12% to all Elemental Resistances for each Empty White Socket on any Equipped Item (previously +18%). Existing items can be made worse with a Divine Orb.
  • The Bow Passive Mastery that provided +100 to Accuracy Rating per Green Socket on Equipped Bow has been replaced with 20% increased bonuses gained from Equipped Quiver.
  • The Staff Passive Mastery that provided 3% increased Maximum Life per Red Socket on Equipped Staff and 5% increased Maximum Mana per Blue Socket on equipped Staff has been replaced with 12% increased Maximum Life and Mana if your equipped Staff has a Red and Blue Socket.
  • The Two Hand Passive Mastery that provided 10% increased Armour per Red Socket on Main Hand Weapon and 10% increased Evasion Rating per Green Socket on Main Hand Weapon has been replaced with 30% increased Armour and Evasion Rating if your Main Hand Weapon has a Red and Green Socket.
  • Enchantments on Body Armour and Weapons related to White Sockets or those that set all Sockets to be Blue, Green or Red no longer appear on Heist Rewards or from Tailoring and Tempering Orbs.
  • The Omen of Blanching has been renamed to Omen of Trichromatism. It now will be Consumed when you use a Chromatic Orb on an item to guarantee at least one Red, Green and Blue Socket.
  • Vorici's Fortification Safehouse rewards have also been adjusted. At Rank 1, the reward is a bench that reforges the number of Sockets on an item 100 times, using the outcome with the greatest number of Sockets (previously colours of Sockets). At Rank 2, the reward is a bench that reforges the colours of Sockets on an item 25 times, using the outcome with the greatest number of Non-White Socket colours (previously number of Sockets).

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Talisman Revamp

  • Talismans have been long-neglected, and have lacked a meaningful place or purpose in Path of Exile. With this update we've made a number of changes to bring Talismans back to relevance.
  • Talismans now have special Enchantment Modifiers, rather than special Implicit Modifiers, and are no longer Corrupted by default. Talismans have a chance to drop from Red Beasts or Bestiary Bosses, and each Talisman is tied to a specific Beast.
  • Talismans cannot be Anointed, and their Enchantment Modifiers cannot be removed using the crafting bench option.
  • Old Talisman base types are no longer obtainable, but will still exist in Standard.
  • Non-Unique Talismans can no longer be obtained as rewards outside of Bestiary content, Divination Cards that grant Talismans, or Thane Jorgin's Betrayal Safehouse Rewards.
  • Thane Jorgin's Talisman Crafting Spree Betrayal Safehouse reward now offers regular Currency to craft the Talisman, instead of Tainted Currency.
  • Unique Talismans are no longer in the core drop pool. They instead now have a chance to drop from Bestiary Bosses or from a new Beast-crafting recipe to create a new Talisman, which requires The Black Mórrigan beast to craft.
  • The Blightwell Unique Talisman is now found on the Shield Crab Talisman base type (previously Clutching Talisman). It now has +50-100 to maximum Energy Shield (previously +20-30), and 10-15% increased Flask Effect Duration. Existing versions of this Unique are unaffected by these changes.
  • The Eyes of the Greatwolf Unique Talisman now generates with two random Enchantment Modifiers from other Talisman base types. It now has 50-100% increased Enchantment Modifier magnitudes (instead of Implicit Modifier magnitudes are doubled). These changes do not affect existing versions of the item.
  • The Natural Hierarchy Unique Talisman is now found on the Rhex Talisman base type (previously Rotfeather Talisman), and no longer has increased Damage for each specific Damage type. Instead, it now grants Gain 10-15% of Physical Damage as Extra Lightning Damage, Gain 15-20% of Lightning Damage as Extra Cold Damage, Gain 20-25% of Cold Damage as Extra Fire Damage, and Gain 25-30% of Fire Damage as Extra Chaos Damage. Existing versions of this Unique are unaffected by these changes.
  • The Rigwald's Curse Unique Talisman is now found on the Wolf Alpha Talisman base type (previously Wereclaw Talisman). It now has +5-10% to Unarmed Melee Attack Critical Strike Chance (previously +7%). Existing versions of this Unique are unaffected by these changes.
  • Bestiary Boss area levels will now match the level of the Red Beast used in the Blood Altar to create the portals.
  • In general, all Bestiary Bosses will now have greater Life than before, which is more comparative to the Life values on Bosses from other League mechanics.
  • The specific Body Armour Unique items from each Bestiary Boss will now only drop if the area level is 80 or higher.
  • The Bestiary craft to create a Rare Talisman has been replaced with a craft that Rerolls a Talisman base type, keeping the same Implicit and Explicit Modifiers.
  • The Bestiary craft to Transform an item from an Amulet into a Talisman has been replaced with a craft that creates an Imprint of a Rare Talisman.
  • The Primal Delirium Orb is no longer obtainable, but existing ones will still function in Standard Leagues.
  • Trinkets that had a chance to receive additional Talisman items when opening a Reward Chest in a Heist instead now grant a chance to receive additional Gold.
  • The Craicic Chimeral Beast has been renamed to Craicic Croaker, which is a much more fitting name for a Gem Frog.

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League Changes

  • After completing a Ritual Altar encounter, locusts will now point the way to the next Altar.
  • When in The Forbidden Sanctum, Flask Charges are now restored when you interact with the Sanctum Map between each room. This does not apply to The Writhing Jar Unique Flask.
  • Volatile Vaal Orbs can now be obtained as Sanctum Rewards.
  • Ultimatum is now the exclusive source of Catalysts. As a result, they have been removed from the following:
    • Ultimatum Rewards from Demolition in Heist have been replaced by Map Rewards.
    • Catalyst chests can no longer appear in Expedition, and Tujen no longer offers Catalysts from his shop.
    • Catalysts can no longer be found as Ritual Reward Favours.
  • While channelling Verisium Ore you now cannot be damaged or stunned.

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Betrayal

  • Syndicate Leaders can no longer drop Allflame Embers. The Syndicate Mastermind can now only drop The Allflame Ember of Kulemak.
  • The average number of Scarabs dropped from Scarab Chests in Betrayal Safehouses has been doubled.
  • Trapped Stashes in Betrayal Safehouses now have a time limit of 15 seconds (previously 10).
  • Cluster Jewels from Trapped Stashes and Crafting Sprees in Safehouses have a maximum item level of 83.
  • Vagan's Fortification Safehouse Reward is now a Trapped Stash with Enshrouded Uniques. This does not apply to Ruthless.
  • Vagan's Transportation Safehouse Reward is now a chest containing Trarthan Scarabs.

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Breach

  • The average number of Monsters in Breach Monster packs has been reduced.
  • The number of Monster packs spawned in Unstable Breaches has been reduced by 25%. The progress for killing Breach Monsters has been increased by 17% to compensate for the reduced number of Monsters.
  • The maximum number of Unstable Breaches that can be open at once has been reduced to 2 (previously 3).
  • The Swelling Ranks Atlas Passive Skill now grants Breach Monsters in your Maps have 10% increased Pack Size (previously 20%).
  • Small Passives that granted Breach Monsters in your Maps have 5% increased Pack Size instead now grant Breaches in your Maps spawn 5% increased Rare Monsters.
  • The Evolving Hives Atlas Passive Skill now grants Breaches in your Maps spawn 15% increased Rare and Magic Monsters (previously 25%).
  • Small Passives that granted Breaches in your Maps spawn 8% increased Magic Monsters now have values of 5%.
  • These changes do not affect the amount of Hiveblood or Wombgifts you receive.
  • Equipment Items birthed by the Genesis Tree inherently have slightly less Modifier Tier Rating and bias towards higher tier base types. There is also a lower inherent chance to birth additional Equipment items.
  • The maximum number of Equipment Genesis Tree Passive Points is now 16 (previously 20).
  • Small Equipment Genesis Tree Passives that grant a chance for Wombgifts to Birth an additional Equipment Item now have values of 25% (previously 50%).
  • Equipment Genesis Tree Notable Passives that grant increased chance for Modifiers of a specific type now have values of 300% (previously 500%).


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Endgame Changes

  • Strange locations have begun to manifest on the Atlas, which Kirac has labelled as Anomalies.
  • Upon completing Maps affected by a Voidstone, there is a chance that when you next open your Atlas an Anomaly may manifest. Atlas Anomalies do not require a Map item to enter.
  • Reflecting Mists and the Nameless Seer no longer randomly spawn within Maps, but instead now appear in their own Anomaly areas.
  • Atlas Anomalies are unaffected by your Atlas Passive Tree, and cannot be augmented using any Fragments, allowing them to be run at any time without feeling like they have to be saved for later to maximise potential rewards.
  • Reflect Map Modifiers have been reworked, instead of causing Monsters to Reflect a percentage of Physical or Elemental Hit Damage dealt to them, they instead cause Rare Monsters to have Physical or Elemental Thorns.
  • Physical Thorns activates when Hit by Physical Damage and lasts for 5 seconds. While active, it reflects a fixed amount of Physical Damage each time the monster receives a Physical Hit. Monsters cannot gain Physical Thorns more than once every 10 seconds. You can only take Physical Thorns damage once every 0.1 seconds.
  • Elemental Thorns activates when Hit by Elemental Damage and lasts for 5 seconds. While active, it reflects a fixed amount of Elemental Damage each time the monster receives an Elemental Hit, dealing Damage of the highest Elemental Damage type in the received Hit. Monsters cannot gain Elemental Thorns more than once every 10 seconds. You can only take Elemental Thorns damage once every 0.1 seconds.
  • In Red Tier Maps, Rare Monsters have Physical Thorns reflecting 800 Physical Damage and Elemental Thorns reflecting 1500 Elemental Damage.
  • Reflected Damage from Thorns is able to be mitigated through Evasion, Block, Armour, Resistances, etc.
  • Reflect Modifiers no longer appear on Corrupted Side Areas in the Campaign.
  • The following Maps have been added back to the Atlas: Arachnid Nest, Basilica, Bazaar, Caldera, Cells, Channel, Colonnade, Colosseum, Conservatory, Crystal Ore, Desert, Desert Spring, Estuary, Forbidden Woods, Geode, Infested Valley, Laboratory, Malformation, Museum, Phantasmagoria, Pier, Plateau, Ramparts, Stagnation, Sunken City, Temple, Toxic Sewer, and Vault.
  • The following Maps have been removed from the Atlas: Acid Caverns, Arena, Ashen Wood, Bog, Canyon, Carcass, Castle Ruins, Courtyard, Coves, Crimson Temple, Crimson Township, Cursed Crypt, Defiled Cathedral, Dig, Dry Sea, Dungeon, Lava Chamber, Lighthouse, Maze, Moon Temple, Mud Geyser, Necropolis, Pen, Racecourse, Sepulchre, Underground Sea, Wasteland, and Wharf.
  • The Untainted Paradise Unique Map can no longer be obtained, and existing items cannot be used in Standard Leagues.
  • Untainted Paradise can now be accessed through a randomly spawned event node on your Atlas, where it has received a few alterations to make it more difficult and rewarding...
  • The Decayed Voidstone socket on the Atlas now connects to the Forge of the Phoenix, Pit of the Chimera and Lair of the Hydra (in addition to the Maze of the Minotaur).
  • The Pit of the Chimera Boss now spawns only one wave of enemies per phase.
  • Memory Thread Maps now display which Map they will open.
  • The Enshrouded Astrolabe has been renamed to Deceptive Astrolabe.
  • Removed the item drop delay from versions of the Remembered and the Feared that can spawn in Maps, such as from the Horned Scarab of Awakening.
  • Reduced the average amount of Modifier Effect applied to Explicit Modifiers when using a Reflecting Mist Currency on an item. This change does not affect the amount of Modifier Effect on Mirrored Jewellery found when interacting with a Reflecting Mist object.
  • Reflecting Mist objects now have a much higher chance to drop a Reflecting Mist Currency item.

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Atlas Passive Tree Changes

  • Added a new Altered Prophecy cluster to the Atlas Passive Tree. The Notable grants your Tier 14+ Maps 4% chance to drop a Scrying Orb on completion, while the small Passives grant your Maps increased chance to drop Divination Cards. In Ruthless, this cluster grants Scarab related bonuses.
  • The Scrying Orb is a new currency item that stores the Map that the currency item was found in. It then allows you to Scry the Divination Cards of the Map area listed on the item to a Map on your Atlas.
  • The Brave the Tower Atlas Passive Skill now has Ultimatum Boss drops 10 of a random Catalyst (previously a full stack of a random Catalyst).
  • The Dutiful Soldier Atlas Passive Skill now also grants Blueprints found in your Maps have a 15% chance to have a special Implicit.

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Player Changes

  • Sources of chance to Avoid all Damage from Hits are now additive with sources of Avoiding Damage of a specific Type from Hits. Some Damage Avoidance stat descriptions have been adjusted to better communicate these chances are additive with each other.
  • Lowered the Life of various Monsters when used as Spectres. In general, no Spectre should have more life than a Meatsack. Some of the Monsters that have had their Life reduced include the Unholy Aberrations from the Unholy Trinity boss fight, Originator-Influenced Monsters, and Robot Monsters found in the hidden area in the Refinery.
  • All Non-Spectre Minions no longer pause while attacking. Many Minions already didn't pause while attacking, and are unaffected by this change. This change will be a significant damage per second increase for the following Minion types in particular:
    • Dominating Blow.
    • Raised Zombies.
    • Stone, Ice, Flame, Chaos and Lightning Golems.
    • Summoned Raging Spirits.
    • Summoned Skeletons.
  • Skills, Items and Modifiers that once stated that Increases and Reductions to Spell Damage also apply to Attack Damage have been replaced with the new Arcane Might Keyword. This is purely a desciptive change.

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Ascendancy Changes


Assassin
  • The Deathmarked Notable Passive Skill no longer has Marked Enemy cannot Evade Attacks. It now has 10% increased Effect of your Marks per maximum Power Charge, and 3% of Leech is Instant per maximum Power Charge.
  • The Mystical Infusion Notable Passive Skill no longer grants Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon. It now grants Spell Critical Strike Chance Bifurcates, and 50% less Spell Critical Strike Chance.
  • Bifurcated Critical Strikes cause Critical Strike chance to be rolled twice when determining if a Critical Strike should occur:
    • If either roll succeeds the hit will be a regular Critical Strike, and if both rolls succeed the amount of extra damage dealt by the critical strike will be doubled. This is equivalent to doubling the amount by which the Critical Strike Multiplier exceeds 100 for that Hit.
    • If a modifier makes your Critical Strike Chance Lucky or Unlucky, that luck will apply individually to each of the critical strike chance rolls.
    • Effects which cause Hits to Always be Critical Strikes prevent Bifurcation - those hits do not roll the chance, so cannot roll it twice.

Hierophant
  • The Ritual of Awakening Passive Skill now has 3% more Damage per Summoned Totem (preivously 5%).

Inquisitor
  • Added a new Instruments of Justice Notable Passive Skill which requires Instruments of Virtue. This Notable grants Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon.
  • The Instruments of Zeal Notable Passive Skill now grants +3 to Maximum Fanatic Charges (previously +4). The Fanaticism Buff now lasts for 5 seconds (previously 4), and now grants 75% less Cost of Spells you cast yourself (previously 75% reduced).

Occultist
  • Added a new Notable, Unhallowed Rite, which requires either Vile Bastion or Forbidden Power. Unhallowed Rite causes you to gain Spirit Infusion every second while Channelling a Spell. Each stack of Spirit Infusion grants 30% faster start of Energy Shield Recharge, Channelling Spells deal 10% more Damage and Channelling Spells have 20% more Cost. Maximum of 5 stacks. You lose one stack every 0.5 seconds if you have not gained a stack in the past 2 seconds.

Reliquarian
  • The Notables for the Reliquarian Ascendancy have been shuffled, below are the Passives available for Curse of the Allflame.



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Passive Skill Tree Changes

  • Added a new Arcane Conservation cluster to the north-east of the Witch's starting location. The Arcane Conservation Notable grants 10% increased Cast Speed, 20% increased Mana Cost Efficiency of Spells, and 3% increased Intelligence.
  • Added a new Contemplative Meditation cluster to the north-west of the Templar's starting location. The Contemplative Meditation Notable grants 8% increased Reservation Efficiency of Spells, and 20% increased Cost Efficiency.
  • All sources of reduced Cost of Skills on the Passive Skill Tree have been converted to Cost Efficiency at appropriate values.
  • The Totem Passive Mastery option that grants increased Critical Strike Chance if you've Summoned a Totem Recently now has values of 40% (previously 60%).
  • The Shaman's Dominion Notable Passive Skill now grants 50% increased Critical Strike Chance with Totem Skills (previously 60%), and the preceding small Passives now grant +16% to Critical Strike Multiplier with Totem Skills (previously 20%).

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Skill Gem Changes

  • Most Spells that have received base damage increases also have higher damage growth with each gem level. For example, while Divine Ire deals 27% more damage at gem level 20, it now deals 37% more damage at gem level 30.
  • Shadow-themed Physical Spells and pure Cold Hit Spells have higher Critical Strike chances, while pure Fire Spells generally have lower Critical Strike chances.
  • Pure Lightning Spells generally have lower cast times, but the spells cost more mana.
  • Pure Fire Spells generally have lower mana costs and higher effectiveness of added damage.
  • Arcane Cloak: Now has Buff Grants added Lightning Damage equal to 10% of Mana Spent by this Skill's effect at all gem levels (previously 10-14%).
  • Absolution: Now has a cast time of 0.65 seconds (previously 0.75).
  • Absolution of Inspiring: Now has a Cast time of 0.65 seconds (previously 0.75).
  • Arc: Now has a Cast time of 0.6 seconds (previously 0.7), and the base Mana Cost has been increased by 25% at all gem levels.
  • Arc of Oscillating: Now has a Cast time of 0.6 seconds (previously 0.7), and the base Mana Cost has been increased by 25% at all gem levels.
  • Arc of Surging: Beam now Splits towards 6-9 additional targets (previously 4-7). Now has a Cast time of 0.6 seconds (previously 0.7), and the Mana Cost has been increased by 25% at all gem levels.
  • Armageddon Brand of Volatility: Now has 250% Effectiveness of Added Damage at gem level 20 (previously 370%), and deals 2100 to 3150 Fire Damage at gem level 20 (previously 1676 to 2514). The base Mana Cost has been reduced by 20% at all gem levels.
  • Barrage: Now fires 6 Projectiles (previously 5).
  • Ball Lightning: Now has a Base radius of 2 metres (previously 1.8), and a Cast time of 0.6 seconds (previously 0.7). The base Mana Cost has been increased by 25% at all gem levels.
  • Ball Lightning of Orbiting: Now has a Cast time of 0.5 seconds (previously 0.6), and the base Mana Cost has been increased by 25% at all gem levels.
  • Ball Lightning of Static: Now has a Cast time of 0.6 seconds (previously 0.7), and the base Mana Cost has been increased by 25% at all gem levels. Now has 4 cooldown uses (previously 3).
  • Blade Blast: Now has a Base radius of 1.5 metres (previously 1.4), and a Critical Strike Chance of 10% (previously 6%).
  • Blade Blast of Dagger Detonation: Now has a Base radius of 2.8 metres (previously 2.6), and a Critical Strike Chance of 10% (previously 6%).
  • Blade Blast of Unloading: Now has 100% more Area of Effect per Blade Vortex blade detonated (previously 80%), and a Critical Strike Chance of 10% (previously 6%).
  • Blade Vortex: Now has 30% increased Hit Rate for each blade (previously 35%), and 30% more Damage for each blade (previously 35%). It now has a Critical Strike Chance of 10% (previously 6%).
  • Blade Vortex of the Scythe: Now has a Critical Strike Chance of 10% (previously 6%), and 370% Effectiveness of Added Damage at gem level 20 (previously 300%). It now deals 1684 to 2526 Physical Damage at gem level 20 (previously 1353 to 2030). Quality now provides +0-0.3 metres to Radius (previously deals 0-20% more Physical Damage)
  • Bladefall: Now has 160% Effectiveness of Added Damage at gem level 20 (previously 140%), and deals 713 to 1070 Physical Damage at gem level 20 (previously 595 to 893).
  • Bladefall of Impaling: Now has a Critical Strike Chance of 25% (previously 15%), and 170% Effectiveness of Added Damage at gem level 20 (previously 140%). Now deals 771 to 1157 Physical Damage at gem level 20 (previously 595 to 893).
  • Bladefall of Trarthus: Now has 140% Effectiveness of Added Damage at gem level 20 (previously 120%), and now deals 634 to 951 Physical Damage at gem level 20 (previously 536 to 803). The Mana Cost has been increased by 5% Mana per second at all gem levels.
  • Bladefall of Volleys: Now has 120% Effectiveness of Added Damage at gem level 20 (previously 100%), and now deals 570 to 855 Physical Damage at gem level 20 (previously 446 to 669).
  • Blazing Salvo: Now has 70% Effectiveness of Added Damage at gem level 20 (previously 60%), and the base Mana Cost has been reduced by 20% at all gem levels.
  • Bodyswap: Now deals 6% of your maximum Life, as base Fire Damage (previously 4%), has 300% more Area of Effect if Consuming a corpse (previously 200%), and now has a Cast time of 0.65 seconds (previously 0.7). Quality now provides deals 0-6% of your maximum Life, as base Fire Damage (previously 4%).
  • Bodyswap of Sacrifice: Now has 300% more Area of Effect if Consuming a Minion (previously 200%), and a Cast time of 0.65 seconds (previously 0.7).
  • Cold Snap: Now has 25% chance to Freeze, and a Critical Strike Chance of 7.5% (previously 6%).
  • Cold Snap of Power: Now has 25% chance to Freeze, and 50% chance to gain a Power Charge on Critical Strike (previously 30%)
  • Commandment of Inferno, triggered by the Unyielding Flame Unique Shield: Can now be supported. This change does not apply to legacy versions of the Skill from Glove Enchantment Modifiers.
  • Crackling Lance: Now has 190% Effectiveness of Added Damage at gem level 20 (previously 165%), and deals 526 to 1578 Lightning Damage at gem level 20 (previously 458 to 1375). Now has a Cast time of 0.5 seconds (previously 0.65), and the base Mana Cost has been increased by 25% at all gem levels.
  • Crackling Lance of Branching: Now has 370% Effectiveness of Added Damage at gem level 20 (previously 330%), and deals 1039 to 3116 Lightning Damage at gem level 20 (previously 905 to 2715). Now has a Cast time is now 0.6 seconds (previously 0.75), and the base Mana Cost has been increased by 25% at all gem levels.
  • Crackling Lance of Disintegration: Now has 400% Effectiveness of Added Damage at gem level 20 (previously 360%), and now deals 1125 to 3376 Lightning Damage at gem level 20 (previously 1054 to 3161). Now has a Cast time of 0.6 seconds (previously 0.75), and the base Mana Cost has been increased by 25% at all gem levels.
  • Creeping Frost: Now has a Critical Strike Chance of 7.5% (previously 6%).
  • Creeping Frost of Floes: Now has a Critical Strike Chance of 7.5% (previously 6%).
  • Cremation: Quality now provides fires Projectiles 0-15% faster (previously 0-10%).
  • Cremation of Exhuming: Now fires Projectiles every 0.8 seconds (previously every second), and fires 3 Projectiles (previously 4). Quality now provides fires Projectiles 0-15% faster (previously 0-10%).
  • Cremation of the Volcano: Now has a base Duration of 2 seconds (previously 2.5 seconds), and now has a Maximum of 8 Geysers at a time (previously 6). Quality now provides Maximum of +0-2 Geysers at a time (from fires Projectiles 0-10% faster).
  • Dark Bargain: Now has a Critical Strike Chance of 10% (previously 7%)
  • Dark Bargain of Trarthus: Reaching seven Ruin will now Sacrifice 50% of your Life to deal 600% of Sacrificed Life as Chaos Damage (previously to deal 500%). It now has a Critical Strike Chance of 10% (previously 7%).
  • Dark Pact: Has been renamed to Dark Bargain.
  • Discharge: Cooldown Time is now 1 second (previously 2 seconds). Now has 15% higher base Damage per Charge removed at all gem levels.
  • Discharge of Misery: Now has 15% higher base Damage per Charge removed at all gem levels.
  • Divine Blast: Now deals 42 to 64 Base Off Hand Physical Damage at gem level 1, scaling up to 184 to 276 at gem level 20 (previously 39 to 58 at gem level 1, and 169 to 253 at gem level 20). It now has 2 to 4 Added Physical Damage per 15 Armour on Shield at gem level 1, scaling up to 3 to 6 at gem level 20 (previously 2 to 3 at gem level 1, and 3 to 5 at gem level 20). Now has a base duration of 1.2 seconds (previously 1.5).
  • Divine Ire: Now has 75% Effectiveness of Added Damage at gem level 20 (previously 50%), and now deals 321 to 482 Physical Damage at gem level 20 (previously 253 to 380).
  • Divine Ire of Disintegration: Now has 140% Effectiveness of Added Damage at gem level 20 (previously 130%), and now deals 623 to 934 Physical Damage at gem level 20 (previously 491 to 737).
  • Divine Ire of Holy Lightning: Now has 100% Effectiveness of Added Damage at gem level 20 (previously 65%), and now deals 447 to 671 Physical Damage at gem level 20 (previously 353 to 529).
  • Divine Retribution: Cooldown time is now 4 seconds (previously 5). Now has 540% Effectiveness of Added Damage at gem level 20 (previously 390%), and now deals 2395 to 3593 Physical Damage at gem level 20 (previously 1745 to 2617).
  • Elemental Hit: Lowered the Added Fire, Cold and Lightning Damage by 17% at all gem levels. Elemental Hit of the Spectrum is not affected by these changes.
  • Essence Drain of Wickedness: Now Fires 3-5 Projectiles (previously 1 at all gem levels).
  • Ethereal Knives: Now Fires 10-15 Projectiles (previously 10-13), and has a Critical Strike Chance of 10% (previously 6%). Now has 250% Effectiveness of Added Damage at gem level 20 (previously 220%), and now deals 1104 to 1656 Physical Damage at gem level 20 (previously 949 to 1423). Quality now provides 0-20% more Projectile Speed (previously fires +0-2 Projectiles).
  • Ethereal Knives of Lingering Blades: Now Fires 7-10 Projectiles (previously 6-8), and has a Critical Strike Chance of 10% (previously 6%). Now has 250% Effectiveness of Added Damage at gem level 20 (previously 220%), and now deals 1104 to 1656 Physical Damage at gem level 20 (previously 949 to 1423).
  • Ethereal Knives of the Massacre: Now has a Critical Strike Chance of 10% (previously 6%).
  • Eye of Winter: Now has a Critical Strike Chance of 7.5% (previously 6%).
  • Eye of Winter of Finality: Now has a Critical Strike Chance of 7.5% (previously 6%).
  • Eye of Winter of Transience: Now has a Critical Strike Chance of 7.5% (previously 6%).
  • Fireball: Base radius is now 1-1.8 metres at gem levels 1-20 (previously 0.9-1.4), has a Critical Strike Chance of 5% (previously 6%), and the base Mana Cost has been reduced by 20% at all gem levels. Now has 480% Effectiveness of Added Damage at gem level 20 (previously 370%), and now deals 1883 to 2825 Fire Damage at gem level 20 (previously 1640 to 2460). Quality is now +0-0.3 metres to Radius (previously +0-0.2).
  • Firestorm: Now has 100% Effectiveness of Added Damage at gem level 20 (previously 80%), and the base Mana Cost has been reduced by 20% at all gem levels.
  • Firestorm of Meteors: Now has a base radius of 2.6 metres (previously 2.3), and the base Mana Cost has been reduced by 20% at all gem levels. Now has 520% Effectiveness of Added Damage at gem level 20 (previously 410%), and now deals 1960 to 2940 Fire Damage at gem level 20 (previously 1824 to 2735). Quality now provides +0-0.3 metres to Radius (previously +0-0.2).
  • Firestorm of Pelting: Now has 150% Effectiveness of Added Damage at gem level 20 (previously 120%), and the base Mana Cost has been reduced by 20% at all gem levels.
  • Flame Dash: Now has a Critical Strike Chance of 5% (previously 6%), and has 170% Effectiveness of Added Damage at gem level 20 (previously 140%).
  • Flame Dash of Return: Now has a Critical Strike Chance of 5% (previously 6%), and the Burning Ground now deals 15% more Damage at all gem levels. Now has 430% Effectiveness of Added Damage at gem level 20 (previously 340%), and now deals 1722 to 2583 Fire Damage at gem level 20 (previously 1501 to 2252). The base Mana Cost has been reduced by 20% at all gem levels.
  • Flame Surge: Now has a Critical Strike Chance of 5% (previously 6%), and now has Burning Ground deals 30% of Fire Damage per second of Ignite affecting Enemy (previously 25%). Now has 270% Effectiveness of Added Damage at gem level 20 (previously 190%), and now deals 1042 to 1563 Fire Damage at gem level 20 (previously 832 to 1247). The base Mana Cost has also been reduced by 20% at all gem levels.
  • Flame Surge of Combusting: Now has a Critical Strike Chance of 5% (previously 6), and 410% Effectiveness of Added Damage at gem level 20 (previously 310%). It now deals 1644 to 2466 Fire Damage at gem level 20 (previously 1374 to 2062), and the base Mana Cost has been reduced by 20% at all gem levels.
  • Flameblast: Now has +0.4 metres to radius per Stage (previously +0.3), and 120% Effectiveness of Added Damage at gem level 20 (previously 90%). Now deals 494 to 741 Fire Damage at gem level 20 (previously 405 to 608), and the base Mana Cost has been reduced by 20% at all gem levels.
  • Flameblast of Celerity: Base radius is now 1 metre (previously 0.8), and the base Mana Cost has been reduced by 20% at all gem levels. Now has 140% Effectiveness of Added Damage at gem level 20 (previously 100%), and now deals 541 to 811 Fire Damage at gem level 20 (previously 443 to 665).
  • Flameblast of Contraction: Base radius is now 3.0 metres (previously 2.6), and the base Mana Cost has been reduced by 20% at all gem levels. Now has 40% Effectiveness of Added Damage at gem level 20 (previously 30%), and now deals 171 to 256 Fire Damage at gem level 20 (previously 140 to 210).
  • Forbidden Rite: Now deals 14% of your maximum Life as base Chaos Damage (previously 12%).
  • Freezing Pulse: Now fires 1-5 Projectiles at gem levels 1-20 (previously 1 at all gem levels), and has a Critical Strike Chance of 7.5% (previously 6%). Now has 370% Effectiveness of Added Damage at gem level 20 (previously 330%), and now deals 1659 to 2488 Cold Damage at gem level 20 (previously 1458 to 2188).
  • Frost Bomb: Now has 25% chance to Freeze, and a Critical Strike Chance of 7.5% (previously 6%). Now has 380% Effectiveness of Added Damage at gem level 20 (previously 310%), and now deals 1712 to 2568 Cold Damage at gem level 20 (previously 1391 to 2086).
  • Frost Bomb of Forthcoming: Now has a base duration of 2 seconds (previously 2.5), a Critical Strike Chance of 7.5% (previously 6%), and now has 25% chance to Freeze. Now has 460% Effectiveness of Added Damage at gem level 20 (previously 370%), and now deals 2067 to 3101 Cold Damage at gem level 20 (previously 1668 to 2502).
  • Frost Bomb of Instability: Now has 25% chance to Freeze, and a Critical Strike Chance of 7.5% (previously 6%). Now has 330% Effectiveness of Added Damage at gem level 20 (previously 260%), and now deals 1452 to 2178 Cold Damage at gem level 20 (previously 1178 to 1766).
  • Frostblink: Now has a Critical Strike Chance of 7.5% (previously 5%).
  • Frostblink of Wintry Blast: Now has a Critical Strike Chance of 7.5% (previously 5%).
  • Frostbolt: Now has 25% chance to Freeze, and a Critical Strike Chance of 7.5% (previously 5%).
  • Galvanic Field: Can now target each enemy only once every 0.5-0.4 seconds at gem levels 1-20 (previously 0.7-0.5), and the Buff now grants 50% chance to Shock enemies (previously 20%). Now has 130% Effectiveness of Added Damage at gem level 20 (previously 100%), and now deals 70 to 1336 Lightning Damage at gem level 20 (previously 56 to 1067). The base Mana Cost has been increased by 25% at all gem levels.
  • Galvanic Field of Intensity: Can now target each enemy only once every 0.65-0.55 seconds at gem levels 1-20 (previously 0.7), and the Buff now grants 50% chance to Shock enemies (previously 20%). Now has 470% Effectiveness of Added Damage at gem level 20 (previously 350%), and now deals 262 to 4980 Lightning Damage at gem level 20 (previously 203 to 3858). The base Mana Cost has been increased by 25% at all gem levels.
  • General's Cry: The support effect can no longer support Skills with Cooldowns.
  • Glacial Cascade: Now has a Critical Strike Chance of 6% (previously 5%), 75% Effectiveness of Added Damage at gem level 20 (previously 65%), and now deals 342 to 513 Cold Damage at gem level 20 (previously 300 to 450).
  • Hexblast: Cooldown Time is now 1 second (previously 2 seconds), and the Cast time is now 0.85 seconds (previously 1). The base Mana Cost has been reduced by 15% at all gem levels.
  • Hexblast of Contradiction: Cooldown Time is now 1 second (previously 2 seconds), and the Cast time is now 0.85 seconds (previously 1). Now has a Critical Strike Chance of 7.5% (previously 6), and the base Mana Cost has been reduced by 15% at all gem levels.
  • Hexblast of Havoc: Now has a Base radius of 2.8 metres (previously 2.5), and a Critical Strike Chance of 10% (previously 6%). Quality is now +0-0.3 metres to Radius (previously +0-0.2).
  • Holy Flame Totem: Now has a Critical Strike Chance of 6% (previously 5%).
  • Holy Flame Totem of Ire: Now has a Critical Strike Chance of 6% (previously 5%)
  • Holy Hammers: Now has a base radius of 1.8 meters at all gem levels (previously 1.6-1.8 at gem levels 1-20).
  • Hydrosphere: Now has a Critical Strike Chance of 6% (previously 5%).
  • Ice Nova: Now has 25% chance to Freeze, and a Critical Strike Chance of 7.5% (previously 6%). Now has 250% Effectiveness of Added Damage at gem level 20 (previously 230%), and now deals 1122 to 1683 Cold Damage at gem level 20 (previously 988 to 1481).
  • Ice Nova of Deep Freeze: Now always Freezes (previously 50% chance), and has a Critical Strike Chance of 7.5% (previously 6%). Now has 180% Effectiveness of Added Damage at gem level 20 (previously 140%), and now deals 817 to 1225 Cold Damage at gem level 20 (previously 642 to 963).
  • Ice Nova of Frostbolts: Now has 25% chance to Freeze, and a Critical Strike Chance of 7.5% (previously 6%).
  • Ice Spear: Now has a Critical Strike Chance of 7.5% (previously 7%).
  • Ice Spear of Splitting: Now has a Critical Strike Chance of 7.5% (previously 5%), and Projectiles now Split towards 4-7 targets at gem levels 1-20 (previously 2-5).
  • Icestorm, granted by the Whispering Ice Unique Staff: Now has a maximum of 8 Icestorms (previously 5).
  • Incinerate: Now has 10 maximum Stages (previously 8), 70% Effectiveness of Added Damage at gem level 20 (previously 50%), and now deals 277 to 416 Fire Damage at gem level 20 (previously 207 to 311). Now has a Cast time of 0.18 seconds (previously 0.2).
  • Incinerate of Expanse: Now has 70% Effectiveness of Added Damage at gem level 20 (previously 50%), and now deals 277 to 416 Fire Damage at gem level 20 (previously 207 to 311).
  • Incinerate of Venting: Now has 70% Effectiveness of Added Damage at gem level 20 (previously 55%), and now deals 272 to 408 Fire Damage at gem level 20 (previously 228 to 342).
  • Kinetic Blast: Now has 150% Arcane Might (previously 200%), and 40% less Area Damage (previously 35%).
  • Kinetic Blast of Clustering: Now has 150% Arcane Might (previously 200%), and deals Added Physical Damage equal to 10-15% of Maximum Mana at gem levels 1-20 (previously 10-17%).
  • Kinetic Fusillade: Now has an Attack Speed of 125% of base (previously 200%), a base duration of 0.5 seconds (previously 0.7), and now costs 6-10 Mana at gem levels 1-20 (previously 4-6).
  • Kinetic Rain: Now has 200% Arcane Might (previously 150%).
  • Kinetic Rain of Impact: Now has 200% Arcane Might (previously 150%).
  • Lightning Conduit: Now has 170% Effectiveness of Added Damage at gem level 20 (previously 140%), and now deals 486 to 1457 Lightning Damage at gem level 20 (previously 387 to 1161). The base Mana Cost has been increased by 25% at all gem levels.
  • Lightning Conduit of the Heavens: Now Hits up to 8-15 Enemies at gem levels 1-20 (previously 6-12), and Shocks Enemies as though dealing 200% more Damage at all gem levels (previously 20-39 at gem levels 1-20). Now has a Cast time of 0.6 seconds (previously 0.7), and the base Mana Cost has been increased by 25% at all gem levels.
  • Lightning Tendrils: Base radius is now 2.6-3.6 metres at gem levels 1-20 (previously 2.4-3.1), now has a Cast time of 0.2 seconds (previously 0.23), and the base Mana Cost has been increased by 25% at all gem levels. Now has 190% Effectiveness of Added Damage at gem level 20 (previously 130%), and now deals 105 to 1986 Lightning Damage at gem level 20 (previously 75 to 1420).
  • Lightning Tendrils of Eccentricity: Base radius is now 2.6-3.6 metres at gem levels 1-20 (previously 2.4-3.1), now has a Cast time of 0.2 seconds (previously 0.23), and the base Mana Cost has been increased by 25% at all gem levels. Now has 85% Effectiveness of Added Damage at gem level 20 (previously 60%), and now deals 48 to 916 Lightning Damage at gem level 20 (previously 33 to 629).
  • Lightning Tendrils of Escalation: Base radius is now 2.6-3.6 metres at gem levels 1-20 (previously 2.4-3.1), has a Cast time of 0.3 seconds (previously 0.35), and the base Mana Cost has been increased by 25% at all gem levels. Now has 370% Effectiveness of Added Damage at gem level 20 (previously 260%), and now deals 208 to 3949 Lightning Damage at gem level 20 (previously 150 to 2858). Quality now provides +0-10% to Maximum Effect of Shock (previously additional radius)
  • Lightning Warp: Now has a Cast time of 0.6 seconds (previously 0.7), and the base Mana Cost has been increased by 25% at all gem levels.
  • Manabond: Cast time is now 0.6 seconds (previously 0.8)
  • Orb of Storms: Now has a Cast time of 0.4 seconds (previously 0.5), and the base Mana Cost has been increased by 25% at all gem levels.
  • Orb of Storms of Squalls: Now has a Cast time of 0.4 seconds (previously 0.5), and the base Mana Cost has been increased by 25% at all gem levels. Now has 190% Effectiveness of Added Damage at gem level 20 (previosuly 140%), and now deals 543 to 1628 Lightning Damage at gem level 20 (previously 396 to 1187). The Orb now disappears after 8-14 strikes at gem levels 1-20 (previously 6-10).
  • Penance Mark, granted by The Hateful Accuser Unique Ring: Now has Cursed Enemies spawn 2 Shackled Phantasms when Hit, no more than once per second (previously 3 Shackled Phantasms).
  • Purifying Flame: Now has +0-0.4 metres to radius at gem levels 1-20 (previously +0-0.2), and a Critical Strike Chance of 6% (previously 5.5%). Now has 350% Effectiveness of Added Damage at gem level 20 (previously 300%), and now deals 1426 to 2139 Physical Damage at gem level 20 (previously 1324 to 1986).
  • Purifying Flame of Revelations: Now has a Critical Strike Chance of 6% (previously 5.5%), 230% Effectiveness of Added Damage at gem level 20 (previously 190%), and now deals 927 to 1390 Physical Damage at gem level 20 (previously 860 to 1291).
  • Quickstep: Is now able to dash over terrain, it is still unable to dash through Enemies.
  • Ravenous, granted by the Veruso's Ambition Unique Boots: The Ravenous Buff is now removed if you no longer have the Ravenous Skill, such as by unequipping the Boots.
  • Rolling Magma: Now has lower Damage and Effectiveness of Added Damage at gem level 1 but has more damage at gem levels greater than 20. Effectiveness of Added Damage at gem level 20 is now 320% (previously 280%), and it now deals 1219 to 1828 Fire Damage at gem level 20 (previously 1245 to 1868). The base Mana Cost has been reduced by 20% at all gem levels.
  • Rune Blast: Now has a Cast time of 0.16 seconds (previously 0.2), and the base Mana Cost has been increased by 25% at all gem levels.
  • Rune Blast of Teleportation: Now teleports to the detonated Rune if you have not detonated Runes in the past 0.5 seconds (previously past 1 second). It now has a Cast time of 0.16 seconds (previously 0.2), and the base Mana Cost has been increased by 25% at all gem levels.
  • Shock Nova: Now has a Cast time of 0.6 seconds (previously 0.7), and the base Mana Cost has been increased by 25% at all gem levels. Now has 220% Effectiveness of Added Damage at gem level 20 (previously 190%), and now deals 242 to 2176 Lightning Damage at gem level 20 (previously 537 to 1610).
  • Shock Nova of Procession: Now deals 105 to 948 Lightning Damage at gem level 20 (previously 263 to 790), and the base Mana Cost has been increased by 25% at all gem levels.
  • Somatic Shell: Now deals 35-60% of base Attack Damage at gem levels 1-20 (previously 20-50%), with an Attack Speed of 115% of base (previously 100%). It now costs 6-9 Mana at gem levels 1-20 (previously 7-10), and has a base explosion radius of 1.8 metres (previously 1.5).
  • Soulrend of Reaping: Now Fires 3-5 Projectiles at gem levels 1-20 (previously 1 at all gem levels), and has a Critical Strike Chance of 10% (previously 7%).
  • Spark: Now has a Cast time of 0.6 seconds (previously 0.65), and the base Mana Cost has been increased by 25% at all gem levels.
  • Spark of the Nova: Now fires 6-10 Projectiles at gem levels 1-20 (previously 8-12), has a Cast time of 0.7 seconds (previously 0.75), and the base Mana Cost has been increased by 25% at all gem levels.
  • Spark of Unpredictability: Now fires 4-7 Projectiles at gem levels 1-20 (previously 3-6), has a Cast time of 0.6 seconds (previously 0.65), and the base Mana Cost has been increased by 25% at all gem levels.
  • Storm Burst: Now has 45% Effectiveness of Added Damage at gem level 20 (previously 35%), and now deals 192 to 288 Physical Damage at gem level 20 (previously 168 to 252).
  • Storm Burst of Repulsion: Now has 80% Effectiveness of Added Damage at gem level 20 (previously 70%), and now deals 353 to 530 Physical Damage at gem level 20 (previously 309 to 464).
  • Storm Call: Now has a Cast time of 0.4 seconds (previously 0.5), and the base Mana Cost has been increased by 25% at all gem levels. Now has 270% Effectiveness of Added Damage at gem level 20 (previously 250%), and deals 1074 to 1994 Lightning Damage at gem level 20 (previously 949 to 1762).
  • Stormbind: Now has 200% Effectiveness of Added Damage at gem level 20 (previously 160%), deals 552 to 1656 Lightning Damage at gem level 20 (previously 444 to 1332), and the base Mana Cost has been increased by 25% at all gem levels.
  • Stormbind of Teleportation: Now has 200% Effectiveness of Added Damage at gem level 20 (previously 160%), deals 552 to 1656 Lightning Damage at gem level 20 (previously 444 to 1332), and the base Mana Cost has been increased by 25% at all gem levels.
  • Tornado of Elemental Turbulence: Now has 80% Effectiveness of Added Damage at gem level 20 (previously 65%), and now deals 366 to 549 Physical Damage at gem level 20 (previously 290 to 435).
  • Unearth: Now has a Critical Strike Chance of 10% (previously 6%).
  • Void Sphere: Now has a Critical Strike Chance of 7% (previously 5%), and 60% of Physical Damage is Converted to Chaos Damage (previously 40%). Now has 100% Effectiveness of Added Damage at gem level 20 (previously 75%), and deals 464 to 696 Physical Damage at gem level 20 (previously 344 to 516).
  • Void Sphere of Rending: Now has a base radius of 2.8 metres (previously 2.4), a Critical Strike Chance of 7% (previously 5%), and 60% of Physical Damage Converted to Chaos Damage (previously 40%). Now has 250% Effectiveness of Added Damage at gem level 20 (previously 190%), and deals 1107 to 1660 Physical Damage at gem level 20 (previously 860 to 1290).
  • Volatile Dead of Confinement: Now has a Base explosion radius of 2.3 metres (previously 2).
  • Voltaxic Burst: Now has a Critical Strike Chance of 10% (previously 5.5%), has 60% of Lightning Damage Converted to Chaos Damage (previously 40%), and the Explosion now deals base Lightning Damage equal to 10% of corpse's Maximum Life (previously 6%). Now has 250% Effectiveness of Added Damage at gem level 20 (previously 230%), and deals 993 to 1845 Lightning Damage at gem level 20 (previously 906 to 1683).
  • Vortex: Now has a Cast time of 0.6 seconds (previously 0.75), a Critical Strike Chance of 7.5% (previously 6%), and now has 25% chance to Freeze. The base Mana Cost has been reduced by 20% at all gem levels.
  • Vortex of Projection: Now has a Cast time of 0.6 seconds (previously 0.75), a Critical Strike Chance of 7.5% (previously 6%), and a base and secondary radius of 2.2 metres (previously 2). It now has 25% chance to Freeze, and the base Mana Cost has been reduced by 20% at all gem levels.
  • Wave of Conviction: Now has a Cast time of 0.6 seconds (previously 0.7), and the base Mana Cost has been increased by 15% at all gem levels.
  • Wave of Conviction of Trarthus: Now has a Cast time of 0.6 seconds (previously 0.7), and the base Mana Cost has been increased by 15% at all gem levels.
  • Winter Orb: Now fires 2-3 Projectiles at gem levels 1-20 (previously 1 at all gem levels), has 25% chance to Freeze, and a Critical Strike Chance of 7.5% (previously 6%). Now deals 360 to 539 Cold Damage at gem level 20 (previously 360 to 450).

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Vaal Gem Changes

  • Vaal Blade Vortex: Now has a Critical Strike Chance of 10% (previously 6%).
  • Vaal Cold Snap: Now has a Critical Strike Chance of 7.5% (previously 6%).
  • Vaal Fireball: Base radius is now 1-1.8 metres at gem levels 1-20 (previously 0.9-1.4), and has a Critical Strike Chance of 5% (previously 6%). Now has 330% Effectiveness of Added Damage at gem level 20 (previously 240%), and now deals 1276 to 1913 Fire Damage at gem level 20 (previously 1095 to 1643). Quality is now +0-0.3 metres to Radius (previously +0-0.2).
  • Vaal Firestorm: Now has a Base radius of 1.8 metres (previously 1.3), and the Burning Ground now lasts 6 seconds (previously 4). Now has 920% Effectiveness of Added Damage at gem level 20 (previously 760%).
  • Vaal Flameblast: Now has 90% Effectiveness of Added Damage at gem level 20 (previously 60%), and now deals 360 to 540 Fire Damage at gem level 20 (previously 280 to 419).
  • Vaal Ice Nova: Now has 25% chance to Freeze, and 15% reduced Area of Effect each repeat (previously 20%). Now has a Critical Strike Chance of 7.5% (previously 6), 180% Effectiveness of Added Damage at gem level 20 (previously 120%), and now deals 834 to 1227 Cold Damage at gem level 20 (previously 518 to 762).
  • Vaal Spark: Now has a base duration of 3 seconds (previously 2), a Critical Strike Chance of 6% (previously 5%), and a Cast time of 0.6 seconds (previously 0.65). Now has 60% Effectiveness of Added Damage at gem level 20 (previously 40%), and now deals 32 to 613 Lightning Damage at gem level 20 (previously 24 to 454).
  • Vaal Storm Call: Now has a Cast time of 0.4 seconds (previously 0.5), and now Strikes an Enemy every 0.2 seconds (previously 0.25). Now has 150% Effectiveness of Added Damage at gem level 20 (previously 130%), and deals 591 to 1098 Lightning Damage at gem level 20 (previously 510 to 947). Quality now provides +0-1 second to base duration (previously area of effect).

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Support Gem Changes

  • Archmage: Now has Supported Skills gain Added Lightning Damage equal to 8-14% of Unreserved Maximum Mana at gem levels 1-20 (previously 10-16%).
  • Ballista Totem: Supported Skills now deal 36-30% less Damage at gem levels 1-20 (previously 32-24%).
  • Barrage: Supported Skills now deal 50-44% less Damage at gem levels 1-20 (previously 68-62%), fire 4 additional Projectiles (previously 3), have 10% more Attack Time per Projectile (previously 5%), and have 10% more Trap and Mine Throwing Time per Projectile (previously 5%). Now has a Cost & Reservation Multiplier of 200% (previously 150%).
  • Blastchain Mine: Supported Skills now deal 60-55% less Damage at gem levels 1-20 (previously 58-53%). Now has a Cost & Reservation Multiplier of 65% (previously 50%).
  • Cast on Ward Break: Now has Supported Spells have 5% increased Cooldown Recovery Rate per 100 Ward, up to 400% (previously uncapped).
  • Cast while Channelling: Now has Triggers a Supported Spell every 0.4-0.32 seconds while Channelling Supported Skills at gem levels 1-20 (previously 0.45-0.35), and Supported Triggered Spells deal 20% less Damage (previously 30%).
  • Charged Mines: Supported Skills now have 8% increased Mine Throwing Speed per Frenzy Charge (previously 10%), 20% increased Critical Strike Chance per Power Charge when used by Mines (previously 25%). Now has a Cost & Reservation Multiplier of 140% (previously 120%).
  • Companionship: No longer has Minions from Supported Skills have 40-60% more Maximum Life if they are your only Minion at gem levels 1-20. Now has Minions from Supported Skills take 24-28% less Damage if they are your only Minion.
  • High-Impact Mine: Supported Skills now deal 60-55% less Damage at gem levels 1-20 (previously 56-50%). Now has a Cost and Reservation Multiplier of 65% (previously 50%).
  • Minion Pact: Has been reworked, and is now called Communion Support. It Supports Spell Skills that hit enemies, and cannot modify the Skills of Minions. Supported Spells deal 20 to 30 added Physical Damage for each Permanent Minion at gem level 3. Has a Cost and Reservation Multiplier of 150 (previously 100%).
  • Spell Totem: Supported Skills now deal 55-50% less Damage at gem levels 1-20 (previously 49-40%).
  • Unleash: Supported Skills now deal 45-26% less Damage when Reoccurring at gem levels 1-20 (previously 45-36%).
  • Greater Unleash: Supported Skills now deal 25-23% less Damage when Reoccurring at gem levels 1-3 (previously 35-31%).

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Unique Item Changes

  • The Abberath's Horn Unique Wand no longer has 20-30% increased Fire Damage. It now has 80-120% increased Global Critical Strike Chance (previously 40-60%), and 30-50% to Damage over Time Multiplier for Ignite from Critical Strikes. A Divine Orb can be used on existing items to update them to the new Global Critical Strike Chance values.
  • The Atziri's Rule Unique Staff now has 100-300% increased Spell Critical Strike Chance. Existing versions of this Unique are not affected by this change.
  • The Breath of the Council Unique Sceptre now has Chaos Skills have 40-80% increased Skill Effect Duration (previously 40%), 80-120% increased Chaos Damage (previously 80-100%), and 10-20% increased Area of Effect (previously 10%). Existing versions of this Unique can be updated with a Divine Orb.
  • The Cane of Unravelling Unique Staff no longer has 20-30% increased Chaos Damage, and now has +1 to Maximum Power Charges. It also now has 5% increased Cast Speed per Power Charge (previously 2%), and Regenerate 5 Mana per Second per Power Charge (previously 2). Existing versions of this Unique can be updated to these new values using a Divine Orb, but will not receive the other changes.
  • The Cerberus Limb Unique Sceptre now has 20-40% increased Cast Speed (previously 15-20%). Existing versions of this Unique can be updated with a Divine Orb.
  • The Disintegrator Unique Staff now has 2% additional Physical Damage Reduction from Hits per Siphoning Charge (previously 1%), and Adds 20-23 to 26-30 Physical Damage to Attacks and Spells per Siphoning Charge (previously 12-14 to 15-16). Existing Unique can be updated to the new values using a Divine Orb.
  • The Doryani's Delusion Unique Boots are now found on Leviathan Greaves, Velour Boots, and Warlock Boots base types (previously Titan Greaves, Slink Boots, and Sorcerer Boots). These Boots are now always found Corrupted with a Corruption Implicit Modifier. These changes do not affect existing versions of this Unique. They now grant Level 30 Purity of Fire, Purity of Ice, or Purity of Lightning (previously Level 25), existing items are affected by this change, though they will still display as Level 25 unless you update them with a Divine Orb. They also now have +0-100 to Maximum Life (previously 60-70), 0-40% increased Movement Speed (previously 30%). Armour-based Doryani's Delusion now have 0-200% increased Armour (previously 100-120%), Evasion-based Doryani's Delusion now have 0-200% increased Evasion Rating (previously 100-120%), and Energy Shield-based Doryani's Delusion now have 0-200% increased Energy Shield (previously 150-180%). A Divine Orb can be used to update the values on existing versions of this Unique.
  • The Duskdawn and Replica Duskdawn Unique Staves now have +20-30% Chance to Block Attack Damage while wielding a Staff (previously +10%). Existing versions of these Uniques can be updated with a Divine Orb.
  • The Emberwake Unique Ring now has 10-20% increased Cast Speed (previously 5-10%), and 35% less Burning Damage (previously 40%). A Divine Orb can be used to update existing items.
  • The Replica Emberwake Unique Ring now has 10-20% increased Cast Speed (previously 5-10%), and Ignites you inflict deal Damage 40-60% faster (previously 35-45%). A Divine Orb can be used to update existing items.
  • The Foulborn Ghostwrithe Unique Body Armour now has Your Maximum Energy Shield is equal to 35% of your Maximum Life (previously 40%). Existing versions of this Unique can be made worse with a Divine Orb.
  • The Grey Spire Unique Staff now has Implicit Modifier Magnitudes are Doubled, 300-400% increased Global Damage (previously 250-300%), and +1-5% to all maximum Resistances (previously 1-4%). A Divine Orb can be used to update existing items to the new values, but they will not receive the Implicit Modifier Magnitudes are Doubled change.
  • The Grey Wind Unique Axe now has Attacks with this Weapon have Added Fire Damage equal to 6-10% of Player's Maximum Life (previously 8-12%). Existing versions of this Unique can be made worse with a Divine Orb.
  • The Gull Unique Helmet now has 25-50% increased Effect of Shrine Buffs on you (previously 75%), and 25-50% increased Duration of Shrine Effects on you (previously 50%). Existing versions of this Unique can be updated to the new values with a Divine Orb, but why would you.
  • The Foulborn Heartbound Loop Unique Ring now has 20-30% increased Mana Cost Efficiency of Minion Skills (previously 10-20% reduced Mana Cost of Minion Skills). Existing versions of this item are unaffected by these changes.
  • The Hateforge Unique Gloves now has 20-40% increased Rage Cost Efficiency (previously 10-25% reduced Rage Cost of Skills). Existing versions of this item are unaffected by these changes.
  • The Honourhome Unique Helmet now has 30-50% increased Mana Cost Efficiency (previously 10-20% reduced Mana Cost of Skills). Existing versions of this item are unaffected by these changes.
  • The Jiquani's Potential Unique Staff now adds 1 to 24-35 Lightning Damage to Spells per 10 Intelligence (previously 1 to 31-53). Existing versions of this Unique can be updated using a Divine Orb.
  • The Foulborn Kalisa's Grace Unique Gloves now have 100% increased Mana Cost Efficiency for 2 seconds after Spending a total of 800 Mana (previously 50% reduced Mana Cost of Skills for 2 seconds after Spending a total of 800 Mana). Existing versions of this item are unaffected by these changes.
  • The Lioneye's Remorse Unique Shield now has -150 Physical Damage taken from Projectile Attacks (previously -25). A Divine Orb can be used on existing versions of this Unique to obtain the new values.
  • The Mask of the Stitched Demon Unique Helmet now has Regenerate 1% of Life per second per 500 Player Maximum Energy Shield (previously per 500 Maximum Energy Shield). This change affects existing versions of this Unique.
  • The Mask of the Tribunal Unique Helmet now has 3% increased Mana Reservation Efficiency of Skills per 250 total Attributes (previously 2%). Existing items can be updated to the new values using a Divine Orb.
  • The Martyr of Innocence Unique Staff now has +20-25% Chance to Block Attack Damage while wielding a Staff (previously +12-16%), and 100-200% increased Fire Damage. A Divine Orb can be used on existing items to update them to the new values.
  • The Maw of Mischief Unique Helmet now has 40-60% increased Mana Cost Efficiency of Minion Skills (previously 20-30% reduced Mana Cost of Minion Skills). Existing versions of this item are unaffected by these changes.
  • The Militant Faith Unique Jewel now has 3% increased Mana Cost Efficiency per 10 Devotion (previously 1% reduced Mana Cost of Skills per 10 Devotion). Existing versions of this item are unaffected by these changes.
  • The Mystic Refractor Unique Wand now has 10-50% increased Projectile Speed (previously 10-20%). A Divine Orb can be used on existing items to update them.
  • The Nebulis Unique Sceptre now has 6-8% increased Elemental Damage per 1% Fire, Cold, or Lightning Resistance above 75% (previously 5-10%). Existing versions of this Unique can be updated with a Divine Orb.
  • The Ngamahu's Sign Unique Ring now has +400-600 to Armour. Existing items are not affected by this change.
  • The Praxis Unique Ring now has 20-30% increased Mana Cost Efficiency. Existing items are not affected by this change.
  • The Realmshaper Unique Staff now has +2 to Level of Socketed Fire Gems (previously +1) and +2 to Level of Socketed Cold Gems (previously +1). Existing versions of this Unique can be updated using a Divine Orb.
  • The Rathpith Globe Unique Shield now has 3% increased Spell Critical Strike Chance per 100 Player Maximum Life, and 3% increased Spell Damage per 100 Player Maximum Life (both previously 5%). A Divine Orb can be used on existing items to update to the worse values.
  • The Foulborn Rathpith Globe Unique Shield now has 3% increased Damage Over Time per 100 Player Maximum Life (previously 5%). Existing versions of this Unique can be made worse with a Divine Orb.
  • The Shimmeron Unique Wand no longer has Adds 26-35 to 95-105 Lightning Damage to Spells, or 30-40% increased Spell Damage, and it now has +1 to Maximum Power Charges. It now Adds 3 to 15-25 Lightning Damage to Spells per Power Charge (previously 3 to 9), and 300 Lightning Damage taken per second per Power Charge if your Skills have dealt a Critical Strike Recently (previously 200). A Divine Orb can be used to update existing items to the new values, but they will not receive the other changes.
  • The Singularity Unique Sceptre now has 10-20% increased Mana Cost Efficiency (previously 6-8% reduced Mana Cost of Skills). Existing versions of this item are unaffected by these changes.
  • The Stasis Prison Unique Body Armour no longer has +80-100 to Maximum Life. It now has 80-100% increased Implicit Modifier magnitudes. These changes do not affect existing versions of this Unique.
  • The Stormfire Unique Ring now has Adds 1-3 to 125-145 Lightning Damage to Hits against Ignited Enemies (previously 1-3 to 62-70). Existing versions of this Unique can be updated with a Divine Orb.
  • The Taryn's Shiver Unique Staff no longer has 50-60% increased Spell Damage. It now has +2-4 to Level of all Cold Spell Skill Gems (previously +2), 80-140% increased Cold Damage (previously 40-50%), and 25-50% chance to Freeze (previously 8%). A Divine Orb can be used to update existing items to the new values.
  • The Tawhanuku's Timing Unique Ring now has +60-80 to maximum Energy Shield. It also now has Spells cause you to gain Energy Shield equal to their Upfront Cost every third time you Pay it (previously every fifth time), this change affects existing versions of the item.
  • The Tidebreaker Unique Mace no longer has 10% increased Physical Damage per Endurance Charge. It now grants 50% chance to gain a Brine Charge instead of an Endurance Charge. You gain 4% of Physical Damage as extra Cold Damage and as extra Lightning Damage per Brine Charge. Maximum Brine Charges is equal to Maximum Endurance Charges.
  • The Tukohama's Fortress Unique Shield now has +500 Armour per Summoned Totem (previously 300) Existing versions of this Unique can be updated to the new values using a Divine Orb.
  • The Replica Tulfall Wand now has 20-30% increased Cold Damage per Frenzy Charge (previously 15-20%). Existing versions of this Unique can be updated with a Divine Orb.
  • The Replica Tukohama's Fortress Unique Shield now has 30% increased Critical Strike Chance per Brand (previously 20%). Existing versions of this Unique can be updated to the new values using a Divine Orb.
  • The Valako's Sign Unique Ring now has +100-150 to maximum Mana (previously +20-40). Existing versions of this Unique can be updated with a Divine Orb.
  • The Vertex Unique Helmet now has Socketed Gems have 50% less Mana Cost (previously 50% reduced). This affects existing versions of this Unique.
  • The Void Battery Unique Wand now has 10-15% increased Spell Damage per Power Charge (previously 25%), 50% reduced Spell Damage (previously 80% reduced), and +100-120 to maximum Mana (previously 40-50). A Divine Orb can be used on existing items to update them to the new values.
  • The Voidfletcher Unique Quiver is now found on the Ornate Quiver base type (previously Primal Arrow Quiver). It no longer has Gain 20-40 Mana per Enemy Killed, or 30% increased Projectile Speed, and it now has 2 Sockets. These changes do not affect existing items. It also now gains a Void Charge every second (previously 0.5 seconds), existing versions of this Unique can be made worse with a Divine Orb.
  • The Wyrmsign Unique Gloves now has 10% increased Mana Cost Efficiency per Endurance Charge (previously 4% reduced Mana Cost per Endurance Charge).Existing versions of this item are unaffected by these changes.
  • The Yaomac's Accord Unique Sceptre now has +1-2 to Level of all Vaal Skill Gems. Existing items are not affected by this change.
  • Reduced Mana Cost Implicit Modifiers can no longer roll on Synthesis Unique Items.

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Item Changes

  • Non-Unique Synthesised Items can no longer be obtained, except through Corrupting Synthesis Unique Items to be Rare items.
  • Currency items like Fracturing Orbs, Fractured Fossils and Reflecting Mists no longer explicitly state they don't work on Synthesised Items. These items still cannot be applied to existing Synthesised Items in Standard leagues.
  • The Harvest crafting option to Synthesise an item has been removed.
  • The Bestiary Craft to Reroll a Synthesis Implicit Modifier on an item can now only be applied to Unique items.
  • Fractured Fossils now Fracture a random Modifier, and cannot be used on Fractured and Influenced items.
  • The Beastcrafting option to Split an item into two has been replaced with a new option that Fractures a Modifier on a Rare Talisman with at least 4 Modifiers.
  • The Beastcrafting option to Split an item into three has been replaced with a new option that Fractures two Modifiers on a Rare Talisman with at least 6 Modifiers.
  • Ancient Orbs can no longer reroll Unique Items into a Unique Item of the same name, which was possible with some Unique Items such as Beacon of Madness and Volkuur's Guidance.
  • Volatile Vaal Orbs can now be used on items that have no modifiers that can scale outside of range, to be more consistent with Divine Orbs.
  • Mana and Reduced Mana Cost can no longer be Unveiled or Crafted on Rings. Instead, you can now Unveil or Craft Mana and increased Mana Cost Efficiency on Rings.
  • Reduced Mana Cost of Attacks can no longer roll as Searing Exarch Implicit Modifiers on Helmets. This has been replaced with Mana Cost Efficiency Searing Exarch Implicit Modifiers on Helmets.
  • The Openness Cluster Jewel Notable additionally now has 15% increased Mana Cost Efficiency.
  • The Daring Ideas Cluster Jewel Notable additionally now has 25% increased Cost Efficiency of Attacks.
  • Added a new Modifier that can roll on Jewels, providing 10-15% increased Mana Cost Efficiency.
  • Implicit Block Modifiers on Staves no longer explicitly state they require a Staff.
  • Chance to Block Attack Damage and Chance to Block Spell Damage Modifiers can now roll on Staves. Corresponding Crafting Bench Modifiers have also been added.
  • Elder-influenced Staves no longer roll chance to Block Attack Damage while wielding a Staff alongside chance to Block Spell Damage.
  • Redeemer-influenced Staves now roll up to +22% chance to Block Spell Damage if you were Damaged by a Hit Recently (previously +15%).
  • Redeemer-influenced Staves now roll up to +22% chance to Block Attack Damage if you were Damaged by a Hit Recently (previously +15%).
  • The Implicit Modifier on Moonstone Ring is now 7-10% increased Cast Speed (previously Maximum Energy Shield). This change does not affect existing Moonstone Rings.
  • The Demon's Horn, Opal Wand and Tornado Wand Base Types now have increased Spell Damage Implicit Modifiers, instead of added Damage. Existing items are not affected by this change.
  • Modifiers to the level of all Spell Skill Gems and all Spell Skill Gems of a specific damage type on Staves now all have an additional Modifier tier. The lower tier Modifiers appear much more commonly and can roll on Staves at earlier levels. Modifiers to the level of all Spell Skill Gems of a specific damage type go up to +4 at the maximum Modifier tier (previously +3).
  • Increased Spell Damage, Fire Damage, Cold Damage and Lightning Damage Prefix Modifiers on Staves have been increased at all Modifier tiers, up to 200% increased at the Maximum tiers (previously 164%). Relevant Crafting Bench, Essence, Veiled, Influenced and Incursion Temple modifiers have been also increased accordingly. This extends to increased Trap Damage, Mine Damage, Burning Damage, Poison Damage and Bleeding Damage Prefix Modifiers on Staves.
  • All of the highest tier increased Spell Damage, Fire Damage, Cold Damage and Lightning Damage Prefix Modifiers on caster weapons are now more common, except for the very highest tier.
  • Hybrid increased Spell/Minion Damage and Mana Prefix Modifiers on caster weapons have been increased at all Modifier tiers, up to 49% increased at the maximum tier on one-hand weapons (previously 39%), and up to 86% on Staves (previously 49%).
  • Added Damage to Spells Prefix Modifiers on caster weapons have been buffed, with larger buffs at higher modifier tiers and on staves. The highest tier Modifier on one-hand caster weapons now adds up to 84 to 146 Fire Damage to Spells (previously 66-115). The highest tier Modifier on Staves now adds up to 140 to 246 Fire Damage to Spells (from 88-155). Similar buffs have occurred for added Cold, Lightning, Physical and Chaos modifiers. Relevant Crafting Bench, Essence, Veiled, Influenced and Incursion Temple modifiers have been also increased accordingly.
  • Caster weapons no longer roll increased Fire, Cold and Lightning Damage Suffix Modifiers, nor can these Modifiers be crafted at the crafting bench anymore.
  • Increased Spell Critical Strike Chance Modifiers on one-handed caster weapons now roll values from 40-109% (previously 10-109%). Added a new set of increased Spell Critical Strike Chance modifiers on Staves which have 50% higher values than the corresponding modifiers on one-handed caster weapons. Relevant Essence and Crafting Bench modifiers have been increased accordingly.
  • Reduced Enemy Stun Threshold Modifiers no longer roll on Sceptres or caster Staves.
  • Stun Duration Modifiers no longer roll on all weapons, but now can only roll on Maces, attack Staves, Swords, Axes and Bows.
  • The top tier increased Cast Speed Modifiers on caster weapons now have the same weightings as the lower tier modifiers (previously these had lower weightings).
  • Dagger Base Types with 30% increased Global Critical Strike Chance Implicit modifiers now have values of 40-45%. Existing items can be updated using a Blessed Orb.
  • Dagger Base Types with 40% increased Global Critical Strike Chance Implicit modifiers now have values of 50-55%. Existing items can be updated using a Blessed Orb.
  • Dagger Base Types with 50% increased Global Critical Strike Chance Implicit modifiers now have values of 60-65%. Existing items can be updated using a Blessed Orb.
  • Added the following new Corruption Implicit Modifiers:
    • Increased Aura Effect of Purity of Elements on Amulets.
    • 20-30% increased Mana Reservation Efficiency of specific Auras on Rings.
    • +1 to Maximum Frenzy/Power/Endurance Charges on Rings.
    • +1 to Minimum Frenzy/Power/Endurance Charges on Shields and Amulets.
    • +2% to maximum Fire Resistance on Shields and Boots.
    • +2% to maximum Cold Resistance on Shields and Gloves.
    • +2% to maximum Lightning Resistance on Shields and Helmets.
    • +1% to all maximum Resistances on Shields.
    • Versatile Combatant on Shields.
    • Glancing Blows on Shields.
    • 20-30% increased Chance to Block on Shields.
    • Cannot be Ignited/Poisoned/Bled on Belts.
    • 20-25% increased Mana Cost Efficiency on Rings.
    • 3-5% increased Attributes on Amulets, Rings and Belts.
    • +5-10% to Quality of Socketed Gems on Weapons and Shields.
    • +2 to Level of Socketed Fire/Cold/Lightning Gems on caster Staves.
    • +2 to Level of Socketed Physical/Chaos Gems on Helmets and caster Staves.
    • +10-15% to Damage over Time Multiplier to Helmets and Rings.
    • +15-20% to Global Critical Strike Multiplier on Rings.
    • 20-30% increased Light Radius to Helmets.
    • Unaffected by Burning/Chilled/Shocking/Desecrated Ground to Boots.
    • Unwavering Stance to Boots.
    • +19-29% to Chaos Resistance to Rings, Amulets, and Armours.
    • +14-16% to all Elemental Resistances to Armours.
    • 4-6% increased Action Speed to Boots.
    • 10-15% chance to gain Onslaught for 4 seconds on Kill to Boots.
    • Curse Enemies with Flammability/Frostbite/Conductivity/Punishment on Hit on Gloves.
    • Socketed Gems are Supported by Level 10 Multiple Projectiles/Fork/Chain to Bows.
    • Socketed Gems are Supported by Level 10 Multiple Projectiles to caster Staves.
    • Socketed Gems are Supported by Level 10 Elemental Penetration to Staves.
    • Socketed Gems are Supported by Level 10 Area of Effect to Staves and Two Handed Maces.
    • Socketed Gems are Supported by Level 10 Cruelty to Staves, Two Handed Axes and Two Handed Maces.
    • Socketed Gems are Supported by Level 10 Rage to Two Handed Axes and Two Handed Maces.
    • Socketed Gems are Supported by Level 10 Impale to Two Handed Axes and Two Handed Swords.
    • Socketed Gems are Supported by Level 17 Added Chaos Damage to Two Handed Swords and Bows.
    • +25-30% to Global Critical Strike Multiplier on Wands.
    • +35-50% to Global Critical Strike Multiplier on Staves.
    • +1 to Level of all Fire Spell Skill Gems on Sceptres and Wands.
    • +1 to Level of all Cold/Lightning Spell Skill Gems on Sceptres, Wands and Rune Daggers.
    • +1 to Level of all Physical/Chaos Spell Skill Gems on Rune Daggers and Wands.
    • Enemies you Kill have a 10-15% chance to Explode, dealing a tenth of their maximum Life as Physical Damage to Wands, Rune Daggers and Sceptres.
    • Enemies you Kill have a 20-25% chance to Explode, dealing a tenth of their maximum Life as Physical Damage to caster Staves.
    • Arrows Chain +1 times to Bows.
    • 14-18% increased Cast Speed to Wands, Sceptres and Rune Daggers.
    • 70-90% increased Spell Damage on caster Staves.
  • The following Corruption Implicit Modifiers can no longer roll:
    • Reduced Area Damage taken from Hits on Shields.
    • Reduced Damage taken from Projectile Hits on Shields.
    • +4-5% Chance to Block from Shields.
    • Modifiers granting level 21 or level 23 specific Aura or Curse Skills.
    • Increased Burning Damage from Helmets.
    • Additional Armour while stationary on Boots.
    • Additional Evasion Rating while moving on Boots.
    • Increased Cast Speed from Warstaves.
    • Increased Spell Damage from attack Daggers.
  • Increased Aura Effect of specific Auras Corruption Implicit Modifiers now only rolls on Amulets (previously Amulets, Rings and Belts), with values of 20-30% (previously 15-20%).
  • Rings with Corruption Implicit Modifiers that granted 15-25% increased Global Physical Damage instead now grant 15-25% increased Global Damage. This change affects existing items.
  • Belts can now have 6-10% increased maximum Life Corruption Implicit Modifiers (previously 6-8%).
  • Caster Staves can now have 22-28% increased Cast Speed Corruption Implicit Modifiers (previously 12-15%).
  • Local Adds Physical Damage Corruption Implicit Modifiers can now roll on Warstaves.
  • Local increased Physical Damage Corruption Implicit Modifiers can now roll on Warstaves
  • Two Hand Axes can now have +0.2-0.4 metres to Weapon Range Corruption Implicit Modifiers (previously +0.1-0.2). This Modifier can now roll on One Hand Axes and Swords.

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Divination Card Changes

  • The following Divination Cards have been temporarily disabled: Broken Promises, Imperfect Memories, Magnum Opus, and Parasitic Passengers. Existing Divination Cards cannot be turned in currently.
  • The Apocalypse Divination Card now states the reward is Corrupted. This is purely a descriptive change, the functionality has not been changed.
  • The Call to the First Ones Divination Card now awards a Rare Talisman.
  • The Catch and Matryoshka Divination Card rewards are no longer Incubated.
  • The Home Divination Card now awards an Exceptional Support Gem.

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Ruthless-specific Changes

  • Ancient Wombgifts are now relatively rarer compared to other types of Wombgifts.
  • The number of times Socket colours are reforged for Vorici's Transportation Safehouse reward has been reduced at all Ranks.
  • Talismans do not drop from Red Beasts, but are instead beast-crafted as normal Talismans in the Menagerie.
  • The Inquisitor's Instruments of Zeal Notable Passive Skill is now the same as the base game, except it provides +5 to Maximum Fanatic Charges instead of +3.

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Monster Changes

  • The Rare Monster Reward Modifiers for transforming all items to Armour or all items to Weapons have been removed. Other Reward Modifier transformations still have the same chance to occur as before, although the Horned Scarab of Tradition is more powerful as a result of this change.
  • Soul Eater now expires faster on non-Players. An eaten Soul is lost every 0.2 seconds if a Soul has not been gained in the last 2 seconds (previously every 0.5 seconds, in the last 4 seconds).
  • The Exploding Orbs from the Minions Fire, Cold, and Lightning Explode on Death Rare Monster Modifiers now always explode after its duration, even if you are not in the area.

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Quest Reward Changes

  • All classes are now able to purchase Faster Attacks from Nessa upon completing The Caged Brute.
  • All classes are now able to purchase Faster Casting from Yeena upon completing Sharp and Cruel.
  • Mana-Infused Staff is now offered to the Templar for completing Intruders in Black, and can be purchased from Yeena by the Witch and Shadow.

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User Interface and Quality of Life Changes

  • You can now right-click the icon for your Animated Guardian to view their currently equipped items, though you cannot remove or replace items from this window.
  • The majority of Currency items, Fragments, Divination Cards, and other stackable items will now stack up to 10,000 in their respective Stash Tab types, instead of 5,000.
  • Repeat applying Currency items no longer drains each stack in your inventory one at a time. It will now instead drain stacks fully before moving on to the next stack, in reverse order that they were added to the inventory.
  • The popup showing Expedition Remnant modifiers while placing Explosives now also shows the number of Remnants affected by Explosives and the total number of Remnants in the area.
  • The confirmation window for releasing Immortal Syndicate members can now be skipped with Ctrl-click.
  • You can now use the Instance Manager to create or join new Hideout areas without changing your selected Hideout type.
  • Increased the number of characters visible on the character selection screen when there are no events or private leagues.
  • The total effect of the Wither debuff is now displayed on the debuff bar of affected targets.
  • Copying an item's text now always copies the advanced description format.
  • Searching by an item's text will now match the advanced description format.
  • Improved search highlighting on the Passive Skill Tree and Atlas Skill Trees.

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Bug Fixes

  • Fixed a bug introduced in 3.27.0 where Snipe Support would grant Triggered Skills 2 additional arrows.
  • Fixed a bug where Area of Effect modifiers were applied to Elemental Hit twice. This did not affect Elemental Hit of the Spectrum.
  • Fixed a bug where some sources of chance to Avoid Damage from Hits were not capped at 75%.
  • Fixed a bug where Delve Heist Reward Chests were still appearing in Heist Contracts and Blueprints.
  • Fixed a bug where the Dying Light Divination Card could not be obtained from Maven's Invitation: The Feared.
  • Fixed a bug where It That Was Tul and It That Was Esh could hinder targets which were immune to Hinder.
  • Fixed a bug where the Ailith Skill Damage Atlas Passives were not affecting some of her Skills.
  • Fixed a bug where you could chance Blighted Maps to be Unique.
  • Fixed a bug where the "All Scarabs are the same Type" Strongbox Modifier would reduce the amount of Scarabs that dropped.
  • Fixed a bug where the 15% less Physical Damage taken per Endurance Charge removed on Immortal Call was counting minimum Endurance Charges which cannot be removed.
  • Fixed a bug where the Mana Cost of Orb of Storms and Orb of Storms of Squalls was higher at level 1 than at any other gem level.
  • Fixed a bug where the +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metre Quality stat for Cleave and Vaal Cleave did not provide any benefit after 1% Quality. These Skills now both have +0-0.1 metres to Radius for their Quality stat.
  • Fixed a bug where Auras From your Skills which affect Allies also affect Enemies from the Runegraft of Treachery could still apply some Auras with the Hand of Phrecia Unique Gloves equipped.
  • Fixed a bug where Devour Support could consume some monsters it should not, preventing them from respawning.
  • Fixed a bug where certain Minions could be used to bypass the Summoned Totems of the same type limit from the Cadigan's Authority Unique Sceptre.
  • Fixed a bug which prevented The Hand Of Phrecia's Increased Effect of Non-Curse Auras from your Skills while you have a Linked Target not being able to be scaled out of its regular range by Volatile Vaal Orbs
  • Fixed a bug where some sources which prevented you from blocking would not prevent you from blocking reflected damage, such as the Cannot Block Attack Damage found on the Saffell's Frame Unique Shield.
  • Fixed a bug where the random Shrine buff gained from the Guardian's Harmony of Purpose Passive Skill could sometimes pick the same Shrine twice in a row.
  • Fixed a bug where the damaging area of Shield of Light could be different to the visual area of effect.
  • Fixed a bug where the Unholy Might Buff was only granting chance to Wither on hit for attacks.
  • Fixed a bug where Dash would sometimes fail to dash over objects or terrain that it can dash over if the final location was not valid.
  • Fixed a bug where the Toxic Rain Skill from the Replica Lioneye's Paws Unique Boots would show no stats on the skill hover in the character panel.
  • Fixed a bug where Minions could break their AI when stealing the Fleeing Monster modifier.
  • Fixed a bug where taunt would sometimes not work.
  • Fixed a bug in Ruthless where players would get more Gold than expected while playing in a Party.
  • Fixed a visual bug where when first entering the Domain of Timeless Conflict the monsters could appear to be standing up, rather than sleeping peacefully on the ground.
  • Fixed a bug where several Grandmasters were not using certain Skills, or not gaining bonuses from certain Auras or Supports.
  • Fixed a bug where Smite could give you a Buff Aura if you hit a pot with it.
  • Fixed a bug where Holy Sweep could call down Holy Hammers on chests.
  • Fixed a bug where the portals to Bestiary Bosses areas in the Menagerie wasn't using the Spirit Portal Effect.
  • Fixed a bug where The Solaris Temple Level 1 in Act 3 could sometimes generate an area over twice the average size.
  • Fixed a bug where The Solaris Temple level 2 in Act 3 could sometimes generate an extremely long dead end.
  • Fixed a bug where several Passive Skill Tree stats were being unnecessarily described as global.
  • Fixed a bug where reminder text was missing from Passive Skill popups.
  • Fixed a longstanding bug where holding Alt on items would not display the advanced modifier information for Enchantment Modifiers.
  • Fixed a bug where the damage over time for Frost Blades of Katabasis was missing PVP scaling.
  • Fixed a bug where a few older hideout layouts had a Monster Level of 20. These have been updated to conform with other hideouts at level 60.
  • Fixed a bug where the Utmost Ubers Ruthless Keepers Challenge requirements were incorrectly changed.
  • Fixed a visual bug with the Wither Skill.
  • Fixed a bug where the Basilisk Portrait Frame microtransaction was using an incorrect frame in 4K displays.
  • Fixed a bug where the Hideout Music Player could not be accessed when using a Controller while playing on PC.
  • Fixed a client crash that could occur on Steam Deck.

We really hope you enjoy Path of Exile: Curse of the Allflame. Thanks for your support!

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