莫薇兒之女艾布蘿西雅
惡魔
種類: 重盾巨蟹
屬類: 頭足動物
科類: 深潭
獲得 25% 物理傷害的火焰傷害
增加 20% 法術傷害
技能發射 2 個額外投射物
Ambrosia, Daughter of Merveil
幽魂N
地區怨忿之窟深處
標籤法術, demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
生命
208%
生命轉為護盾
100%
異常狀態臨界值
208%
抗性
0 75 0 0
傷害
96%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
4 ~ 9
攻擊間隔
1.005 秒
傷害分佈
±20%
經驗值
160%
Model Size
115%
類型
SeaWitchBossMinor
Metadata
SeaWitchBossFirestorm
等級
13
生命
223
護甲
174
閃避
339
能量護盾
0
傷害
14
法術傷害
14
命中
0
攻擊間隔
1.005
經驗值
475
異常狀態臨界值
223
冰緩
1
感電
1
易碎
4
焦灼
1
殘喘
2
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 11–17
暴擊率: 5%
攻擊間隔: 1.005 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpandingFireConeSeaWitch
法術, 傷害, 圖騰技能, 火焰, 引導, 範圍, 範圍法術, 冷卻
燒毀
暴擊率: 5%
施放時間: 1.5 秒
冷卻時間: 6 秒
持續從手中散發出火焰之柱,持續對敵人造成傷害。你引導施放此技能越久,火焰會在你面前擴散更廣更遠。當你停止引導施放時,你會對廣大的範圍釋放一道火焰造成強大的點燃。
你的擊中不能暈眩敵人
造成 10.5115.77 火焰傷害
造成 10% 更多每階段擊中和段異常狀態傷害
每個階段增加 100% 角度,最多 300%
疊層上限 +8
每階段 +0.6 米範圍,最多 +2.4
最後一波擊中造成 +50% 更多傷害
最後一波點燃造成 +50% 更多傷害
is area damage [1]
skill can add multiple charges per action [1]
EmberSeaWitch
法術, 傷害, 範圍, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 火焰, 投射物, 玩家投射物, 法術可重複, 可齊射, 範圍法術
熾熱魔炮
暴擊率: 6%
附加傷害效用: 40%
施放時間: 1.333 秒
發射抛物線的投射物,在擊中敵人或目標附近的地面時造成範圍傷害。遠距離目標會使射擊物散開,落在更大的區域上。
造成 14.8822.33 火焰傷害
發射 1 個額外投射物
active skill area of effect radius +% final [-70]
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	on_transition = "MakeCollidable();"
}

StateMachine {}

Object Type Codes

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge );
		PauseAnimation();
		RemoveCollidability();
	"

	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/elemental_beacon/fire/explode.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/SeaWitchBossFirestorm"] = {
    name = "Ambrosia, Daughter of Merveil",
    life = 2.08,
    energyShield = 1,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.96,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "ExpandingFireConeSeaWitch",
        "EmberSeaWitch",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpandingFireConeSeaWitch"] = {
    name = "Incinerate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.Channel] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "expanding_fire_cone_maximum_number_of_stages",
        "grant_expanding_fire_cone_release_ignite_damage_+%_final",
        "expanding_fire_cone_release_hit_damage_+%_final",
        "flamethrower_damage_+%_per_stage_final",
        "expanding_fire_cone_radius_+_per_stage",
        "expanding_fire_cone_angle_+%_per_stage",
        "expanding_fire_cone_radius_limit",
        "is_area_damage",
        "skill_can_add_multiple_charges_per_action",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 50, 50, 10, 6, 100, 24, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmberSeaWitch"] = {
    name = "Blazing Salvo",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_number_of_projectiles",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 1, -70, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
獲得 25% 物理傷害的火焰傷害
IdMonsterAmbrosiaAuraAddedFireDamage
FamilyMonsterAura
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 25 Max: 25 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火焰傷害光環
    範圍: 50
    周圍友方造成額外火焰傷害
    獲得等同 25% 物理傷害的額外火焰傷害
    Fire Damage Aura
    增加 20% 法術傷害
    IdMonsterImplicitSpellDamage
    FamilyMonsterSpellDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • spell damage +% Min: 20 Max: 20 全域
  • Craft Tagscaster_damage damage caster
    技能發射 2 個額外投射物
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 全域
  • 莫薇兒之女艾布蘿西雅
    惡魔
    獲得 25% 物理傷害的火焰傷害
    增加 20% 法術傷害
    技能發射 2 個額外投射物
    Ambrosia, Daughter of Merveil
    幽魂N
    標籤法術, demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
    生命
    208%
    生命轉為護盾
    100%
    異常狀態臨界值
    208%
    抗性
    0 75 0 0
    傷害
    96%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    4 ~ 9
    攻擊間隔
    1.005 秒
    傷害分佈
    ±20%
    經驗值
    160%
    Model Size
    115%
    類型
    SeaWitchBossMinor
    Metadata
    SeaWitchBossFirestormStandalone_
    等級
    68
    生命
    13,381
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    359
    法術傷害
    359
    命中
    0
    攻擊間隔
    1.005
    經驗值
    16,408
    異常狀態臨界值
    13,381
    冰緩
    42
    感電
    42
    易碎
    239
    焦灼
    42
    殘喘
    117
    MeleeAtAnimationSpeedUnique
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 287–430
    暴擊率: 5%
    攻擊間隔: 1.005 秒
    用強大的攻擊擊倒敵人。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ExpandingFireConeSeaWitch
    法術, 傷害, 圖騰技能, 火焰, 引導, 範圍, 範圍法術, 冷卻
    燒毀
    暴擊率: 5%
    施放時間: 1.5 秒
    冷卻時間: 6 秒
    持續從手中散發出火焰之柱,持續對敵人造成傷害。你引導施放此技能越久,火焰會在你面前擴散更廣更遠。當你停止引導施放時,你會對廣大的範圍釋放一道火焰造成強大的點燃。
    你的擊中不能暈眩敵人
    造成 90.9136.4 火焰傷害
    造成 10% 更多每階段擊中和段異常狀態傷害
    每個階段增加 100% 角度,最多 300%
    疊層上限 +8
    每階段 +0.6 米範圍,最多 +2.4
    最後一波擊中造成 +50% 更多傷害
    最後一波點燃造成 +50% 更多傷害
    is area damage [1]
    skill can add multiple charges per action [1]
    EmberSeaWitch
    法術, 傷害, 範圍, 陷阱技能, 地雷技能, 圖騰技能, 可觸發, 火焰, 投射物, 玩家投射物, 法術可重複, 可齊射, 範圍法術
    熾熱魔炮
    暴擊率: 6%
    附加傷害效用: 40%
    施放時間: 1.333 秒
    發射抛物線的投射物,在擊中敵人或目標附近的地面時造成範圍傷害。遠距離目標會使射擊物散開,落在更大的區域上。
    造成 98.73148.1 火焰傷害
    發射 1 個額外投射物
    active skill area of effect radius +% final [-70]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/SeaWitchBossFirestormStandalone_"] = {
        name = "Ambrosia, Daughter of Merveil",
        life = 2.08,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ExpandingFireConeSeaWitch",
            "EmberSeaWitch",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpandingFireConeSeaWitch"] = {
        name = "Incinerate",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.Channel] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "expanding_fire_cone_maximum_number_of_stages",
            "grant_expanding_fire_cone_release_ignite_damage_+%_final",
            "expanding_fire_cone_release_hit_damage_+%_final",
            "flamethrower_damage_+%_per_stage_final",
            "expanding_fire_cone_radius_+_per_stage",
            "expanding_fire_cone_angle_+%_per_stage",
            "expanding_fire_cone_radius_limit",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 50, 50, 10, 6, 100, 24, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmberSeaWitch"] = {
        name = "Blazing Salvo",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, -70, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    獲得 25% 物理傷害的火焰傷害
    IdMonsterAmbrosiaAuraAddedFireDamage
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火焰傷害光環
    範圍: 50
    周圍友方造成額外火焰傷害
    獲得等同 25% 物理傷害的額外火焰傷害
    Fire Damage Aura
    增加 20% 法術傷害
    IdMonsterImplicitSpellDamage
    FamilyMonsterSpellDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • spell damage +% Min: 20 Max: 20 全域
  • Craft Tagscaster_damage damage caster
    技能發射 2 個額外投射物
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 全域
  • Edit

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