Ambrosia, fille de Merveil
Démon
Famille: Profondeurs
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
20% d'Augmentation des Dégâts des Sorts
Les Aptitudes tirent 2 Projectiles supplémentaires
Ambrosia, Daughter of Merveil
SpectreN
AreaLa Caverne de la Colère
TagsLanceur de sorts, demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
Vie
208%
Energy Shield From Life
100%
Ailment Threshold
208%
Résistance
0 75 0 0
Damage
96%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Expérience
160%
Model Size
115%
Type
SeaWitchBossMinor
Metadata
SeaWitchBossFirestorm
Niveau
13
Vie
223
Armure
174
Évasion
339
Bouclier d'énergie
107
Damage
14
Dégâts des sorts
14
Précision
26
Attack Time
1.005
Expérience
475
Ailment Threshold
223
Chill
1
Shock
1
Brittle
4
Scorch
1
Sap
2
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 11–17
Chances de coup critique: 5%
Attack Time: 1.005 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpandingFireConeSeaWitch
Spell, Damage, Totemable, Fire, Channel, Area, AreaSpell, Cooldown
Incinération
Chances de coup critique: 5%
Temps d'incantation: 1.5 sec.
Temps de recharge: 6 sec.
Un torrent de feu qui déferle depuis votre main et inflige des dégâts de façon répétée. Plus vous maintenez le sort, plus les flammes s'étendront vers l'avant et sur les côtés. Lorsque vous cessez la canalisation, vous libérez une vague qui inflige des dégâts de feu sur une grande zone et applique un puissant Embrasement.
Vous ne pouvez pas Étourdir les Ennemis au Toucher
Inflige 10.51 à 15.77 Dégâts de feu
10% Davantage de Dégâts au Toucher et avec les Altérations pour chaque Palier
100% d'Augmentation de l'angle par Palier, allant jusqu'à 300%
+8 au nombre maximum de Paliers
+0.6 mètres de Rayon par Palier, jusqu'à un maximum de +2.4 mètres
La vague finale a +50% Davantage de Dégâts au Toucher
La vague finale a +50% Davantage de Dégâts avec l'Embrasement
is area damage [1]
skill can add multiple charges per action [1]
EmberSeaWitch
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, CanRapidFire, AreaSpell
Salve embrasée
Chances de coup critique: 6%
Efficacité des Dégâts supplémentaires: 40%
Temps d'incantation: 1.333 sec.
Envoie une salve de projectiles en éventail qui infligent des dégâts de zone à l'impact en touchant soit les ennemis, soit le sol à proximité de l'endroit ciblé. Plus vous êtes éloigné de votre cible, plus les projectiles se dispersent et atterrissent dans une zone plus étendue.
Inflige 14.88 à 22.33 Dégâts de feu
Tire un Projectile supplémentaire
active skill area of effect radius +% final [-70]
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	on_transition = "MakeCollidable();"
}

StateMachine {}

Object Type Codes

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge );
		PauseAnimation();
		RemoveCollidability();
	"

	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/elemental_beacon/fire/explode.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/SeaWitchBossFirestorm"] = {
    name = "Ambrosia, Daughter of Merveil",
    life = 2.08,
    energyShield = 1,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.96,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "ExpandingFireConeSeaWitch",
        "EmberSeaWitch",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpandingFireConeSeaWitch"] = {
    name = "Incinerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.Channel] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "expanding_fire_cone_maximum_number_of_stages",
        "grant_expanding_fire_cone_release_ignite_damage_+%_final",
        "expanding_fire_cone_release_hit_damage_+%_final",
        "flamethrower_damage_+%_per_stage_final",
        "expanding_fire_cone_radius_+_per_stage",
        "expanding_fire_cone_angle_+%_per_stage",
        "expanding_fire_cone_radius_limit",
        "is_area_damage",
        "skill_can_add_multiple_charges_per_action",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 50, 50, 10, 6, 100, 24, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmberSeaWitch"] = {
    name = "Blazing Salvo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_number_of_projectiles",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 1, -70, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
IdMonsterAmbrosiaAuraAddedFireDamage
FamilyMonsterAura
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Aura de Dégâts de feu
    Rayon: 50
    Ses Alliés infligent des Dégâts de feu supplémentaires
    Rajoutez 25% de vos Dégâts physiques sous forme de Dégâts de feu
    Fire Damage Aura
    20% d'Augmentation des Dégâts des Sorts
    IdMonsterImplicitSpellDamage
    FamilyMonsterSpellDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spell damage +% Min: 20 Max: 20 Global
  • Craft Tagscaster_damage damage caster
    Les Aptitudes tirent 2 Projectiles supplémentaires
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • Ambrosia, fille de Merveil
    Démon
    Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
    20% d'Augmentation des Dégâts des Sorts
    Les Aptitudes tirent 2 Projectiles supplémentaires
    Ambrosia, Daughter of Merveil
    SpectreN
    TagsLanceur de sorts, demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
    Vie
    208%
    Energy Shield From Life
    100%
    Ailment Threshold
    208%
    Résistance
    0 75 0 0
    Damage
    96%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Expérience
    160%
    Model Size
    115%
    Type
    SeaWitchBossMinor
    Metadata
    SeaWitchBossFirestormStandalone_
    Niveau
    68
    Vie
    13,381
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    6,127
    Damage
    359
    Dégâts des sorts
    359
    Précision
    290
    Attack Time
    1.005
    Expérience
    16,408
    Ailment Threshold
    13,381
    Chill
    42
    Shock
    42
    Brittle
    239
    Scorch
    42
    Sap
    117
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 287–430
    Chances de coup critique: 5%
    Attack Time: 1.005 sec.
    Frappez vos ennemis d'un coup puissant.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ExpandingFireConeSeaWitch
    Spell, Damage, Totemable, Fire, Channel, Area, AreaSpell, Cooldown
    Incinération
    Chances de coup critique: 5%
    Temps d'incantation: 1.5 sec.
    Temps de recharge: 6 sec.
    Un torrent de feu qui déferle depuis votre main et inflige des dégâts de façon répétée. Plus vous maintenez le sort, plus les flammes s'étendront vers l'avant et sur les côtés. Lorsque vous cessez la canalisation, vous libérez une vague qui inflige des dégâts de feu sur une grande zone et applique un puissant Embrasement.
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    Inflige 90.9 à 136.4 Dégâts de feu
    10% Davantage de Dégâts au Toucher et avec les Altérations pour chaque Palier
    100% d'Augmentation de l'angle par Palier, allant jusqu'à 300%
    +8 au nombre maximum de Paliers
    +0.6 mètres de Rayon par Palier, jusqu'à un maximum de +2.4 mètres
    La vague finale a +50% Davantage de Dégâts au Toucher
    La vague finale a +50% Davantage de Dégâts avec l'Embrasement
    is area damage [1]
    skill can add multiple charges per action [1]
    EmberSeaWitch
    Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, CanRapidFire, AreaSpell
    Salve embrasée
    Chances de coup critique: 6%
    Efficacité des Dégâts supplémentaires: 40%
    Temps d'incantation: 1.333 sec.
    Envoie une salve de projectiles en éventail qui infligent des dégâts de zone à l'impact en touchant soit les ennemis, soit le sol à proximité de l'endroit ciblé. Plus vous êtes éloigné de votre cible, plus les projectiles se dispersent et atterrissent dans une zone plus étendue.
    Inflige 98.73 à 148.1 Dégâts de feu
    Tire un Projectile supplémentaire
    active skill area of effect radius +% final [-70]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/SeaWitchBossFirestormStandalone_"] = {
        name = "Ambrosia, Daughter of Merveil",
        life = 2.08,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ExpandingFireConeSeaWitch",
            "EmberSeaWitch",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpandingFireConeSeaWitch"] = {
        name = "Incinerate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.Channel] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "expanding_fire_cone_maximum_number_of_stages",
            "grant_expanding_fire_cone_release_ignite_damage_+%_final",
            "expanding_fire_cone_release_hit_damage_+%_final",
            "flamethrower_damage_+%_per_stage_final",
            "expanding_fire_cone_radius_+_per_stage",
            "expanding_fire_cone_angle_+%_per_stage",
            "expanding_fire_cone_radius_limit",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 50, 50, 10, 6, 100, 24, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmberSeaWitch"] = {
        name = "Blazing Salvo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, -70, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    Rajoutez 25% des Dégâts physiques sous forme de Dégâts de feu
    IdMonsterAmbrosiaAuraAddedFireDamage
    FamilyMonsterAura
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    Aura de Dégâts de feu
    Rayon: 50
    Ses Alliés infligent des Dégâts de feu supplémentaires
    Rajoutez 25% de vos Dégâts physiques sous forme de Dégâts de feu
    Fire Damage Aura
    20% d'Augmentation des Dégâts des Sorts
    IdMonsterImplicitSpellDamage
    FamilyMonsterSpellDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spell damage +% Min: 20 Max: 20 Global
  • Craft Tagscaster_damage damage caster
    Les Aptitudes tirent 2 Projectiles supplémentaires
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.