莫薇儿之女艾布萝西雅
恶魔
属类: 附壳巨蟹
组别: 软体
科目: 水渊
获得额外火焰伤害, 其数值等同于物理伤害的 25%
法术伤害提高 20%
技能可以额外发射 2 个投射物
Ambrosia, Daughter of Merveil
幽魂N
地区怨忿之窟深处
标签施法, demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
生命
208%
生命转为护盾
100%
异常状态临界值
208%
抗性
0 75 0 0
伤害
96%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
4 ~ 9
攻击间隔
1.005 秒
伤害分布
±20%
经验值
160%
Model Size
115%
类型
SeaWitchBossMinor
Metadata
SeaWitchBossFirestorm
等级
13
生命
223
护甲
174
闪避值
339
能量护盾
107
伤害
14
法术伤害
14
命中
26
攻击间隔
1.005
经验值
475
异常状态临界值
223
冰缓
1
Shock
1
Brittle
4
Scorch
1
Sap
2
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 11–17
攻击暴击率: 5%
攻击间隔: 1.005 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpandingFireConeSeaWitch
法术, 伤害, 图腾技能, 火焰, 引导, 范围, 范围法术, 冷却
烧毁
攻击暴击率: 5%
施放间隔: 1.5 秒
冷却时间: 6 秒
持续从手中发出烈焰洪流,反复对敌人造成伤害。你吟唱此法术时间越长,烈焰在你近身的面积就越广,在你前方的波及范围就越长。当你停止吟唱,则对已波及的面积和范围内造成一股火焰伤害,并附加强大的点燃效果。
你的击中不能眩晕敌人
造成 10.51 - 15.77 火焰伤害
每一阶会使击中伤害和异常状态伤害总增 10%
每阶可使角度扩大 100%,最多300%
最大层数 +8
每阶 +0.6 米范围,最大 +2.4
最后一波的击中伤害总增 +50%
最后一波的点燃伤害总增 +50%
is area damage [1]
skill can add multiple charges per action [1]
EmberSeaWitch
法术, 伤害, 范围, 陷阱技能, 地雷技能, 图腾技能, 可触发, 火焰, 投射物, 玩家投射物, 法术可重复, 可齐射, 范围法术
怒炎穿心
攻击暴击率: 6%
伤害效用: 40%
施放间隔: 1.333 秒
发射弧线飞行的投射物,撞击敌人或目标地面时造成范围伤害。瞄准更远的目标会使投射物扩散,落在更宽阔的区域。
造成 14.88 - 22.33 火焰伤害
额外发射 1 个投射物
active skill area of effect radius +% final [-70]
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	on_transition = "MakeCollidable();"
}

StateMachine {}

Object Type Codes

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge );
		PauseAnimation();
		RemoveCollidability();
	"

	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/elemental_beacon/fire/explode.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/SeaWitchBossFirestorm"] = {
    name = "Ambrosia, Daughter of Merveil",
    life = 2.08,
    energyShield = 1,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.96,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "ExpandingFireConeSeaWitch",
        "EmberSeaWitch",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpandingFireConeSeaWitch"] = {
    name = "Incinerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.Channel] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "expanding_fire_cone_maximum_number_of_stages",
        "grant_expanding_fire_cone_release_ignite_damage_+%_final",
        "expanding_fire_cone_release_hit_damage_+%_final",
        "flamethrower_damage_+%_per_stage_final",
        "expanding_fire_cone_radius_+_per_stage",
        "expanding_fire_cone_angle_+%_per_stage",
        "expanding_fire_cone_radius_limit",
        "is_area_damage",
        "skill_can_add_multiple_charges_per_action",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 50, 50, 10, 6, 100, 24, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmberSeaWitch"] = {
    name = "Blazing Salvo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_number_of_projectiles",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 1, -70, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
获得额外火焰伤害, 其数值等同于物理伤害的 25%
IdMonsterAmbrosiaAuraAddedFireDamage
FamilyMonsterAura
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 25 Max: 25 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火焰伤害光环
    范围: 50
    周围友军造成额外火焰伤害
    获得额外火焰伤害, 其数值等同于自身物理伤害的 25%
    Fire Damage Aura
    法术伤害提高 20%
    IdMonsterImplicitSpellDamage
    FamilyMonsterSpellDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • spell damage +% Min: 20 Max: 20 全域
  • Craft Tagscaster_damage damage caster
    技能可以额外发射 2 个投射物
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 全域
  • 莫薇儿之女艾布萝西雅
    恶魔
    获得额外火焰伤害, 其数值等同于物理伤害的 25%
    法术伤害提高 20%
    技能可以额外发射 2 个投射物
    Ambrosia, Daughter of Merveil
    幽魂N
    标签施法, demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
    生命
    208%
    生命转为护盾
    100%
    异常状态临界值
    208%
    抗性
    0 75 0 0
    伤害
    96%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 9
    攻击间隔
    1.005 秒
    伤害分布
    ±20%
    经验值
    160%
    Model Size
    115%
    类型
    SeaWitchBossMinor
    Metadata
    SeaWitchBossFirestormStandalone_
    等级
    68
    生命
    13,381
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    359
    法术伤害
    359
    命中
    290
    攻击间隔
    1.005
    经验值
    16,408
    异常状态临界值
    13,381
    冰缓
    42
    Shock
    42
    Brittle
    239
    Scorch
    42
    Sap
    117
    MeleeAtAnimationSpeedUnique
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 287–430
    攻击暴击率: 5%
    攻击间隔: 1.005 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ExpandingFireConeSeaWitch
    法术, 伤害, 图腾技能, 火焰, 引导, 范围, 范围法术, 冷却
    烧毁
    攻击暴击率: 5%
    施放间隔: 1.5 秒
    冷却时间: 6 秒
    持续从手中发出烈焰洪流,反复对敌人造成伤害。你吟唱此法术时间越长,烈焰在你近身的面积就越广,在你前方的波及范围就越长。当你停止吟唱,则对已波及的面积和范围内造成一股火焰伤害,并附加强大的点燃效果。
    你的击中不能眩晕敌人
    造成 90.9 - 136.4 火焰伤害
    每一阶会使击中伤害和异常状态伤害总增 10%
    每阶可使角度扩大 100%,最多300%
    最大层数 +8
    每阶 +0.6 米范围,最大 +2.4
    最后一波的击中伤害总增 +50%
    最后一波的点燃伤害总增 +50%
    is area damage [1]
    skill can add multiple charges per action [1]
    EmberSeaWitch
    法术, 伤害, 范围, 陷阱技能, 地雷技能, 图腾技能, 可触发, 火焰, 投射物, 玩家投射物, 法术可重复, 可齐射, 范围法术
    怒炎穿心
    攻击暴击率: 6%
    伤害效用: 40%
    施放间隔: 1.333 秒
    发射弧线飞行的投射物,撞击敌人或目标地面时造成范围伤害。瞄准更远的目标会使投射物扩散,落在更宽阔的区域。
    造成 98.73 - 148.1 火焰伤害
    额外发射 1 个投射物
    active skill area of effect radius +% final [-70]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/SeaWitchBossFirestormStandalone_"] = {
        name = "Ambrosia, Daughter of Merveil",
        life = 2.08,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ExpandingFireConeSeaWitch",
            "EmberSeaWitch",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpandingFireConeSeaWitch"] = {
        name = "Incinerate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.Channel] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "expanding_fire_cone_maximum_number_of_stages",
            "grant_expanding_fire_cone_release_ignite_damage_+%_final",
            "expanding_fire_cone_release_hit_damage_+%_final",
            "flamethrower_damage_+%_per_stage_final",
            "expanding_fire_cone_radius_+_per_stage",
            "expanding_fire_cone_angle_+%_per_stage",
            "expanding_fire_cone_radius_limit",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 50, 50, 10, 6, 100, 24, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmberSeaWitch"] = {
        name = "Blazing Salvo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, -70, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    获得额外火焰伤害, 其数值等同于物理伤害的 25%
    IdMonsterAmbrosiaAuraAddedFireDamage
    FamilyMonsterAura
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火焰伤害光环
    范围: 50
    周围友军造成额外火焰伤害
    获得额外火焰伤害, 其数值等同于自身物理伤害的 25%
    Fire Damage Aura
    法术伤害提高 20%
    IdMonsterImplicitSpellDamage
    FamilyMonsterSpellDamage
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • spell damage +% Min: 20 Max: 20 全域
  • Craft Tagscaster_damage damage caster
    技能可以额外发射 2 个投射物
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.