マーヴェイルの娘、アンブロシア
悪魔
エリア: 怒りの洞窟
ジーナス: シールドクラブ
グループ: 頭足類
ファミリー: 深海
物理ダメージの25%を追加火ダメージとして獲得する
スペルダメージが20%増加する
スキルは投射物を追加で2個放つ
Ambrosia, Daughter of Merveil
SpectreN
Area怒りの洞窟
Tagsキャスター, demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
ライフ
208%
Energy Shield From Life
100%
Ailment Threshold
208%
耐性
0 75 0 0
Damage
96%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
4 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
経験値
160%
Model Size
115%
Type
SeaWitchBossMinor
Metadata
SeaWitchBossFirestorm
レベル
13
ライフ
223
アーマー
174
回避力
339
エナジーシールド
107
Damage
14
スペルダメージ
14
命中
26
Attack Time
1.005
経験値
475
Ailment Threshold
223
Chill
1
Shock
1
Brittle
4
Scorch
1
Sap
2
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 11–17
クリティカル率: 5%
Attack Time: 1.005 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpandingFireConeSeaWitch
Spell, Damage, Totemable, Fire, Channel, Area, AreaSpell, Cooldown
インシネレート
クリティカル率: 5%
キャストタイム: 1.5 秒
クールダウン時間: 6 秒
手から火を大量に連続的に放ち、連続して敵にダメージを与える。長い間このスペルをチャネリングするほど、炎は周囲のより広い範囲に広がり、使用者の前方のより遠くまで届くようになる。チャネリングを止めると、幅が広く長い範囲に火ダメージの波が放出され、強力な発火を付与します。
プレイヤーによるヒットは敵をスタンさせることができない
10.51から15.77の火ダメージを与える
ステージごとにヒットと状態異常のダメージが10%上昇する
ステージ1個ごとに角度が100%、最大300%増加する
ステージの最大数 +8
ステージ1個ごとに効果半径が+0.6mされ、最大+2.4mになる
最後の衝撃波のヒットダメージが+50%上昇する
最後の衝撃波の発火ダメージが+50%上昇する
is area damage [1]
skill can add multiple charges per action [1]
EmberSeaWitch
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, CanRapidFire, AreaSpell
ブレイジングサルヴォ
クリティカル率: 6%
追加ダメージ効率: 40%
キャストタイム: 1.333 秒
弧を描いて飛び、敵または対象とした地点周囲の地面に衝突すると爆発し範囲ダメージを与える投射物を放つ。遠くを指定すると投射物が拡散し広い範囲に着弾するようになる。
14.88から22.33の火ダメージを与える
追加の投射物を1個放つ
active skill area of effect radius +% final [-70]
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	on_transition = "MakeCollidable();"
}

StateMachine {}

Object Type Codes

version 2
extends "Metadata/Monsters/Seawitch/SeaWitch"

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge );
		PauseAnimation();
		RemoveCollidability();
	"

	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Targetable
{
	targetable = false
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/elemental_beacon/fire/explode.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Seawitch/SeaWitchBossFirestorm"] = {
    name = "Ambrosia, Daughter of Merveil",
    life = 2.08,
    energyShield = 1,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.96,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "ExpandingFireConeSeaWitch",
        "EmberSeaWitch",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExpandingFireConeSeaWitch"] = {
    name = "Incinerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Totemable] = true,
        [SkillType.Fire] = true,
        [SkillType.Channel] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "expanding_fire_cone_maximum_number_of_stages",
        "grant_expanding_fire_cone_release_ignite_damage_+%_final",
        "expanding_fire_cone_release_hit_damage_+%_final",
        "flamethrower_damage_+%_per_stage_final",
        "expanding_fire_cone_radius_+_per_stage",
        "expanding_fire_cone_angle_+%_per_stage",
        "expanding_fire_cone_radius_limit",
        "is_area_damage",
        "skill_can_add_multiple_charges_per_action",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 8, 50, 50, 10, 6, 100, 24, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmberSeaWitch"] = {
    name = "Blazing Salvo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Multicastable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_number_of_projectiles",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 1, -70, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
物理ダメージの25%を追加火ダメージとして獲得する
IdMonsterAmbrosiaAuraAddedFireDamage
FamilyMonsterAura
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火ダメージオーラ
    半径: 50
    味方は追加の火ダメージを与える
    物理ダメージの25%を追加の火ダメージとして得る
    Fire Damage Aura
    スペルダメージが20%増加する
    IdMonsterImplicitSpellDamage
    FamilyMonsterSpellDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • spell damage +% Min: 20 Max: 20 Global
  • Craft Tagscaster_damage damage caster
    スキルは投射物を追加で2個放つ
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • マーヴェイルの娘、アンブロシア
    悪魔
    物理ダメージの25%を追加火ダメージとして獲得する
    スペルダメージが20%増加する
    スキルは投射物を追加で2個放つ
    Ambrosia, Daughter of Merveil
    SpectreN
    Tagsキャスター, demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement
    ライフ
    208%
    Energy Shield From Life
    100%
    Ailment Threshold
    208%
    耐性
    0 75 0 0
    Damage
    96%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    経験値
    160%
    Model Size
    115%
    Type
    SeaWitchBossMinor
    Metadata
    SeaWitchBossFirestormStandalone_
    レベル
    68
    ライフ
    13,381
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    6,127
    Damage
    359
    スペルダメージ
    359
    命中
    290
    Attack Time
    1.005
    経験値
    16,408
    Ailment Threshold
    13,381
    Chill
    42
    Shock
    42
    Brittle
    239
    Scorch
    42
    Sap
    117
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 287–430
    クリティカル率: 5%
    Attack Time: 1.005 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ExpandingFireConeSeaWitch
    Spell, Damage, Totemable, Fire, Channel, Area, AreaSpell, Cooldown
    インシネレート
    クリティカル率: 5%
    キャストタイム: 1.5 秒
    クールダウン時間: 6 秒
    手から火を大量に連続的に放ち、連続して敵にダメージを与える。長い間このスペルをチャネリングするほど、炎は周囲のより広い範囲に広がり、使用者の前方のより遠くまで届くようになる。チャネリングを止めると、幅が広く長い範囲に火ダメージの波が放出され、強力な発火を付与します。
    プレイヤーによるヒットは敵をスタンさせることができない
    90.9から136.4の火ダメージを与える
    ステージごとにヒットと状態異常のダメージが10%上昇する
    ステージ1個ごとに角度が100%、最大300%増加する
    ステージの最大数 +8
    ステージ1個ごとに効果半径が+0.6mされ、最大+2.4mになる
    最後の衝撃波のヒットダメージが+50%上昇する
    最後の衝撃波の発火ダメージが+50%上昇する
    is area damage [1]
    skill can add multiple charges per action [1]
    EmberSeaWitch
    Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, CanRapidFire, AreaSpell
    ブレイジングサルヴォ
    クリティカル率: 6%
    追加ダメージ効率: 40%
    キャストタイム: 1.333 秒
    弧を描いて飛び、敵または対象とした地点周囲の地面に衝突すると爆発し範囲ダメージを与える投射物を放つ。遠くを指定すると投射物が拡散し広い範囲に着弾するようになる。
    98.73から148.1の火ダメージを与える
    追加の投射物を1個放つ
    active skill area of effect radius +% final [-70]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Seawitch/SeaWitch"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Seawitch/SeaWitchBossFirestormStandalone_"] = {
        name = "Ambrosia, Daughter of Merveil",
        life = 2.08,
        energyShield = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ExpandingFireConeSeaWitch",
            "EmberSeaWitch",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpandingFireConeSeaWitch"] = {
        name = "Incinerate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Totemable] = true,
            [SkillType.Fire] = true,
            [SkillType.Channel] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "expanding_fire_cone_maximum_number_of_stages",
            "grant_expanding_fire_cone_release_ignite_damage_+%_final",
            "expanding_fire_cone_release_hit_damage_+%_final",
            "flamethrower_damage_+%_per_stage_final",
            "expanding_fire_cone_radius_+_per_stage",
            "expanding_fire_cone_angle_+%_per_stage",
            "expanding_fire_cone_radius_limit",
            "is_area_damage",
            "skill_can_add_multiple_charges_per_action",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8, 50, 50, 10, 6, 100, 24, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmberSeaWitch"] = {
        name = "Blazing Salvo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.333,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_number_of_projectiles",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 0, 1, -70, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    
    物理ダメージの25%を追加火ダメージとして獲得する
    IdMonsterAmbrosiaAuraAddedFireDamage
    FamilyMonsterAura
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    火ダメージオーラ
    半径: 50
    味方は追加の火ダメージを与える
    物理ダメージの25%を追加の火ダメージとして得る
    Fire Damage Aura
    スペルダメージが20%増加する
    IdMonsterImplicitSpellDamage
    FamilyMonsterSpellDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • spell damage +% Min: 20 Max: 20 Global
  • Craft Tagscaster_damage damage caster
    スキルは投射物を追加で2個放つ
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 Global
  • Edit

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