Ambrosia, Tochter der Merveil
Dämon
Gebiet: Die Kaverne der Wut
Gattung: Schildkrabben
Gruppe: Cephalopoden
Familie: Tiefen
Verursacht 25% des physischen Schadens als extra Feuerschaden
20% erhöhter Zauberschaden
Fertigkeiten feuern 2 zusätzliche Projektile
20% erhöhter Zauberschaden
Fertigkeiten feuern 2 zusätzliche Projektile
Ambrosia, Daughter of Merveil
Spectre | N |
---|---|
Area | Die Kaverne der Wut |
Tags | Zauberer, demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, medium_height, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement |
Leben
208%
Energy Shield From Life
100%
Ailment Threshold
208%
Widerstand
0 75 0 0
Damage
96%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
115%
Type
SeaWitchBossMinor
Metadata
SeaWitchBossFirestorm
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
13
Leben
223
Rüstung
174
Ausweichen
339
Energieschild
107
Damage
14
Zauberschaden
14
Genauigkeit
26
Attack Time
1.005
Erfahrung
475
Ailment Threshold
223
Chill
1
Shock
1
Brittle
4
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 11–17
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpandingFireConeSeaWitch
Spell, Damage, Totemable, Fire, Channel, Area, AreaSpell, Cooldown
Verbrennen
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Abklingzeit: 6 Sek.
Entfesselt fortlaufend eine Feuerflut aus Eurer Hand, die bei Gegnern wiederholt Schaden verursacht. Bei längerer Kanalisierung dieses Zaubers werden die Flammen von Euch ausgehend breiter und dehnen sich vor Euch weiter nach vorne aus. Beim Loslassen entfesselt Ihr eine Welle aus Feuerschaden über einen breiten und langen Bereich hinweg, der stark entzündet.
Eure Treffer können Gegner nicht betäuben
Verursacht 10.51 bis 15.77 Feuerschaden
10% mehr Schaden mit Treffern und Beeinträchtigungen für jede Phase
100% vergrößerter Winkel pro Phase, bis zu 300%
+8 zu maximalen Phasen
+0.6 Meter zum Radius pro Phase, bis zu einem Maximum von +2.4 Metern
Letzte Welle verursacht +50% mehr Schaden mit Treffern
Letzte Welle verursacht +50% mehr Schaden mit Entzünden
is area damage [1]
skill can add multiple charges per action [1]
Verursacht 10.51 bis 15.77 Feuerschaden
10% mehr Schaden mit Treffern und Beeinträchtigungen für jede Phase
100% vergrößerter Winkel pro Phase, bis zu 300%
+8 zu maximalen Phasen
+0.6 Meter zum Radius pro Phase, bis zu einem Maximum von +2.4 Metern
Letzte Welle verursacht +50% mehr Schaden mit Treffern
Letzte Welle verursacht +50% mehr Schaden mit Entzünden
is area damage [1]
skill can add multiple charges per action [1]
EmberSeaWitch
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, CanRapidFire, AreaSpell
Feurige Salve
Kritische Trefferchance: 6%
Effektivität zusätzlichen Schadens: 40%
Zauberzeit: 1.333 Sek.
Feuert Projektile, die in Form eines Bogens fliegen und bei Aufprall entweder bei Gegnern oder dem Boden, auf den Ihr gezielt habt, Flächenschaden verursachen. Je weiter das Ziel entfernt ist, desto größer wird die Fläche, auf der diese Projektile landen können.
Verursacht 14.88 bis 22.33 Feuerschaden
Feuert ein zusätzliches Projektil
active skill area of effect radius +% final [-70]
base is projectile [1]
Feuert ein zusätzliches Projektil
active skill area of effect radius +% final [-70]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch" Transitionable { on_transition = "MakeCollidable();" } StateMachine {}
Object Type Codes
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch" Transitionable { create_untransitioned = " PlayAnimation( emerge ); PauseAnimation(); RemoveCollidability(); " create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/elemental_beacon/fire/explode.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/golden_spine_upheaval/goldenupheaval.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Seawitch/SeaWitchBossFirestorm"] = { name = "Ambrosia, Daughter of Merveil", life = 2.08, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.96, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "ExpandingFireConeSeaWitch", "EmberSeaWitch", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpandingFireConeSeaWitch"] = { name = "Incinerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.Channel] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "expanding_fire_cone_maximum_number_of_stages", "grant_expanding_fire_cone_release_ignite_damage_+%_final", "expanding_fire_cone_release_hit_damage_+%_final", "flamethrower_damage_+%_per_stage_final", "expanding_fire_cone_radius_+_per_stage", "expanding_fire_cone_angle_+%_per_stage", "expanding_fire_cone_radius_limit", "is_area_damage", "skill_can_add_multiple_charges_per_action", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 50, 50, 10, 6, 100, 24, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmberSeaWitch"] = { name = "Blazing Salvo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_number_of_projectiles", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 1, -70, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
Verursacht 25% des physischen Schadens als extra Feuerschaden
Id | MonsterAmbrosiaAuraAddedFireDamage |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Feuerschaden-Aura
Radius: 50
Verbündete verursachen zusätzlichen Feuerschaden
Verursacht 25% Eures physischen Schadens als extra Feuerschaden
Fire Damage Aura
20% erhöhter Zauberschaden
Id | MonsterImplicitSpellDamage |
---|---|
Family | MonsterSpellDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage caster |
Fertigkeiten feuern 2 zusätzliche Projektile
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Ambrosia, Tochter der Merveil
Dämon
Verursacht 25% des physischen Schadens als extra Feuerschaden
20% erhöhter Zauberschaden
Fertigkeiten feuern 2 zusätzliche Projektile
20% erhöhter Zauberschaden
Fertigkeiten feuern 2 zusätzliche Projektile
Ambrosia, Daughter of Merveil
Spectre | N |
---|---|
Tags | Zauberer, demon, fire_affinity, flesh_armour, has_dagger, has_one_handed_melee, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slow_movement |
Leben
208%
Energy Shield From Life
100%
Ailment Threshold
208%
Widerstand
0 75 0 0
Damage
96%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 9
Attack Time
1.005 Second
Damage Spread
±20%
Erfahrung
160%
Model Size
115%
Type
SeaWitchBossMinor
Metadata
SeaWitchBossFirestormStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
13,381
Rüstung
28,790
Ausweichen
4,739
Energieschild
6,127
Damage
359
Zauberschaden
359
Genauigkeit
290
Attack Time
1.005
Erfahrung
16,408
Ailment Threshold
13,381
Chill
42
Shock
42
Brittle
239
Scorch
42
Sap
117
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 287–430
Kritische Trefferchance: 5%
Attack Time: 1.005 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpandingFireConeSeaWitch
Spell, Damage, Totemable, Fire, Channel, Area, AreaSpell, Cooldown
Verbrennen
Kritische Trefferchance: 5%
Zauberzeit: 1.5 Sek.
Abklingzeit: 6 Sek.
Entfesselt fortlaufend eine Feuerflut aus Eurer Hand, die bei Gegnern wiederholt Schaden verursacht. Bei längerer Kanalisierung dieses Zaubers werden die Flammen von Euch ausgehend breiter und dehnen sich vor Euch weiter nach vorne aus. Beim Loslassen entfesselt Ihr eine Welle aus Feuerschaden über einen breiten und langen Bereich hinweg, der stark entzündet.
Eure Treffer können Gegner nicht betäuben
Verursacht 90.9 bis 136.4 Feuerschaden
10% mehr Schaden mit Treffern und Beeinträchtigungen für jede Phase
100% vergrößerter Winkel pro Phase, bis zu 300%
+8 zu maximalen Phasen
+0.6 Meter zum Radius pro Phase, bis zu einem Maximum von +2.4 Metern
Letzte Welle verursacht +50% mehr Schaden mit Treffern
Letzte Welle verursacht +50% mehr Schaden mit Entzünden
is area damage [1]
skill can add multiple charges per action [1]
Verursacht 90.9 bis 136.4 Feuerschaden
10% mehr Schaden mit Treffern und Beeinträchtigungen für jede Phase
100% vergrößerter Winkel pro Phase, bis zu 300%
+8 zu maximalen Phasen
+0.6 Meter zum Radius pro Phase, bis zu einem Maximum von +2.4 Metern
Letzte Welle verursacht +50% mehr Schaden mit Treffern
Letzte Welle verursacht +50% mehr Schaden mit Entzünden
is area damage [1]
skill can add multiple charges per action [1]
EmberSeaWitch
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, CanRapidFire, AreaSpell
Feurige Salve
Kritische Trefferchance: 6%
Effektivität zusätzlichen Schadens: 40%
Zauberzeit: 1.333 Sek.
Feuert Projektile, die in Form eines Bogens fliegen und bei Aufprall entweder bei Gegnern oder dem Boden, auf den Ihr gezielt habt, Flächenschaden verursachen. Je weiter das Ziel entfernt ist, desto größer wird die Fläche, auf der diese Projektile landen können.
Verursacht 98.73 bis 148.1 Feuerschaden
Feuert ein zusätzliches Projektil
active skill area of effect radius +% final [-70]
base is projectile [1]
Feuert ein zusätzliches Projektil
active skill area of effect radius +% final [-70]
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch"
Object Type Codes
version 2 extends "Metadata/Monsters/Seawitch/SeaWitch"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Seawitch/SeaWitchBossFirestormStandalone_"] = { name = "Ambrosia, Daughter of Merveil", life = 2.08, energyShield = 1, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 0.96, damageSpread = 0.2, attackTime = 1.005, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "ExpandingFireConeSeaWitch", "EmberSeaWitch", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpandingFireConeSeaWitch"] = { name = "Incinerate", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, [SkillType.Channel] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "expanding_fire_cone_maximum_number_of_stages", "grant_expanding_fire_cone_release_ignite_damage_+%_final", "expanding_fire_cone_release_hit_damage_+%_final", "flamethrower_damage_+%_per_stage_final", "expanding_fire_cone_radius_+_per_stage", "expanding_fire_cone_angle_+%_per_stage", "expanding_fire_cone_radius_limit", "is_area_damage", "skill_can_add_multiple_charges_per_action", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8, 50, 50, 10, 6, 100, 24, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmberSeaWitch"] = { name = "Blazing Salvo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.333, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_number_of_projectiles", "number_of_additional_projectiles", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0, 1, -70, critChance = 6, levelRequirement = 0, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
Verursacht 25% des physischen Schadens als extra Feuerschaden
Id | MonsterAmbrosiaAuraAddedFireDamage |
---|---|
Family | MonsterAura |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
Feuerschaden-Aura
Radius: 50
Verbündete verursachen zusätzlichen Feuerschaden
Verursacht 25% Eures physischen Schadens als extra Feuerschaden
Fire Damage Aura
20% erhöhter Zauberschaden
Id | MonsterImplicitSpellDamage |
---|---|
Family | MonsterSpellDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage caster |
Fertigkeiten feuern 2 zusätzliche Projektile
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |