判官卡斯蒂克斯
Justicar Casticus
幽魂 | N |
---|---|
地區 | 鎮壓地帶 |
標籤 | 法術, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, summoner, templar |
生命
400%
護甲
+100%
異常狀態臨界值
400%
抗性
42 42 42 0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.47 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BlackguardInquisitorBoss
Metadata
Bloodwing
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
41
生命
4,168
護甲
6,140
閃避
1,669
能量護盾
0
傷害
111
法術傷害
111
命中
96
攻擊間隔
1.47
經驗值
4,496
異常狀態臨界值
4,168
冰緩
13
感電
13
易碎
75
焦灼
13
殘喘
36
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 89–134
暴擊率: 5%
攻擊間隔: 1.47 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MassSummonBloodRavens
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 4.97 秒
冷卻時間: 10 秒
+4 秒基礎持續時間
減少 75% 承受傷害
minion dies when parent dies [1]
number of blood ravens to summon [5]
summoned monsters are minions [1]
減少 75% 承受傷害
minion dies when parent dies [1]
number of blood ravens to summon [5]
summoned monsters are minions [1]
BloodwingThrownShieldProjectile
攻擊, 範圍攻擊, 投射物, 玩家投射物, SingleMainProjectile, 物理
盾靈投擲
基本傷害: 89–134
暴擊率: 5%
攻擊間隔: 1.47 秒
冷卻時間: 4 秒
使用念能力複製你的盾牌並當做投射物,但無法穿透,造成副手增強盾牌防禦傷害。當它碰觸到東西時會粉碎,並對各個方向發射小碎片投射物。有額外投射物的詞綴會增加碎片數量,而不是盾牌。
投射物穿透全部目標
base is projectile [1]
thrown shield num additional projectiles [5]
base is projectile [1]
thrown shield num additional projectiles [5]
DoubleSlashBloodwing
攻擊, 範圍, 攻擊可重複, 近戰, 物理
破空斬
基本傷害: 89–134
暴擊率: 5%
攻擊間隔: 1.47 秒
冷卻時間: 4 秒
揮斬兩次,釋放出擊中的敵人的衝擊波。在斬擊中間的敵人可能會被兩者都擊中。在血腥姿態中,斬擊有機會造成流血;在沙戮姿態中,斬擊的角度將更寬。限定斧和劍。預設血腥姿態。
active skill area of effect radius +% final [40]
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor"
Object Type Codes
version 2 extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackguardInquisitor/Bloodwing"] = { name = "Justicar Casticus", life = 4, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.47, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "DoubleSlashBloodwing", "MassSummonBloodRavens", "BloodwingThrownShieldProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoubleSlashBloodwing"] = { name = "Lacerate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassSummonBloodRavens"] = { name = "MassSummonBloodRavens", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.97, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_blood_ravens_to_summon", "base_skill_effect_duration", "base_damage_taken_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {5, 4000, -75, levelRequirement = 40, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodwingThrownShieldProjectile"] = { name = "Spectral Shield Throw", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "base_is_projectile", "always_pierce", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
判官卡斯蒂克斯
人形
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
你承受 15% 來自格擋擊中的傷害
Justicar Casticus
幽魂 | N |
---|---|
標籤 | 法術, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, summoner, templar |
生命
400%
護甲
+100%
異常狀態臨界值
400%
抗性
42 42 42 0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.47 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BlackguardInquisitorBoss
Metadata
BloodwingStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
25,733
護甲
57,580
閃避
4,739
能量護盾
0
傷害
467
法術傷害
467
命中
290
攻擊間隔
1.47
經驗值
12,819
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.47 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
MassSummonBloodRavens
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 4.97 秒
冷卻時間: 10 秒
+4 秒基礎持續時間
減少 75% 承受傷害
minion dies when parent dies [1]
number of blood ravens to summon [5]
summoned monsters are minions [1]
減少 75% 承受傷害
minion dies when parent dies [1]
number of blood ravens to summon [5]
summoned monsters are minions [1]
BloodwingThrownShieldProjectile
攻擊, 範圍攻擊, 投射物, 玩家投射物, SingleMainProjectile, 物理
盾靈投擲
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.47 秒
冷卻時間: 4 秒
使用念能力複製你的盾牌並當做投射物,但無法穿透,造成副手增強盾牌防禦傷害。當它碰觸到東西時會粉碎,並對各個方向發射小碎片投射物。有額外投射物的詞綴會增加碎片數量,而不是盾牌。
投射物穿透全部目標
base is projectile [1]
thrown shield num additional projectiles [5]
base is projectile [1]
thrown shield num additional projectiles [5]
DoubleSlashBloodwing
攻擊, 範圍, 攻擊可重複, 近戰, 物理
破空斬
基本傷害: 374–560
暴擊率: 5%
攻擊間隔: 1.47 秒
冷卻時間: 4 秒
揮斬兩次,釋放出擊中的敵人的衝擊波。在斬擊中間的敵人可能會被兩者都擊中。在血腥姿態中,斬擊有機會造成流血;在沙戮姿態中,斬擊的角度將更寬。限定斧和劍。預設血腥姿態。
active skill area of effect radius +% final [40]
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor" extends "Metadata/Monsters/StandaloneMonster"
Object Type Codes
version 2 extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlackguardInquisitor/BloodwingStandalone"] = { name = "Justicar Casticus", life = 4, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 1.25, damageSpread = 0.2, attackTime = 1.47, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { "Melee", "DoubleSlashBloodwing", "MassSummonBloodRavens", "BloodwingThrownShieldProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoubleSlashBloodwing"] = { name = "Lacerate", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassSummonBloodRavens"] = { name = "MassSummonBloodRavens", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.Duration] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.97, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_blood_ravens_to_summon", "base_skill_effect_duration", "base_damage_taken_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {5, 4000, -75, levelRequirement = 40, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodwingThrownShieldProjectile"] = { name = "Spectral Shield Throw", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.SingleMainProjectile] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "thrown_shield_num_additional_projectiles", "base_is_projectile", "always_pierce", }, levels = { [1] = {5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Id | MonsterAttackBlock30Bypass15 |
---|---|
Family | MonsterBlockAndBypass |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
判官卡斯蒂克斯 Topic /4
NPC | 名字 |
---|---|
拉尼 | 謝謝你。殺了卡斯蒂克斯,我們就有和他們一戰的機會。 我們需要他的雙眼,而這件事必須由你來做。你或許會覺得烏圖拉很殘暴,但我親身看過卡魯男人只是因為瞄了一位奧瑞亞女子幾眼,就被抓去烙掉雙眼。別想太多,在戰爭裡...復仇也只是其中一個手段。 別客氣,就收下你該得的獎勵,這是我們的心意。 |
范尼達 | 其實我不應該怪判官卡斯蒂克斯。他是個為了保障法令而獻出心靈和靈魂的人。法令當然和正義不一樣,只是卡斯提庫欠缺辨別的能力。 |
烏圖拉 | 在追尋自由的過程中,我們不只得獻上鮮血。我們可以盡情獵殺外面的聖堂教團團員。不過,如果殺不進聖堂教團法庭,也沒辦法斬草除根,擺脫奴隸身份也只是痴人說夢! 主要問題在於那地方好像施了某種巫術,擁有「虔誠、能看清真相的雙眼」的人才得其門而入。相信你也用雙眼見證了善的力量。 不過,奇塔弗回應了我們的祈禱,讓我們得到了合適的人選:虔誠的判官卡斯蒂克斯。現在,他正在管制區與我的部隊奮戰。 找到他,然後把他那對虔誠的雙眼挖出來。我相信心地善良的賈斯提卡一定會引領你踏進聖堂教團法庭。 |
烏圖拉 | 嘿!你處理掉判官卡斯蒂克斯了?事實比我想像得還順利。不過,我認識一個你一定很想認識的傢伙,他就在聖堂教團法庭之後的無罪之室,我相信他也非常希望能見你一面。 我說的正是聖宗伊爾莉斯。他的眼裡只有善,所以很難區隔他和那位神。這對我們來說是件好事:只要你殺了他,就可以把神也一起殺了。 如果聖堂教團沒了神,就會是 一群待宰羔羊。 |