判官卡斯蒂克斯
人形
地區: 鎮壓地帶
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
Justicar Casticus
幽魂N
地區鎮壓地帶
標籤法術, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, summoner, templar
生命
400%
護甲
+100%
異常狀態臨界值
400%
抗性
42 42 42 0
傷害
125%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 13
攻擊間隔
1.47 秒
傷害分佈
±20%
經驗值
125%
Model Size
100%
類型
BlackguardInquisitorBoss
Metadata
Bloodwing
等級
41
生命
4,168
護甲
6,140
閃避
1,669
能量護盾
0
傷害
111
法術傷害
111
命中
96
攻擊間隔
1.47
經驗值
4,496
異常狀態臨界值
4,168
冰緩
13
感電
13
易碎
75
焦灼
13
殘喘
36
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 89–134
暴擊率: 5%
攻擊間隔: 1.47 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MassSummonBloodRavens
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
施放時間: 4.97 秒
冷卻時間: 10 秒
+4 秒基礎持續時間
減少 75% 承受傷害
minion dies when parent dies [1]
number of blood ravens to summon [5]
summoned monsters are minions [1]
BloodwingThrownShieldProjectile
攻擊, 範圍攻擊, 投射物, 玩家投射物, SingleMainProjectile, 物理
盾靈投擲
基本傷害: 89–134
暴擊率: 5%
攻擊間隔: 1.47 秒
冷卻時間: 4 秒
使用念能力複製你的盾牌並當做投射物,但無法穿透,造成副手增強盾牌防禦傷害。當它碰觸到東西時會粉碎,並對各個方向發射小碎片投射物。有額外投射物的詞綴會增加碎片數量,而不是盾牌。
投射物穿透全部目標
base is projectile [1]
thrown shield num additional projectiles [5]
DoubleSlashBloodwing
攻擊, 範圍, 攻擊可重複, 近戰, 物理
破空斬
基本傷害: 89–134
暴擊率: 5%
攻擊間隔: 1.47 秒
冷卻時間: 4 秒
揮斬兩次,釋放出擊中的敵人的衝擊波。在斬擊中間的敵人可能會被兩者都擊中。在血腥姿態中,斬擊有機會造成流血;在沙戮姿態中,斬擊的角度將更寬。限定斧和劍。預設血腥姿態。
active skill area of effect radius +% final [40]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor"

Object Type Codes

version 2
extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BlackguardInquisitor/Bloodwing"] = {
    name = "Justicar Casticus",
    life = 4,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.47,
    attackRange = 13,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "DoubleSlashBloodwing",
        "MassSummonBloodRavens",
        "BloodwingThrownShieldProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoubleSlashBloodwing"] = {
    name = "Lacerate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassSummonBloodRavens"] = {
    name = "MassSummonBloodRavens",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.97,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_blood_ravens_to_summon",
        "base_skill_effect_duration",
        "base_damage_taken_+%",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {5, 4000, -75, levelRequirement = 40, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BloodwingThrownShieldProjectile"] = {
    name = "Spectral Shield Throw",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.SingleMainProjectile] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "thrown_shield_num_additional_projectiles",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
30% 攻擊傷害格擋率
你承受 15% 來自格擋擊中的傷害
IdMonsterAttackBlock30Bypass15
FamilyMonsterBlockAndBypass
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    判官卡斯蒂克斯
    人形
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    Justicar Casticus
    幽魂N
    標籤法術, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, slashing_weapon, summoner, templar
    生命
    400%
    護甲
    +100%
    異常狀態臨界值
    400%
    抗性
    42 42 42 0
    傷害
    125%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 13
    攻擊間隔
    1.47 秒
    傷害分佈
    ±20%
    經驗值
    125%
    Model Size
    100%
    類型
    BlackguardInquisitorBoss
    Metadata
    BloodwingStandalone
    等級
    68
    生命
    25,733
    護甲
    57,580
    閃避
    4,739
    能量護盾
    0
    傷害
    467
    法術傷害
    467
    命中
    290
    攻擊間隔
    1.47
    經驗值
    12,819
    異常狀態臨界值
    25,733
    冰緩
    81
    感電
    81
    易碎
    460
    焦灼
    81
    殘喘
    225
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 1.47 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MassSummonBloodRavens
    法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 創造召喚物
    施放時間: 4.97 秒
    冷卻時間: 10 秒
    +4 秒基礎持續時間
    減少 75% 承受傷害
    minion dies when parent dies [1]
    number of blood ravens to summon [5]
    summoned monsters are minions [1]
    BloodwingThrownShieldProjectile
    攻擊, 範圍攻擊, 投射物, 玩家投射物, SingleMainProjectile, 物理
    盾靈投擲
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 1.47 秒
    冷卻時間: 4 秒
    使用念能力複製你的盾牌並當做投射物,但無法穿透,造成副手增強盾牌防禦傷害。當它碰觸到東西時會粉碎,並對各個方向發射小碎片投射物。有額外投射物的詞綴會增加碎片數量,而不是盾牌。
    投射物穿透全部目標
    base is projectile [1]
    thrown shield num additional projectiles [5]
    DoubleSlashBloodwing
    攻擊, 範圍, 攻擊可重複, 近戰, 物理
    破空斬
    基本傷害: 374–560
    暴擊率: 5%
    攻擊間隔: 1.47 秒
    冷卻時間: 4 秒
    揮斬兩次,釋放出擊中的敵人的衝擊波。在斬擊中間的敵人可能會被兩者都擊中。在血腥姿態中,斬擊有機會造成流血;在沙戮姿態中,斬擊的角度將更寬。限定斧和劍。預設血腥姿態。
    active skill area of effect radius +% final [40]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor"
    extends "Metadata/Monsters/StandaloneMonster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BlackguardInquisitor/BlackguardInquisitor"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlackguardInquisitor/BloodwingStandalone"] = {
        name = "Justicar Casticus",
        life = 4,
        fireResist = 42,
        coldResist = 42,
        lightningResist = 42,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.47,
        attackRange = 13,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "DoubleSlashBloodwing",
            "MassSummonBloodRavens",
            "BloodwingThrownShieldProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoubleSlashBloodwing"] = {
        name = "Lacerate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassSummonBloodRavens"] = {
        name = "MassSummonBloodRavens",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.Duration] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.97,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_blood_ravens_to_summon",
            "base_skill_effect_duration",
            "base_damage_taken_+%",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {5, 4000, -75, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BloodwingThrownShieldProjectile"] = {
        name = "Spectral Shield Throw",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. When it collides with something it will shatter, launching a number of smaller shards as projectiles in all directions. Modifiers that cause additional projectiles to be fired will add more shards, not more copies of the shield.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.SingleMainProjectile] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "thrown_shield_num_additional_projectiles",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% 攻擊傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    IdMonsterAttackBlock30Bypass15
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster base block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    判官卡斯蒂克斯 Topic /4
    NPC名字
    拉尼謝謝你。殺了卡斯蒂克斯,我們就有和他們一戰的機會。

    我們需要他的雙眼,而這件事必須由你來做。你或許會覺得烏圖拉很殘暴,但我親身看過卡魯男人只是因為瞄了一位奧瑞亞女子幾眼,就被抓去烙掉雙眼。別想太多,在戰爭裡...復仇也只是其中一個手段。

    別客氣,就收下你該得的獎勵,這是我們的心意。
    范尼達其實我不應該怪判官卡斯蒂克斯。他是個為了保障法令而獻出心靈和靈魂的人。法令當然和正義不一樣,只是卡斯提庫欠缺辨別的能力。
    烏圖拉在追尋自由的過程中,我們不只得獻上鮮血。我們可以盡情獵殺外面的聖堂教團團員。不過,如果殺不進聖堂教團法庭,也沒辦法斬草除根,擺脫奴隸身份也只是痴人說夢!

    主要問題在於那地方好像施了某種巫術,擁有「虔誠、能看清真相的雙眼」的人才得其門而入。相信你也用雙眼見證了善的力量。

    不過,奇塔弗回應了我們的祈禱,讓我們得到了合適的人選:虔誠的判官卡斯蒂克斯。現在,他正在管制區與我的部隊奮戰。

    找到他,然後把他那對虔誠的雙眼挖出來。我相信心地善良的賈斯提卡一定會引領你踏進聖堂教團法庭。
    烏圖拉嘿!你處理掉判官卡斯蒂克斯了?事實比我想像得還順利。不過,我認識一個你一定很想認識的傢伙,他就在聖堂教團法庭之後的無罪之室,我相信他也非常希望能見你一面。

    我說的正是聖宗伊爾莉斯。他的眼裡只有善,所以很難區隔他和那位神。這對我們來說是件好事:只要你殺了他,就可以把神也一起殺了。

    如果聖堂教團沒了神,就會是 一群待宰羔羊。