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預言 普蘭德斯 暴怒
眾神殿系統 化石 催化劑 譫妄玉 聖甲蟲 裂痕石 軍團徽印 永恆珠寶 命運卡
梅勒.桑莫爾
荊棘谷
Melur Thornmaul

梅勒.桑莫爾

幽魂N
地區荊棘谷
詞綴unique boss curse effect on self +% final [-33]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
cannot be taunted when taunted ms [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]

無法暈眩
not affected by action speed modifiers [1]
cannot be knocked back [1]
標籤unusable_corpse, red_blood, beast, not_dex, not_int
生命+320%
護甲+100%
抗性
第 1 部1515157
第 2 部30303020
終章40404025
傷害+150%
命中+100%
暴擊率5%
暴擊加成130%
攻擊距離6 ~ 20
攻擊間隔1.785 秒
傷害分佈20%
異常狀態臨界值320%
經驗值200%
類型HarvestBossBearMapBoss
HarvestBearBossChargeNear
iconshieldcharge
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
冷卻時間: 10 秒
重盾衝鋒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
增加 30% 移動速度
最大衝擊距離擊中時造成 50% 更多傷害
shield charge extra distance [50]

ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
HarvestBearBossTrample
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
base knockback speed +% [0]
造成 75% 更少攻擊傷害

global_knockback always_stun 可觸發 攻擊
HarvestBearBossChargeMediumNear
iconshieldcharge
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
冷卻時間: 10 秒
重盾衝鋒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
增加 30% 移動速度
最大衝擊距離擊中時造成 50% 更多傷害
shield charge extra distance [25]

ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
HarvestBearBossChargeFar
iconshieldcharge
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
冷卻時間: 10 秒
重盾衝鋒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
增加 30% 移動速度
最大衝擊距離擊中時造成 50% 更多傷害
shield charge extra distance [0]

ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
HarvestBearMelee
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
普通攻擊
對你的敵人無情痛擊。
base knockback speed +% [100]
skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
HarvestBearBossLungeCleave
附加傷害效用: 100%
冷卻時間: 8 秒
+20 近戰打擊距離
HarvestBearBossGroundSlam
附加傷害效用: 100%
冷卻時間: 12 秒
+10 近戰打擊距離
HarvestBearBossGroundSlamImpact
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
造成 200% 更多攻擊傷害
is_area_damage 可觸發 攻擊
MeleeWithDirectionalKnockback
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
普通攻擊
對你的敵人無情痛擊。
base knockback speed +% [100]
造成 25% 更少攻擊傷害

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
EASHarvestEmerge
附加傷害效用: 100%
HarvestBearBossGroundSlamMoveDaemon
附加傷害效用: 100%
法術可重複 可觸發
HarvestBearBossCreateWall
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
牆有 90 個單位長度
法術 可觸發
GTHarvestBearBossVolatileRing
附加傷害效用: 100%
可觸發
HarvestSpawnExplodingPodRed
附加傷害效用: 100%
可觸發
MDHarvestBearbossWallDaemonLeft
附加傷害效用: 100%
法術可重複 可觸發
MDHarvestBearbossWallDaemonRight
附加傷害效用: 100%
法術可重複 可觸發
HarvestBearBossGroundSlamVolatileDaemonSingle
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
number of monsters to summon [1]
alternate minion [491]
summon specific monsters radius +% [-90]

summoned_monsters_are_minions summon_specific_monsters_cannot_fail 法術 法術可重複 可觸發
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
84梅勒.桑莫爾862584253.71.78531999325308548040404025
HarvestBearBossChargeNear
iconshieldcharge
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
冷卻時間: 10 秒
重盾衝鋒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
增加 30% 移動速度
最大衝擊距離擊中時造成 50% 更多傷害
shield charge extra distance [50]

ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
HarvestBearBossTrample
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
base knockback speed +% [0]
造成 75% 更少攻擊傷害

global_knockback always_stun 可觸發 攻擊
HarvestBearBossChargeMediumNear
iconshieldcharge
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
冷卻時間: 10 秒
重盾衝鋒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
增加 30% 移動速度
最大衝擊距離擊中時造成 50% 更多傷害
shield charge extra distance [25]

ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
HarvestBearBossChargeFar
iconshieldcharge
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
冷卻時間: 10 秒
重盾衝鋒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
增加 30% 移動速度
最大衝擊距離擊中時造成 50% 更多傷害
shield charge extra distance [0]

ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
HarvestBearMelee
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
普通攻擊
對你的敵人無情痛擊。
base knockback speed +% [100]
skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
HarvestBearBossLungeCleave
附加傷害效用: 100%
冷卻時間: 8 秒
+20 近戰打擊距離
HarvestBearBossGroundSlam
附加傷害效用: 100%
冷卻時間: 12 秒
+10 近戰打擊距離
HarvestBearBossGroundSlamImpact
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
造成 200% 更多攻擊傷害
is_area_damage 可觸發 攻擊
MeleeWithDirectionalKnockback
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
普通攻擊
對你的敵人無情痛擊。
base knockback speed +% [100]
造成 25% 更少攻擊傷害

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
EASHarvestEmerge
附加傷害效用: 100%
HarvestBearBossGroundSlamMoveDaemon
附加傷害效用: 100%
法術可重複 可觸發
HarvestBearBossCreateWall
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
牆有 90 個單位長度
法術 可觸發
GTHarvestBearBossVolatileRing
附加傷害效用: 100%
可觸發
HarvestSpawnExplodingPodRed
附加傷害效用: 100%
可觸發
MDHarvestBearbossWallDaemonLeft
附加傷害效用: 100%
法術可重複 可觸發
MDHarvestBearbossWallDaemonRight
附加傷害效用: 100%
法術可重複 可觸發
HarvestBearBossGroundSlamVolatileDaemonSingle
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
number of monsters to summon [1]
alternate minion [491]
summon specific monsters radius +% [-90]

summoned_monsters_are_minions summon_specific_monsters_cannot_fail 法術 法術可重複 可觸發
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
82梅勒.桑莫爾772563794.51.78526603288507945040404025
HarvestBearBossChargeNear
iconshieldcharge
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
冷卻時間: 10 秒
重盾衝鋒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
增加 30% 移動速度
最大衝擊距離擊中時造成 50% 更多傷害
shield charge extra distance [50]

ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
HarvestBearBossTrample
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
base knockback speed +% [0]
造成 75% 更少攻擊傷害

global_knockback always_stun 可觸發 攻擊
HarvestBearBossChargeMediumNear
iconshieldcharge
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
冷卻時間: 10 秒
重盾衝鋒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
增加 30% 移動速度
最大衝擊距離擊中時造成 50% 更多傷害
shield charge extra distance [25]

ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
HarvestBearBossChargeFar
iconshieldcharge
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
冷卻時間: 10 秒
重盾衝鋒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
增加 30% 移動速度
最大衝擊距離擊中時造成 50% 更多傷害
shield charge extra distance [0]

ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
HarvestBearMelee
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
普通攻擊
對你的敵人無情痛擊。
base knockback speed +% [100]
skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
HarvestBearBossLungeCleave
附加傷害效用: 100%
冷卻時間: 8 秒
+20 近戰打擊距離
HarvestBearBossGroundSlam
附加傷害效用: 100%
冷卻時間: 12 秒
+10 近戰打擊距離
HarvestBearBossGroundSlamImpact
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
造成 200% 更多攻擊傷害
is_area_damage 可觸發 攻擊
MeleeWithDirectionalKnockback
iconbasicattack
暴擊率: 5%
附加傷害效用: 100%
攻擊間隔: 1.785 秒
普通攻擊
對你的敵人無情痛擊。
base knockback speed +% [100]
造成 25% 更少攻擊傷害

skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
EASHarvestEmerge
附加傷害效用: 100%
HarvestBearBossGroundSlamMoveDaemon
附加傷害效用: 100%
法術可重複 可觸發
HarvestBearBossCreateWall
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
牆有 90 個單位長度
法術 可觸發
GTHarvestBearBossVolatileRing
附加傷害效用: 100%
可觸發
HarvestSpawnExplodingPodRed
附加傷害效用: 100%
可觸發
MDHarvestBearbossWallDaemonLeft
附加傷害效用: 100%
法術可重複 可觸發
MDHarvestBearbossWallDaemonRight
附加傷害效用: 100%
法術可重複 可觸發
HarvestBearBossGroundSlamVolatileDaemonSingle
暴擊率: 0%
附加傷害效用: 100%
施放時間: 1 秒
number of monsters to summon [1]
alternate minion [491]
summon specific monsters radius +% [-90]

summoned_monsters_are_minions summon_specific_monsters_cannot_fail 法術 法術可重複 可觸發
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
81梅勒.桑莫爾721613582.91.78523978271647658040404025
MeleeMeleeWithDirectionalKnockback90 OnlyLastTarget TargetNear TargetIsPlayer
MeleeMeleeWithDirectionalKnockback30 OnlyLastTarget TargetIsPlayer
MeleeMeleeWithDirectionalKnockback3
MeleeHarvestBearMelee90 OnlyLastTarget TargetNear TargetIsPlayer
MeleeHarvestBearMelee30 OnlyLastTarget TargetIsPlayer
MeleeHarvestBearMelee3
# lunge
EmptyActionAttack60ForceTargetEnemy TargetIsPlayer
EmptyActionAttack6ForceTargetEnemy
conditions OnLessThan90PercentLife IsInState=(state::skills_disabled, 0)
{
# charge
ShieldCharge HarvestBearBossChargeNear60 TargetNear TargetIsPlayer TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
ShieldCharge HarvestBearBossChargeMediumNear 60 TargetMediumNear TargetIsPlayer TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
ShieldCharge HarvestBearBossChargeFar60 TargetFar TargetIsPlayer TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
ShieldCharge HarvestBearBossChargeNear3 TargetNear TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
ShieldCharge HarvestBearBossChargeMediumNear 3 TargetMediumNear TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
ShieldCharge HarvestBearBossChargeFar3 TargetFar TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
}
conditions OnLessThan75PercentLife IsInState=(state::skills_disabled, 0)
{
# vine slam
EmptyActionAttack2200ForceTargetEnemy TargetIsPlayer
EmptyActionAttack23ForceTargetEnemy
}
conditions OnLessThanPercentLife=41
{
# go to vine phase
ChangeToStance2Immediate -1 ForceTargetSelf IHaveNotUsedSkill
}
# vine phase # # # # # # # # # # # # # # # # # # # # # # # # # # #
stance stance2
DoNothing 10

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/HarvestBossBaseMapBoss"

Stats
{
	damage_hit_effect_index = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/HarvestBossBaseMapBoss"

Render
{
	visual_size_index = 1
}

Animated
{
	on_event_right_foot = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/on_act_chargefootprint.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
	on_event_left_foot = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/on_act_chargefootprint_flip.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
	on_event_detach_spike1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_01.ao, fadeout_01 );"
	on_event_detach_spike2 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_02.ao, fadeout_01 );"
	on_event_detach_spike3 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_03.ao, fadeout_01 );"
	on_event_detach_spike4 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_04.ao, fadeout_01 );"
	on_event_detach_spike5 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_05.ao, fadeout_01 );"
	on_event_detach_spike6 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_06.ao, fadeout_01 );"
	on_end_charge_end_01 = "DetachAllContainingText( onAct_chargeEnd );"
	on_event_addspikeglow = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/epk/chargeEnd_roar.epk );"
	on_end_charge_end_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/epk/chargeEnd_roar.epk );"


	on_storm_end_01 = "DetachAllOfType( Metadata/Monsters/HarvestVines/HarvestSuperVineBear.ao );"
}

Life
{
	on_death =
	"
		death_vines = AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao,  );
		death_vines.PlayAnimation( werebear_death_01 );
	"
	
	on_spawned_dead =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao, werebear_death_01 );
		GoToAttachedAnimationEnd( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao );
	"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, spine_2_jntBnd );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_off );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, spine_2_jntBnd );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_on );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/wave_pulse_Bear.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/Insect/emerge_smoke.ao"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/EPKs/bosses/pulse_thorn_back.epk"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/EPKs/bosses/pulse_thorn_front.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/monster_plants/thorn/boss/thorn_boss_hatch.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/monster_plants/thorn/tier_01/thorn_tier01_03.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/monster_plants/thorn/tier_02/thorn_tier02_03.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/monster_plants/thorn/tier_03/thorn_tier03_03.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/final/bosses/root_road_red.ao"
}
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBearBossMapBoss"] = {
    name = "Melur Thornmaul",
    life = 3.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.785,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "HarvestBearBossChargeNear",
        "HarvestBearBossChargeMediumNear",
        "HarvestBearBossChargeFar",
        "MeleeWithDirectionalKnockback",
        "HarvestBearMelee",
        "EASHarvestEmerge",
        "MDHarvestBearbossWallDaemonLeft",
        "MDHarvestBearbossWallDaemonRight",
        "GTHarvestBearBossVolatileRing",
        "HarvestSpawnExplodingPodRed",
        "HarvestBearBossTrample",
        "HarvestBearBossLungeCleave",
        "HarvestBearBossGroundSlam",
        "HarvestBearBossGroundSlamImpact",
        "HarvestBearBossGroundSlamMoveDaemon",
        "HarvestBearBossGroundSlamVolatileDaemonSingle",
        "HarvestBearBossCreateWall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossChargeNear"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {30, 50, 50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossChargeMediumNear"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {30, 50, 25, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossChargeFar"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.TravelSkill] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {30, 50, 0, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDHarvestBearbossWallDaemonLeft"] = {
    name = "MDHarvestBearbossWallDaemonLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDHarvestBearbossWallDaemonRight"] = {
    name = "MDHarvestBearbossWallDaemonRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHarvestBearBossVolatileRing"] = {
    name = "GTHarvestBearBossVolatileRing",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestSpawnExplodingPodRed"] = {
    name = "HarvestSpawnExplodingPodRed",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossTrample"] = {
    name = "HarvestBearBossTrample",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "global_knockback",
        "always_stun",
    },
    levels = {
        [1] = {0, 0, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossLungeCleave"] = {
    name = "HarvestBearBossLungeCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {20, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossGroundSlam"] = {
    name = "HarvestBearBossGroundSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossGroundSlamImpact"] = {
    name = "HarvestBearBossGroundSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossGroundSlamMoveDaemon"] = {
    name = "HarvestBearBossGroundSlamMoveDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossGroundSlamVolatileDaemonSingle"] = {
    name = "HarvestBearBossGroundSlamVolatileDaemonSingle",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summon_specific_monsters_cannot_fail",
    },
    levels = {
        [1] = {1, 491, -90, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossCreateWall"] = {
    name = "HarvestBearBossCreateWall",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "wall_maximum_length",
    },
    levels = {
        [1] = {90, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
unique boss curse effect on self +% final [-33]

unique boss curse effect on self +% final [-33]

Mod IdMapMonsterReducedCurseEffect
GroupCurseEffect
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 全域
  • Craft Tags法術 詛咒
    ModType Tagscaster curse
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    GroupTauntImmunityDuration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Mod IdNothing
    GroupNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    無法暈眩
    not affected by action speed modifiers [1]
    cannot be knocked back [1]

    無法暈眩
    not affected by action speed modifiers [1]
    cannot be knocked back [1]

    Mod IdStanceHarvestBossVinePhase
    GroupStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 100 Max: 100 全域
  • not affected by action speed modifiers Min: 1 Max: 1 全域
  • cannot be knocked back Min: 1 Max: 1 全域
  • 梅勒.桑莫爾
    Melur Thornmaul

    梅勒.桑莫爾

    幽魂N
    詞綴unique boss curse effect on self +% final [-33]
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    cannot be taunted when taunted ms [0]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    無法暈眩
    not affected by action speed modifiers [1]
    cannot be knocked back [1]
    標籤unusable_corpse, red_blood, beast, not_dex, not_int
    生命+320%
    護甲+100%
    抗性
    第 1 部1515157
    第 2 部30303020
    終章40404025
    傷害+150%
    命中+100%
    暴擊率5%
    暴擊加成130%
    攻擊距離6 ~ 20
    攻擊間隔1.785 秒
    傷害分佈20%
    異常狀態臨界值320%
    經驗值200%
    類型HarvestBossBearMapBoss
    HarvestBearBossChargeNear
    iconshieldcharge
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    冷卻時間: 10 秒
    重盾衝鋒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    增加 30% 移動速度
    最大衝擊距離擊中時造成 50% 更多傷害
    shield charge extra distance [50]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
    HarvestBearBossTrample
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    base knockback speed +% [0]
    造成 75% 更少攻擊傷害

    global_knockback always_stun 可觸發 攻擊
    HarvestBearBossChargeMediumNear
    iconshieldcharge
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    冷卻時間: 10 秒
    重盾衝鋒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    增加 30% 移動速度
    最大衝擊距離擊中時造成 50% 更多傷害
    shield charge extra distance [25]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
    HarvestBearBossChargeFar
    iconshieldcharge
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    冷卻時間: 10 秒
    重盾衝鋒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    增加 30% 移動速度
    最大衝擊距離擊中時造成 50% 更多傷害
    shield charge extra distance [0]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
    HarvestBearMelee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    普通攻擊
    對你的敵人無情痛擊。
    base knockback speed +% [100]
    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    HarvestBearBossLungeCleave
    附加傷害效用: 100%
    冷卻時間: 8 秒
    +20 近戰打擊距離
    HarvestBearBossGroundSlam
    附加傷害效用: 100%
    冷卻時間: 12 秒
    +10 近戰打擊距離
    HarvestBearBossGroundSlamImpact
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    造成 200% 更多攻擊傷害
    is_area_damage 可觸發 攻擊
    MeleeWithDirectionalKnockback
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    普通攻擊
    對你的敵人無情痛擊。
    base knockback speed +% [100]
    造成 25% 更少攻擊傷害

    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    EASHarvestEmerge
    附加傷害效用: 100%
    HarvestBearBossGroundSlamMoveDaemon
    附加傷害效用: 100%
    法術可重複 可觸發
    HarvestBearBossCreateWall
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    牆有 90 個單位長度
    法術 可觸發
    GTHarvestBearBossVolatileRing
    附加傷害效用: 100%
    可觸發
    HarvestSpawnExplodingPodRed
    附加傷害效用: 100%
    可觸發
    MDHarvestBearbossWallDaemonLeft
    附加傷害效用: 100%
    法術可重複 可觸發
    MDHarvestBearbossWallDaemonRight
    附加傷害效用: 100%
    法術可重複 可觸發
    HarvestBearBossGroundSlamVolatileDaemonSingle
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    number of monsters to summon [1]
    alternate minion [491]
    summon specific monsters radius +% [-90]

    summoned_monsters_are_minions summon_specific_monsters_cannot_fail 法術 法術可重複 可觸發
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    84梅勒.桑莫爾862584253.71.78531999325308548040404025
    HarvestBearBossChargeNear
    iconshieldcharge
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    冷卻時間: 10 秒
    重盾衝鋒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    增加 30% 移動速度
    最大衝擊距離擊中時造成 50% 更多傷害
    shield charge extra distance [50]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
    HarvestBearBossTrample
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    base knockback speed +% [0]
    造成 75% 更少攻擊傷害

    global_knockback always_stun 可觸發 攻擊
    HarvestBearBossChargeMediumNear
    iconshieldcharge
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    冷卻時間: 10 秒
    重盾衝鋒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    增加 30% 移動速度
    最大衝擊距離擊中時造成 50% 更多傷害
    shield charge extra distance [25]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
    HarvestBearBossChargeFar
    iconshieldcharge
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    冷卻時間: 10 秒
    重盾衝鋒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    增加 30% 移動速度
    最大衝擊距離擊中時造成 50% 更多傷害
    shield charge extra distance [0]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
    HarvestBearMelee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    普通攻擊
    對你的敵人無情痛擊。
    base knockback speed +% [100]
    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    HarvestBearBossLungeCleave
    附加傷害效用: 100%
    冷卻時間: 8 秒
    +20 近戰打擊距離
    HarvestBearBossGroundSlam
    附加傷害效用: 100%
    冷卻時間: 12 秒
    +10 近戰打擊距離
    HarvestBearBossGroundSlamImpact
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    造成 200% 更多攻擊傷害
    is_area_damage 可觸發 攻擊
    MeleeWithDirectionalKnockback
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    普通攻擊
    對你的敵人無情痛擊。
    base knockback speed +% [100]
    造成 25% 更少攻擊傷害

    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    EASHarvestEmerge
    附加傷害效用: 100%
    HarvestBearBossGroundSlamMoveDaemon
    附加傷害效用: 100%
    法術可重複 可觸發
    HarvestBearBossCreateWall
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    牆有 90 個單位長度
    法術 可觸發
    GTHarvestBearBossVolatileRing
    附加傷害效用: 100%
    可觸發
    HarvestSpawnExplodingPodRed
    附加傷害效用: 100%
    可觸發
    MDHarvestBearbossWallDaemonLeft
    附加傷害效用: 100%
    法術可重複 可觸發
    MDHarvestBearbossWallDaemonRight
    附加傷害效用: 100%
    法術可重複 可觸發
    HarvestBearBossGroundSlamVolatileDaemonSingle
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    number of monsters to summon [1]
    alternate minion [491]
    summon specific monsters radius +% [-90]

    summoned_monsters_are_minions summon_specific_monsters_cannot_fail 法術 法術可重複 可觸發
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    82梅勒.桑莫爾772563794.51.78526603288507945040404025
    HarvestBearBossChargeNear
    iconshieldcharge
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    冷卻時間: 10 秒
    重盾衝鋒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    增加 30% 移動速度
    最大衝擊距離擊中時造成 50% 更多傷害
    shield charge extra distance [50]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
    HarvestBearBossTrample
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    base knockback speed +% [0]
    造成 75% 更少攻擊傷害

    global_knockback always_stun 可觸發 攻擊
    HarvestBearBossChargeMediumNear
    iconshieldcharge
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    冷卻時間: 10 秒
    重盾衝鋒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    增加 30% 移動速度
    最大衝擊距離擊中時造成 50% 更多傷害
    shield charge extra distance [25]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
    HarvestBearBossChargeFar
    iconshieldcharge
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    冷卻時間: 10 秒
    重盾衝鋒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    增加 30% 移動速度
    最大衝擊距離擊中時造成 50% 更多傷害
    shield charge extra distance [0]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
    HarvestBearMelee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    普通攻擊
    對你的敵人無情痛擊。
    base knockback speed +% [100]
    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    HarvestBearBossLungeCleave
    附加傷害效用: 100%
    冷卻時間: 8 秒
    +20 近戰打擊距離
    HarvestBearBossGroundSlam
    附加傷害效用: 100%
    冷卻時間: 12 秒
    +10 近戰打擊距離
    HarvestBearBossGroundSlamImpact
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    造成 200% 更多攻擊傷害
    is_area_damage 可觸發 攻擊
    MeleeWithDirectionalKnockback
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    普通攻擊
    對你的敵人無情痛擊。
    base knockback speed +% [100]
    造成 25% 更少攻擊傷害

    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    EASHarvestEmerge
    附加傷害效用: 100%
    HarvestBearBossGroundSlamMoveDaemon
    附加傷害效用: 100%
    法術可重複 可觸發
    HarvestBearBossCreateWall
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    牆有 90 個單位長度
    法術 可觸發
    GTHarvestBearBossVolatileRing
    附加傷害效用: 100%
    可觸發
    HarvestSpawnExplodingPodRed
    附加傷害效用: 100%
    可觸發
    MDHarvestBearbossWallDaemonLeft
    附加傷害效用: 100%
    法術可重複 可觸發
    MDHarvestBearbossWallDaemonRight
    附加傷害效用: 100%
    法術可重複 可觸發
    HarvestBearBossGroundSlamVolatileDaemonSingle
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    number of monsters to summon [1]
    alternate minion [491]
    summon specific monsters radius +% [-90]

    summoned_monsters_are_minions summon_specific_monsters_cannot_fail 法術 法術可重複 可觸發
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    78梅勒.桑莫爾597813012.61.78517926226566852040404025
    HarvestBearBossChargeNear
    iconshieldcharge
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    冷卻時間: 10 秒
    重盾衝鋒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    增加 30% 移動速度
    最大衝擊距離擊中時造成 50% 更多傷害
    shield charge extra distance [50]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
    HarvestBearBossTrample
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    base knockback speed +% [0]
    造成 75% 更少攻擊傷害

    global_knockback always_stun 可觸發 攻擊
    HarvestBearBossChargeMediumNear
    iconshieldcharge
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    冷卻時間: 10 秒
    重盾衝鋒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    增加 30% 移動速度
    最大衝擊距離擊中時造成 50% 更多傷害
    shield charge extra distance [25]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
    HarvestBearBossChargeFar
    iconshieldcharge
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    冷卻時間: 10 秒
    重盾衝鋒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    增加 30% 移動速度
    最大衝擊距離擊中時造成 50% 更多傷害
    shield charge extra distance [0]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
    HarvestBearMelee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    普通攻擊
    對你的敵人無情痛擊。
    base knockback speed +% [100]
    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    HarvestBearBossLungeCleave
    附加傷害效用: 100%
    冷卻時間: 8 秒
    +20 近戰打擊距離
    HarvestBearBossGroundSlam
    附加傷害效用: 100%
    冷卻時間: 12 秒
    +10 近戰打擊距離
    HarvestBearBossGroundSlamImpact
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    造成 200% 更多攻擊傷害
    is_area_damage 可觸發 攻擊
    MeleeWithDirectionalKnockback
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    普通攻擊
    對你的敵人無情痛擊。
    base knockback speed +% [100]
    造成 25% 更少攻擊傷害

    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    EASHarvestEmerge
    附加傷害效用: 100%
    HarvestBearBossGroundSlamMoveDaemon
    附加傷害效用: 100%
    法術可重複 可觸發
    HarvestBearBossCreateWall
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    牆有 90 個單位長度
    法術 可觸發
    GTHarvestBearBossVolatileRing
    附加傷害效用: 100%
    可觸發
    HarvestSpawnExplodingPodRed
    附加傷害效用: 100%
    可觸發
    MDHarvestBearbossWallDaemonLeft
    附加傷害效用: 100%
    法術可重複 可觸發
    MDHarvestBearbossWallDaemonRight
    附加傷害效用: 100%
    法術可重複 可觸發
    HarvestBearBossGroundSlamVolatileDaemonSingle
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    number of monsters to summon [1]
    alternate minion [491]
    summon specific monsters radius +% [-90]

    summoned_monsters_are_minions summon_specific_monsters_cannot_fail 法術 法術可重複 可觸發
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    73梅勒.桑莫爾444132247.31.78511406166965676040404025
    HarvestBearBossChargeNear
    iconshieldcharge
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    冷卻時間: 10 秒
    重盾衝鋒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    增加 30% 移動速度
    最大衝擊距離擊中時造成 50% 更多傷害
    shield charge extra distance [50]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
    HarvestBearBossTrample
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    base knockback speed +% [0]
    造成 75% 更少攻擊傷害

    global_knockback always_stun 可觸發 攻擊
    HarvestBearBossChargeMediumNear
    iconshieldcharge
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    冷卻時間: 10 秒
    重盾衝鋒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    增加 30% 移動速度
    最大衝擊距離擊中時造成 50% 更多傷害
    shield charge extra distance [25]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
    HarvestBearBossChargeFar
    iconshieldcharge
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    冷卻時間: 10 秒
    重盾衝鋒
    向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。不能被多重打擊輔助。
    增加 30% 移動速度
    最大衝擊距離擊中時造成 50% 更多傷害
    shield charge extra distance [0]

    ignores_proximity_shield base_deal_no_damage shield_charge_continue_past_target cannot_knockback 攻擊 近戰 近戰單一目標 位移技能 快行技能
    HarvestBearMelee
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    普通攻擊
    對你的敵人無情痛擊。
    base knockback speed +% [100]
    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    HarvestBearBossLungeCleave
    附加傷害效用: 100%
    冷卻時間: 8 秒
    +20 近戰打擊距離
    HarvestBearBossGroundSlam
    附加傷害效用: 100%
    冷卻時間: 12 秒
    +10 近戰打擊距離
    HarvestBearBossGroundSlamImpact
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    造成 200% 更多攻擊傷害
    is_area_damage 可觸發 攻擊
    MeleeWithDirectionalKnockback
    iconbasicattack
    暴擊率: 5%
    附加傷害效用: 100%
    攻擊間隔: 1.785 秒
    普通攻擊
    對你的敵人無情痛擊。
    base knockback speed +% [100]
    造成 25% 更少攻擊傷害

    skill_can_fire_arrows skill_can_fire_wand_projectiles global_knockback determine_knockback_direction_from_melee_pattern 攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射
    EASHarvestEmerge
    附加傷害效用: 100%
    HarvestBearBossGroundSlamMoveDaemon
    附加傷害效用: 100%
    法術可重複 可觸發
    HarvestBearBossCreateWall
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    牆有 90 個單位長度
    法術 可觸發
    GTHarvestBearBossVolatileRing
    附加傷害效用: 100%
    可觸發
    HarvestSpawnExplodingPodRed
    附加傷害效用: 100%
    可觸發
    MDHarvestBearbossWallDaemonLeft
    附加傷害效用: 100%
    法術可重複 可觸發
    MDHarvestBearbossWallDaemonRight
    附加傷害效用: 100%
    法術可重複 可觸發
    HarvestBearBossGroundSlamVolatileDaemonSingle
    暴擊率: 0%
    附加傷害效用: 100%
    施放時間: 1 秒
    number of monsters to summon [1]
    alternate minion [491]
    summon specific monsters radius +% [-90]

    summoned_monsters_are_minions summon_specific_monsters_cannot_fail 法術 法術可重複 可觸發
    等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾
    68梅勒.桑莫爾3230316671.7857232122544681040404025
    MeleeMeleeWithDirectionalKnockback90 OnlyLastTarget TargetNear TargetIsPlayer
    MeleeMeleeWithDirectionalKnockback30 OnlyLastTarget TargetIsPlayer
    MeleeMeleeWithDirectionalKnockback3
    MeleeHarvestBearMelee90 OnlyLastTarget TargetNear TargetIsPlayer
    MeleeHarvestBearMelee30 OnlyLastTarget TargetIsPlayer
    MeleeHarvestBearMelee3
    # lunge
    EmptyActionAttack60ForceTargetEnemy TargetIsPlayer
    EmptyActionAttack6ForceTargetEnemy
    conditions OnLessThan90PercentLife IsInState=(state::skills_disabled, 0)
    {
    # charge
    ShieldCharge HarvestBearBossChargeNear60 TargetNear TargetIsPlayer TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeMediumNear 60 TargetMediumNear TargetIsPlayer TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeFar60 TargetFar TargetIsPlayer TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeNear3 TargetNear TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeMediumNear 3 TargetMediumNear TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeFar3 TargetFar TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    }
    conditions OnLessThan75PercentLife IsInState=(state::skills_disabled, 0)
    {
    # vine slam
    EmptyActionAttack2200ForceTargetEnemy TargetIsPlayer
    EmptyActionAttack23ForceTargetEnemy
    }
    conditions OnLessThanPercentLife=41
    {
    # go to vine phase
    #ChangeToStance2Immediate -1 ForceTargetSelf IHaveNotUsedSkill
    }
    # vine phase # # # # # # # # # # # # # # # # # # # # # # # # # # #
    stance stance2
    DoNothing 10

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/HarvestBossBaseMapBossStandalone"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	damage_hit_effect_index = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/HarvestBossBaseMapBossStandalone"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	visual_size_index = 1
    }
    
    Animated
    {
    	on_event_right_foot = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/on_act_chargefootprint.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
    	on_event_left_foot = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/on_act_chargefootprint_flip.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
    	on_event_detach_spike1 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_01.ao, fadeout_01 );"
    	on_event_detach_spike2 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_02.ao, fadeout_01 );"
    	on_event_detach_spike3 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_03.ao, fadeout_01 );"
    	on_event_detach_spike4 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_04.ao, fadeout_01 );"
    	on_event_detach_spike5 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_05.ao, fadeout_01 );"
    	on_event_detach_spike6 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/onAct_chargeEnd_06.ao, fadeout_01 );"
    	on_end_charge_end_01 = "DetachAllContainingText( onAct_chargeEnd );"
    	on_event_addspikeglow = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/epk/chargeEnd_roar.epk );"
    	on_end_charge_end_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/thorn/BearBoss/epk/chargeEnd_roar.epk );"
    
    
    	on_storm_end_01 = "DetachAllOfType( Metadata/Monsters/HarvestVines/HarvestSuperVineBear.ao );"
    }
    
    Life
    {
    	/*
    	Death vines disabled since they look bad in maven fights
    	on_death =
    	"
    		death_vines = AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao,  );
    		death_vines.PlayAnimation( werebear_death_01 );
    	"*/
    	
    	on_spawned_dead =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao,  );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao, werebear_death_01 );
    		GoToAttachedAnimationEnd( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/vines_master_bear.ao );
    	"
    }
    
    Functions
    {
    	CreateLightOn =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, spine_2_jntBnd );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_on );
    	"
    
    	TurnLightOn =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, off );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_off );
    	"
    
    	CreateLightOff =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, spine_2_jntBnd );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_off );
    	"
    
    	TurnLightOff =
    	"
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, on );
    		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/lights/thorn.ao, idle_on );
    	"
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_boss/vines/wave_pulse_Bear.ao"
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBearBossMapBossStandalone"] = {
        name = "Melur Thornmaul",
        life = 3.2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.785,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "HarvestBearBossChargeNear",
            "HarvestBearBossChargeMediumNear",
            "HarvestBearBossChargeFar",
            "MeleeWithDirectionalKnockback",
            "HarvestBearMelee",
            "EASHarvestEmerge",
            "MDHarvestBearbossWallDaemonLeft",
            "MDHarvestBearbossWallDaemonRight",
            "GTHarvestBearBossVolatileRing",
            "HarvestSpawnExplodingPodRed",
            "HarvestBearBossTrample",
            "HarvestBearBossLungeCleave",
            "HarvestBearBossGroundSlam",
            "HarvestBearBossGroundSlamImpact",
            "HarvestBearBossGroundSlamMoveDaemon",
            "HarvestBearBossGroundSlamVolatileDaemonSingle",
            "HarvestBearBossCreateWall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossChargeNear"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.MovementSkill] = true,
            [SkillType.TravelSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {30, 50, 50, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossChargeMediumNear"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.MovementSkill] = true,
            [SkillType.TravelSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {30, 50, 25, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossChargeFar"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.MovementSkill] = true,
            [SkillType.TravelSkill] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {30, 50, 0, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDHarvestBearbossWallDaemonLeft"] = {
        name = "MDHarvestBearbossWallDaemonLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDHarvestBearbossWallDaemonRight"] = {
        name = "MDHarvestBearbossWallDaemonRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHarvestBearBossVolatileRing"] = {
        name = "GTHarvestBearBossVolatileRing",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestSpawnExplodingPodRed"] = {
        name = "HarvestSpawnExplodingPodRed",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossTrample"] = {
        name = "HarvestBearBossTrample",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "knockback_distance_+%",
            "global_knockback",
            "always_stun",
        },
        levels = {
            [1] = {0, 0, baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossLungeCleave"] = {
        name = "HarvestBearBossLungeCleave",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {20, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossGroundSlam"] = {
        name = "HarvestBearBossGroundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossGroundSlamImpact"] = {
        name = "HarvestBearBossGroundSlamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossGroundSlamMoveDaemon"] = {
        name = "HarvestBearBossGroundSlamMoveDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossGroundSlamVolatileDaemonSingle"] = {
        name = "HarvestBearBossGroundSlamVolatileDaemonSingle",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summon_specific_monsters_cannot_fail",
        },
        levels = {
            [1] = {1, 491, -90, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossCreateWall"] = {
        name = "HarvestBearBossCreateWall",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "wall_maximum_length",
        },
        levels = {
            [1] = {90, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
        },
    }
    
    unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 全域
  • Craft Tags法術 詛咒
    ModType Tagscaster curse
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    GroupTauntImmunityDuration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Mod IdNothing
    GroupNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    無法暈眩
    not affected by action speed modifiers [1]
    cannot be knocked back [1]

    無法暈眩
    not affected by action speed modifiers [1]
    cannot be knocked back [1]

    Mod IdStanceHarvestBossVinePhase
    GroupStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 100 Max: 100 全域
  • not affected by action speed modifiers Min: 1 Max: 1 全域
  • cannot be knocked back Min: 1 Max: 1 全域
  • 梅勒.桑莫爾
    Melur Thornmaul

    梅勒.桑莫爾

    幽魂N
    詞綴unique boss curse effect on self +% final [-33]
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    cannot be taunted when taunted ms [0]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    無法暈眩
    not affected by action speed modifiers [1]
    cannot be knocked back [1]
    標籤unusable_corpse, red_blood, beast, not_dex, not_int
    生命+320%
    護甲+100%
    抗性
    第 1 部1515157
    第 2 部30303020
    終章40404025
    傷害+150%
    命中+100%
    暴擊率5%
    暴擊加成130%
    攻擊距離6 ~ 20
    攻擊間隔1.785 秒
    傷害分佈20%
    異常狀態臨界值320%
    經驗值200%
    類型HarvestBossBearMapBoss
    MeleeMeleeWithDirectionalKnockback90 OnlyLastTarget TargetNear TargetIsPlayer
    MeleeMeleeWithDirectionalKnockback30 OnlyLastTarget TargetIsPlayer
    MeleeMeleeWithDirectionalKnockback3
    MeleeHarvestBearMelee90 OnlyLastTarget TargetNear TargetIsPlayer
    MeleeHarvestBearMelee30 OnlyLastTarget TargetIsPlayer
    MeleeHarvestBearMelee3
    # lunge
    EmptyActionAttack60ForceTargetEnemy TargetIsPlayer
    EmptyActionAttack6ForceTargetEnemy
    conditions OnLessThan90PercentLife IsInState=(state::skills_disabled, 0)
    {
    # charge
    ShieldCharge HarvestBearBossChargeNear60 TargetNear TargetIsPlayer TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeMediumNear 60 TargetMediumNear TargetIsPlayer TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeFar60 TargetFar TargetIsPlayer TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeNear3 TargetNear TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeMediumNear 3 TargetMediumNear TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    ShieldCharge HarvestBearBossChargeFar3 TargetFar TerrainWalkableXUnitsLeft=20 TerrainWalkableXUnitsRight=20
    }
    conditions OnLessThan75PercentLife IsInState=(state::skills_disabled, 0)
    {
    # vine slam
    EmptyActionAttack2200ForceTargetEnemy TargetIsPlayer
    EmptyActionAttack23ForceTargetEnemy
    }
    conditions OnLessThanPercentLife=41
    {
    # go to vine phase
    ChangeToStance2Immediate -1 ForceTargetSelf IHaveNotUsedSkill
    }
    # vine phase # # # # # # # # # # # # # # # # # # # # # # # # # # #
    stance stance2
    DoNothing 10

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBearBossMapBossElder"] = {
        name = "Melur Thornmaul",
        life = 3.2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.785,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
        },
        modList = {
        },
    }
    
    unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    GroupCurseEffect
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 全域
  • Craft Tags法術 詛咒
    ModType Tagscaster curse
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item quantity +% Min: 1500 Max: 1500 全域
  • monster dropped item rarity +% Min: 2000 Max: 2000 全域
  • cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    GroupTauntImmunityDuration
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 全域
  • cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Mod IdNothing
    GroupNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    無法暈眩
    not affected by action speed modifiers [1]
    cannot be knocked back [1]

    無法暈眩
    not affected by action speed modifiers [1]
    cannot be knocked back [1]

    Mod IdStanceHarvestBossVinePhase
    GroupStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base cannot be stunned Min: 100 Max: 100 全域
  • not affected by action speed modifiers Min: 1 Max: 1 全域
  • cannot be knocked back Min: 1 Max: 1 全域
  • Wiki Edit

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