MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Melur Dornenreißer
Bestie
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Kann nicht betäubt werden
Kann nicht zurückgestoßen werden
not affected by action speed modifiers [1]
Melur Thornmaul
Spectre
Area'Dornental'-Karte
Tagsanimal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_height, large_model, melee, non_unique_map_boss, physical_affinity, red_blood, unusable_corpse, ursine_beast, very_fast_movement
Leben
320%
Ailment Threshold
320%
Widerstand
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 20
Attack Time
1.785 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
HarvestBossBearMapBoss
Metadata
HarvestBearBossMapBoss
Stufe
81
Leben
5,653,328
Rüstung
79,317
Ausweichwert
7,362
Damage
1,372
Zauberschaden
2,047
Genauigkeit
960
Attack Time
1.19595
Erfahrung
141,493
Minion Life
1,095,951
Minion Damage
1,149
Ailment Threshold
2,657,064
Chill
8,402
Shock
8,402
Brittle
47,532
Scorch
8,402
Sap
23,212
Phys Convert Ele
300%
HarvestBearBossChargeNear
Attack, Melee, MeleeSingleTarget, Movement, Travel
Schildansturm
Base Damage: 21783268
Kritische Trefferchance: 5%
Attack Time: 1.785 Sek.
Abklingzeit: 10 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz.
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
30% erhöhte Bewegungsgeschwindigkeit
Diese Fertigkeit kann Gegner nicht zurückstoßen
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [50]
iconshieldcharge
HarvestBearBossTrample
Triggerable, Attack
Base Damage: 21783268
Kritische Trefferchance: 5%
Angriffsschaden: 25%
Attack Time: 1.785 Sek.
Verursacht 75% weniger Angriffsschaden
Betäubt Gegner
global knockback [1]
HarvestBearBossChargeMediumNear
Attack, Melee, MeleeSingleTarget, Movement, Travel
Schildansturm
Base Damage: 21783268
Kritische Trefferchance: 5%
Attack Time: 1.785 Sek.
Abklingzeit: 10 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz.
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
30% erhöhte Bewegungsgeschwindigkeit
Diese Fertigkeit kann Gegner nicht zurückstoßen
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
shield charge extra distance [25]
iconshieldcharge
HarvestBearBossChargeFar
Attack, Melee, MeleeSingleTarget, Movement, Travel
Schildansturm
Base Damage: 21783268
Kritische Trefferchance: 5%
Attack Time: 1.785 Sek.
Abklingzeit: 10 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz.
50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
30% erhöhte Bewegungsgeschwindigkeit
Diese Fertigkeit kann Gegner nicht zurückstoßen
base deal no damage [1]
ignores proximity shield [1]
shield charge continue past target [1]
iconshieldcharge
HarvestBearMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 21783268
Kritische Trefferchance: 5%
Attack Time: 1.785 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
global knockback [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
HarvestBearBossLungeCleave
Attack
Base Damage: 21783268
Kritische Trefferchance: 5%
Attack Time: 1.785 Sek.
Abklingzeit: 8 Sek.
+2 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
HarvestBearBossGroundSlam
Attack
Base Damage: 21783268
Kritische Trefferchance: 5%
Attack Time: 1.785 Sek.
Abklingzeit: 12 Sek.
+1 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
HarvestBearBossGroundSlamImpact
Triggerable, Attack
Base Damage: 21783268
Kritische Trefferchance: 5%
Angriffsschaden: 300%
Attack Time: 1.785 Sek.
Verursacht 200% mehr Angriffsschaden
is area damage [1]
MeleeWithDirectionalKnockback
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 21783268
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.785 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
base knockback speed +% [100]
determine knockback direction from melee pattern [1]
global knockback [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
EASHarvestEmerge
Spell
Zauberzeit: 1 Sek.
HarvestBearBossGroundSlamMoveDaemon
Multicastable, Triggerable
HarvestBearBossCreateWall
Spell, Triggerable
Zauberzeit: 1 Sek.
Basisdauer beträgt 1 Sekunde
+9 Meter zur Mauerlänge
GTHarvestBearBossVolatileRing
Triggerable, Spell
Zauberzeit: 1 Sek.
HarvestSpawnExplodingPodRed
Triggerable, Spell
Zauberzeit: 0.1 Sek.
MDHarvestBearbossWallDaemonLeft
Multicastable, Triggerable
MDHarvestBearbossWallDaemonRight
Multicastable, Triggerable
HarvestBearBossGroundSlamVolatileDaemonSingle
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
alternate minion [491]
number of monsters to summon [1]
summon specific monsters cannot fail [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/HarvestBossBaseMapBoss"

Stats
{
	damage_hit_effect_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBearBossMapBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Melur Thornmaul",
    life = 3.2,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.785,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "HarvestBearBossChargeNear",
        "HarvestBearBossChargeMediumNear",
        "HarvestBearBossChargeFar",
        "MeleeWithDirectionalKnockback",
        "HarvestBearMelee",
        "EASHarvestEmerge",
        "MDHarvestBearbossWallDaemonLeft",
        "MDHarvestBearbossWallDaemonRight",
        "GTHarvestBearBossVolatileRing",
        "HarvestSpawnExplodingPodRed",
        "HarvestBearBossTrample",
        "HarvestBearBossLungeCleave",
        "HarvestBearBossGroundSlam",
        "HarvestBearBossGroundSlamImpact",
        "HarvestBearBossGroundSlamMoveDaemon",
        "HarvestBearBossGroundSlamVolatileDaemonSingle",
        "HarvestBearBossCreateWall",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossChargeNear"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {30, 50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossChargeMediumNear"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {30, 50, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossChargeFar"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "ignores_proximity_shield",
        "base_deal_no_damage",
        "shield_charge_continue_past_target",
        "cannot_knockback",
    },
    levels = {
        [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeWithDirectionalKnockback"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDHarvestBearbossWallDaemonLeft"] = {
    name = "MDHarvestBearbossWallDaemonLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDHarvestBearbossWallDaemonRight"] = {
    name = "MDHarvestBearbossWallDaemonRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHarvestBearBossVolatileRing"] = {
    name = "GTHarvestBearBossVolatileRing",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestSpawnExplodingPodRed"] = {
    name = "HarvestSpawnExplodingPodRed",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossTrample"] = {
    name = "HarvestBearBossTrample",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_knockback",
        "always_stun",
    },
    levels = {
        [1] = {baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossLungeCleave"] = {
    name = "HarvestBearBossLungeCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossGroundSlam"] = {
    name = "HarvestBearBossGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossGroundSlamImpact"] = {
    name = "HarvestBearBossGroundSlamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossGroundSlamMoveDaemon"] = {
    name = "HarvestBearBossGroundSlamMoveDaemon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossGroundSlamVolatileDaemonSingle"] = {
    name = "HarvestBearBossGroundSlamVolatileDaemonSingle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summon_specific_monsters_cannot_fail",
    },
    levels = {
        [1] = {1, 491, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBearBossCreateWall"] = {
    name = "HarvestBearBossCreateWall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "wall_maximum_length",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {90, 1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Kann nicht betäubt werden
    Kann nicht zurückgestoßen werden
    not affected by action speed modifiers [1]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • base cannot be stunned 100 100 Global — Nicht skalierbarer Wert
  • cannot be knocked back 1 1 Global — Nicht skalierbarer Wert
  • not affected by action speed modifiers 1 1 Global — Nicht skalierbarer Wert
  • Melur Dornenreißer
    Bestie
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Kann nicht betäubt werden
    Kann nicht zurückgestoßen werden
    not affected by action speed modifiers [1]
    Melur Thornmaul
    Spectre
    Tagsanimal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_height, large_model, melee, physical_affinity, red_blood, standalone_map_boss, unusable_corpse, ursine_beast, very_fast_movement
    Leben
    320%
    Ailment Threshold
    320%
    Widerstand
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.785 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    HarvestBossBearMapBoss
    Metadata
    HarvestBearBossMapBossStandalone
    Stufe
    68
    Leben
    445,908
    Rüstung
    28,790
    Ausweichwert
    4,739
    Damage
    638
    Zauberschaden
    953
    Genauigkeit
    580
    Attack Time
    1.19595
    Erfahrung
    112,805
    Minion Life
    96,721
    Minion Damage
    510
    Ailment Threshold
    280,922
    Chill
    888
    Shock
    888
    Brittle
    5,025
    Scorch
    888
    Sap
    2,454
    Phys Convert Ele
    240%
    HarvestBearBossChargeNear
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Schildansturm
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Attack Time: 1.785 Sek.
    Abklingzeit: 10 Sek.
    Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz.
    50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
    30% erhöhte Bewegungsgeschwindigkeit
    Diese Fertigkeit kann Gegner nicht zurückstoßen
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [50]
    iconshieldcharge
    HarvestBearBossTrample
    Triggerable, Attack
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Angriffsschaden: 25%
    Attack Time: 1.785 Sek.
    Verursacht 75% weniger Angriffsschaden
    Betäubt Gegner
    global knockback [1]
    HarvestBearBossChargeMediumNear
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Schildansturm
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Attack Time: 1.785 Sek.
    Abklingzeit: 10 Sek.
    Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz.
    50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
    30% erhöhte Bewegungsgeschwindigkeit
    Diese Fertigkeit kann Gegner nicht zurückstoßen
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [25]
    iconshieldcharge
    HarvestBearBossChargeFar
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Schildansturm
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Attack Time: 1.785 Sek.
    Abklingzeit: 10 Sek.
    Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz.
    50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
    30% erhöhte Bewegungsgeschwindigkeit
    Diese Fertigkeit kann Gegner nicht zurückstoßen
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    iconshieldcharge
    HarvestBearMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Attack Time: 1.785 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    global knockback [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    HarvestBearBossLungeCleave
    Attack
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Attack Time: 1.785 Sek.
    Abklingzeit: 8 Sek.
    +2 Meter zur Nahkampfschlagreichweite
    cast time overrides attack duration [1]
    HarvestBearBossGroundSlam
    Attack
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Attack Time: 1.785 Sek.
    Abklingzeit: 12 Sek.
    +1 Meter zur Nahkampfschlagreichweite
    cast time overrides attack duration [1]
    HarvestBearBossGroundSlamImpact
    Triggerable, Attack
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Angriffsschaden: 300%
    Attack Time: 1.785 Sek.
    Verursacht 200% mehr Angriffsschaden
    is area damage [1]
    MeleeWithDirectionalKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Angriffsschaden: 75%
    Attack Time: 1.785 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    Verursacht 25% weniger Angriffsschaden
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    global knockback [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    EASHarvestEmerge
    Spell
    Zauberzeit: 1 Sek.
    HarvestBearBossGroundSlamMoveDaemon
    Multicastable, Triggerable
    HarvestBearBossCreateWall
    Spell, Triggerable
    Zauberzeit: 1 Sek.
    Basisdauer beträgt 1 Sekunde
    +9 Meter zur Mauerlänge
    GTHarvestBearBossVolatileRing
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    HarvestSpawnExplodingPodRed
    Triggerable, Spell
    Zauberzeit: 0.1 Sek.
    MDHarvestBearbossWallDaemonLeft
    Multicastable, Triggerable
    MDHarvestBearbossWallDaemonRight
    Multicastable, Triggerable
    HarvestBearBossGroundSlamVolatileDaemonSingle
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    alternate minion [491]
    number of monsters to summon [1]
    summon specific monsters cannot fail [1]
    summon specific monsters radius +% [-90]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/HarvestBossBaseMapBossStandalone"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	damage_hit_effect_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBearBossMapBossStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Melur Thornmaul",
        life = 3.2,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.785,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "HarvestBearBossChargeNear",
            "HarvestBearBossChargeMediumNear",
            "HarvestBearBossChargeFar",
            "MeleeWithDirectionalKnockback",
            "HarvestBearMelee",
            "EASHarvestEmerge",
            "MDHarvestBearbossWallDaemonLeft",
            "MDHarvestBearbossWallDaemonRight",
            "GTHarvestBearBossVolatileRing",
            "HarvestSpawnExplodingPodRed",
            "HarvestBearBossTrample",
            "HarvestBearBossLungeCleave",
            "HarvestBearBossGroundSlam",
            "HarvestBearBossGroundSlamImpact",
            "HarvestBearBossGroundSlamMoveDaemon",
            "HarvestBearBossGroundSlamVolatileDaemonSingle",
            "HarvestBearBossCreateWall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossChargeNear"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {30, 50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossChargeMediumNear"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {30, 50, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossChargeFar"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDHarvestBearbossWallDaemonLeft"] = {
        name = "MDHarvestBearbossWallDaemonLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDHarvestBearbossWallDaemonRight"] = {
        name = "MDHarvestBearbossWallDaemonRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHarvestBearBossVolatileRing"] = {
        name = "GTHarvestBearBossVolatileRing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestSpawnExplodingPodRed"] = {
        name = "HarvestSpawnExplodingPodRed",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossTrample"] = {
        name = "HarvestBearBossTrample",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_knockback",
            "always_stun",
        },
        levels = {
            [1] = {baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossLungeCleave"] = {
        name = "HarvestBearBossLungeCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossGroundSlam"] = {
        name = "HarvestBearBossGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossGroundSlamImpact"] = {
        name = "HarvestBearBossGroundSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossGroundSlamMoveDaemon"] = {
        name = "HarvestBearBossGroundSlamMoveDaemon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossGroundSlamVolatileDaemonSingle"] = {
        name = "HarvestBearBossGroundSlamVolatileDaemonSingle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summon_specific_monsters_cannot_fail",
        },
        levels = {
            [1] = {1, 491, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossCreateWall"] = {
        name = "HarvestBearBossCreateWall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "wall_maximum_length",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {90, 1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Kann nicht betäubt werden
    Kann nicht zurückgestoßen werden
    not affected by action speed modifiers [1]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • base cannot be stunned 100 100 Global — Nicht skalierbarer Wert
  • cannot be knocked back 1 1 Global — Nicht skalierbarer Wert
  • not affected by action speed modifiers 1 1 Global — Nicht skalierbarer Wert
  • Melur Dornenreißer
    Bestie
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Kann nicht betäubt werden
    Kann nicht zurückgestoßen werden
    not affected by action speed modifiers [1]
    Melur Thornmaul
    Spectre
    Tagsanimal_claw_weapon, beast, flesh_armour, has_dagger, has_one_handed_melee, large_height, large_model, melee, physical_affinity, red_blood, standalone_map_boss, unusable_corpse, ursine_beast, very_fast_movement
    Leben
    320%
    Ailment Threshold
    320%
    Widerstand
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.785 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    HarvestBossBearMapBoss
    Metadata
    HarvestBearBossMapBossStandaloneSupporter_
    Stufe
    68
    Leben
    445,908
    Rüstung
    28,790
    Ausweichwert
    4,739
    Damage
    638
    Zauberschaden
    953
    Genauigkeit
    580
    Attack Time
    1.19595
    Erfahrung
    112,805
    Minion Life
    96,721
    Minion Damage
    510
    Ailment Threshold
    280,922
    Chill
    888
    Shock
    888
    Brittle
    5,025
    Scorch
    888
    Sap
    2,454
    Phys Convert Ele
    240%
    HarvestBearBossChargeNear
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Schildansturm
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Attack Time: 1.785 Sek.
    Abklingzeit: 10 Sek.
    Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz.
    50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
    30% erhöhte Bewegungsgeschwindigkeit
    Diese Fertigkeit kann Gegner nicht zurückstoßen
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [50]
    iconshieldcharge
    HarvestBearBossTrample
    Triggerable, Attack
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Angriffsschaden: 25%
    Attack Time: 1.785 Sek.
    Verursacht 75% weniger Angriffsschaden
    Betäubt Gegner
    global knockback [1]
    HarvestBearBossChargeMediumNear
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Schildansturm
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Attack Time: 1.785 Sek.
    Abklingzeit: 10 Sek.
    Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz.
    50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
    30% erhöhte Bewegungsgeschwindigkeit
    Diese Fertigkeit kann Gegner nicht zurückstoßen
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [25]
    iconshieldcharge
    HarvestBearBossChargeFar
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Schildansturm
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Attack Time: 1.785 Sek.
    Abklingzeit: 10 Sek.
    Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz.
    50% mehr Schaden mit Treffern bei maximaler Schildansturm-Distanz
    30% erhöhte Bewegungsgeschwindigkeit
    Diese Fertigkeit kann Gegner nicht zurückstoßen
    base deal no damage [1]
    ignores proximity shield [1]
    shield charge continue past target [1]
    iconshieldcharge
    HarvestBearMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Attack Time: 1.785 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    global knockback [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    HarvestBearBossLungeCleave
    Attack
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Attack Time: 1.785 Sek.
    Abklingzeit: 8 Sek.
    +2 Meter zur Nahkampfschlagreichweite
    cast time overrides attack duration [1]
    HarvestBearBossGroundSlam
    Attack
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Attack Time: 1.785 Sek.
    Abklingzeit: 12 Sek.
    +1 Meter zur Nahkampfschlagreichweite
    cast time overrides attack duration [1]
    HarvestBearBossGroundSlamImpact
    Triggerable, Attack
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Angriffsschaden: 300%
    Attack Time: 1.785 Sek.
    Verursacht 200% mehr Angriffsschaden
    is area damage [1]
    MeleeWithDirectionalKnockback
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 10141520
    Kritische Trefferchance: 5%
    Angriffsschaden: 75%
    Attack Time: 1.785 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    Verursacht 25% weniger Angriffsschaden
    base knockback speed +% [100]
    determine knockback direction from melee pattern [1]
    global knockback [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    EASHarvestEmerge
    Spell
    Zauberzeit: 1 Sek.
    HarvestBearBossGroundSlamMoveDaemon
    Multicastable, Triggerable
    HarvestBearBossCreateWall
    Spell, Triggerable
    Zauberzeit: 1 Sek.
    Basisdauer beträgt 1 Sekunde
    +9 Meter zur Mauerlänge
    GTHarvestBearBossVolatileRing
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    HarvestSpawnExplodingPodRed
    Triggerable, Spell
    Zauberzeit: 0.1 Sek.
    MDHarvestBearbossWallDaemonLeft
    Multicastable, Triggerable
    MDHarvestBearbossWallDaemonRight
    Multicastable, Triggerable
    HarvestBearBossGroundSlamVolatileDaemonSingle
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    alternate minion [491]
    number of monsters to summon [1]
    summon specific monsters cannot fail [1]
    summon specific monsters radius +% [-90]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/HarvestBossBaseMapBossStandalone"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	damage_hit_effect_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBearBossMapBossStandaloneSupporter_"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Melur Thornmaul",
        life = 3.2,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.785,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "HarvestBearBossChargeNear",
            "HarvestBearBossChargeMediumNear",
            "HarvestBearBossChargeFar",
            "MeleeWithDirectionalKnockback",
            "HarvestBearMelee",
            "EASHarvestEmerge",
            "MDHarvestBearbossWallDaemonLeft",
            "MDHarvestBearbossWallDaemonRight",
            "GTHarvestBearBossVolatileRing",
            "HarvestSpawnExplodingPodRed",
            "HarvestBearBossTrample",
            "HarvestBearBossLungeCleave",
            "HarvestBearBossGroundSlam",
            "HarvestBearBossGroundSlamImpact",
            "HarvestBearBossGroundSlamMoveDaemon",
            "HarvestBearBossGroundSlamVolatileDaemonSingle",
            "HarvestBearBossCreateWall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossChargeNear"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {30, 50, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossChargeMediumNear"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {30, 50, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossChargeFar"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "ignores_proximity_shield",
            "base_deal_no_damage",
            "shield_charge_continue_past_target",
            "cannot_knockback",
        },
        levels = {
            [1] = {30, 50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeWithDirectionalKnockback"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_knockback_speed_+%",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "global_knockback",
            "determine_knockback_direction_from_melee_pattern",
        },
        levels = {
            [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDHarvestBearbossWallDaemonLeft"] = {
        name = "MDHarvestBearbossWallDaemonLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDHarvestBearbossWallDaemonRight"] = {
        name = "MDHarvestBearbossWallDaemonRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHarvestBearBossVolatileRing"] = {
        name = "GTHarvestBearBossVolatileRing",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestSpawnExplodingPodRed"] = {
        name = "HarvestSpawnExplodingPodRed",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossTrample"] = {
        name = "HarvestBearBossTrample",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_knockback",
            "always_stun",
        },
        levels = {
            [1] = {baseMultiplier = 0.25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossLungeCleave"] = {
        name = "HarvestBearBossLungeCleave",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossGroundSlam"] = {
        name = "HarvestBearBossGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossGroundSlamImpact"] = {
        name = "HarvestBearBossGroundSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 3, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossGroundSlamMoveDaemon"] = {
        name = "HarvestBearBossGroundSlamMoveDaemon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossGroundSlamVolatileDaemonSingle"] = {
        name = "HarvestBearBossGroundSlamVolatileDaemonSingle",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summon_specific_monsters_cannot_fail",
        },
        levels = {
            [1] = {1, 491, -90, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBearBossCreateWall"] = {
        name = "HarvestBearBossCreateWall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "wall_maximum_length",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {90, 1000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Kann nicht betäubt werden
    Kann nicht zurückgestoßen werden
    not affected by action speed modifiers [1]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • base cannot be stunned 100 100 Global — Nicht skalierbarer Wert
  • cannot be knocked back 1 1 Global — Nicht skalierbarer Wert
  • not affected by action speed modifiers 1 1 Global — Nicht skalierbarer Wert
  • Melur Dornenreißer
    Bestie
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Kann nicht betäubt werden
    Kann nicht zurückgestoßen werden
    not affected by action speed modifiers [1]
    Melur Thornmaul
    Spectre
    Tagsanimal_claw_weapon, beast, elder_map_boss, flesh_armour, has_dagger, has_one_handed_melee, large_model, non_attacking, red_blood, unusable_corpse, ursine_beast, very_fast_movement
    Leben
    320%
    Ailment Threshold
    320%
    Widerstand
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.785 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    HarvestBossBearMapBoss
    Metadata
    HarvestBearBossMapBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestBearBossMapBossElder"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Melur Thornmaul",
        life = 3.2,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.785,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Kann nicht betäubt werden
    Kann nicht zurückgestoßen werden
    not affected by action speed modifiers [1]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • base cannot be stunned 100 100 Global — Nicht skalierbarer Wert
  • cannot be knocked back 1 1 Global — Nicht skalierbarer Wert
  • not affected by action speed modifiers 1 1 Global — Nicht skalierbarer Wert
  • Edit

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